Marvel vs Capcom 2/Ryu

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< Marvel vs Capcom 2
Revision as of 20:36, 20 October 2021 by Fireball3k (talk | contribs) (should be startups for most stuff)

Introduction

Ryu, the original world warrior, enters the ring in Marvel vs. Capcom 2 in search of new opponents to face. He's pretty easy to use, like most of his other appearances.


Gameplay

Ryu is one of the OGs of the Street Fighter cast, and he's got great special moves and normals, with great damage potential in his level 3 super as well. However, his normals lack range, and his air mobility is also below average, meaning he has a rough time against people like Sentinel and Storm.

Strengths Weaknesses
  • Insane damage potential- his normals are average in this regard, but his Hurricane Kick is abusable in the corner, and his level 3 does 87 damage if you hit with the grounded hitbox. For comparison, that's about how much a glitched Juggernaut Headcrush does
  • Hadoken is very good- it's very big compared to some games, giving it a good hitbox. It can also be used to stop aerial approaches if you throw it while jumping
  • Great supers- aside from the damage of his level 3, he has a beam super which can be done in the air and a Hurricane Kick super with an enormous hitbox
  • Best defense of the shotos in this game- he takes normal damage, whereas Ken, Dan, and Akuma all take more than normal
  • Good wavedash- he's got quick dashes that
  • Low range on his normals- they're shoto normals, so they're pretty stubby. They are fast, though
  • Mobility is only OK- he moves quickly on the ground, but he doesn't have any real aerial mobility options
MVC2 Ryu art.png

Character Summary

Special Moves (Example)

Fireball (Air OK)
  • Qcf.png+P.png
Dragon Punch
  • Dp.png+P.png
Hurricane Kick (Air OK)
  • Qcb.png+K.png
Hyper Combos (Example)

Shinkuu Hadoken (beam, mashable)
  • Qcf.png+Lp.png+Hp.png
Shin Shoryuken (Dragon punch super)
  • Dp.png+Lp.png+Hp.png
Shin Tatsumaki Senpuu Kyaku (hurricane kick super)
  • Qcb.png+Lk.png+Hk.png
Assist Types (Example)

Type α - Expansion Type
  • Assist: Hk.png Hurricane Kick
  • Counter: Lk.png Hurricane Kick
  • Combination: Hurricane Kick Super
Type β - Projectile Type
  • Assist: Hp.png Fireball
  • Counter: Lp.png Fireball
  • Combination: Beam Super
Type γ - Anti-air Type
  • Assist: Hp.png Dragon Punch
  • Counter: Hp.png Dragon Punch
  • Combination: Dragon Punch Super

Moves List

Normal Moves

Ground Normals

Light Punch
s.Lp.png
MVC2 Ryu 5LP 01.png
Damage Startup Active Recovery Guard
- 4 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
s.Mp.png
MVC2 Ryu 5MP 01.png
MVC2 Ryu 5MP 02.png
Damage Startup Active Recovery Guard
- 6 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
s.Hp.png
MVC2 Ryu 5HP 01.png
Damage Startup Active Recovery Guard
- 8 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
s.Lk.png
MVC2 Ryu 5LK 01.png
Damage Startup Active Recovery Guard
- 4 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
s.Mk.png
MVC2 Ryu 5MK 01.png
MVC2 Ryu 5MK 02.png
Damage Startup Active Recovery Guard
- 8 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
s.Hk.png
MVC2 Ryu 5HK 01.png
Damage Startup Active Recovery Guard
- 9 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
cr.Lp.png
MVC2 Ryu 2LP 01.png
Damage Startup Active Recovery Guard
- 4 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
cr.Mp.png
MVC2 Ryu 2MP 01.png
Damage Startup Active Recovery Guard
- 7 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
cr.Hp.png
MVC2 Ryu 2HP 01.png
MVC2 Ryu 2HP 02.png
Damage Startup Active Recovery Guard
- 9 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
cr.Lk.png
MVC2 Ryu 2LK 01.png
Damage Startup Active Recovery Guard
- 5 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
cr.Mk.png
MVC2 Ryu 2MK 01.png
Damage Startup Active Recovery Guard
- 8 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
cr.Hk.png
MVC2 Ryu 2HK 01.png
Damage Startup Active Recovery Guard
- 9 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

Air Light Punch
j.Lp.png
MVC2 Ryu j.LP 01.png
Damage Startup Active Recovery Guard
- 5 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
j.Mp.png
MVC2 Ryu j.MP 01.png
Damage Startup Active Recovery Guard
- 9 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
MVC2 Ryu j.HP 01.png
Damage Startup Active Recovery Guard
- 8 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
MVC2 Ryu j.LK 01.png
Damage Startup Active Recovery Guard
- 7 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
j.Mk.png
MVC2 Ryu j.MK 01.png
Damage Startup Active Recovery Guard
- 9 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
MVC2 Ryu j.HK 01.png
Damage Startup Active Recovery Guard
- 7 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Collarbone Breaker (Sakotsu Wari)
F.png + Hp.png
MVC2 Ryu Sakotsu Wari 01.png
MVC2 Ryu Sakotsu Wari 02.png
Damage Startup Active Recovery Guard
- 19 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Universal Mechanics

Universal Launcher (Punch)
Df.png+Hp.png
MVC2 Ryu 2HP 02.png
Damage Startup Active Recovery Guard
- 9 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
F.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Variable Attack (raw tag)
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- 19 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Shinku Hadoken
Qcf.png + Lp.png + Hp.png
MVC2 Ryu Hadoken 01.png
MVC2 Ryu Shinku Hadoken 01.png
hitbox near his hands looks like this
MVC2 Ryu Shinku Hadoken 02.png
beam hitbox looks like this- sprites change, but hitbox doesn't
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Shinku Tatsumaki Senpu Kyaku
Qcb.png + Lk.png + Hk.png
MVC2 Ryu Shinku Tatsumaki Senpu Kyaku 01.png
constant, giant hitbox that pulls them in
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Shin Shoryuken
Dp.png + Lp.png + Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

todo: images


Variable Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Other

Taunt

Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

File:Mvc2-Ryu.png



Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief