

Introduction
This character, though not a god-tier character, is extremely solid in both ranged and close-up gameplay. Coupled with characters like Sentinel, his anti-air assist is among the best in the game, and his zoning is solid.
If you like Captain Commando's assist, then this character is very similar in respects to assist use, but has a better combo game, and builds meter incredibly fast, having the use of a double-jump and two roundhouse variations.
Note that his infinite is partially broken on the Xbox 360 and PS3 version.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Frames | Advantage | Cancel | Block | Hitbox | Notes | |||
---|---|---|---|---|---|---|---|---|
Standing | ||||||||
![]() |
C | HL | ||||||
![]() |
HL | |||||||
![]() |
C | HL | ![]() | |||||
![]() |
C | HL | ||||||
![]() |
C | HL | ||||||
![]() |
C | HL | ||||||
cl.![]() ![]() |
C | HL | ||||||
Crouching | ||||||||
![]() |
C | HL | ||||||
![]() |
C | HL | ||||||
![]() |
- | HL | ![]() | |||||
![]() |
C | ![]() |
![]() | |||||
![]() |
C | HL | ||||||
![]() |
KD | - | ![]() |
![]() | ||||
Jump | ||||||||
![]() |
-/- | - | ![]() |
|||||
![]() |
-/- | - | ![]() |
|||||
![]() |
-/- | - | ![]() |
|||||
![]() |
-/- | - | ![]() |
|||||
![]() |
-/- | - | ![]() |
|||||
![]() |
-/- | - | ![]() |
![]() | ||||
![]() ![]() |
-/- | - | ![]() |
|||||
![]() ![]() |
-/- | - | ![]() |
![]() | ||||
![]() ![]() |
-/- | - | ![]() |
|||||
![]() ![]() |
-/- | - | ![]() |
|||||
![]() ![]() |
-/- | - | ![]() |
Command normals
Double kick: hk , hk
Special Moves









Super Moves
Assist Moves
The Basics
Beginner Overview
General Gameplan
You can beat most noobs via running away and throwing out Optic Blasts and Optic Bullets until you have levels. When you have levels, use Mega Optic Blast to chip. If they get close, doublejump away and mash sjHK as you go to get more meter. This beats most low tier teams pretty easily.
Combos
-Jump LP > LK \/ f,d,df + HP
-d.s.LP > s.LK > s.LK > s.HK XX f,df,d + P
-Jump LP > LK \/ d.s.LP > s.LK > s.HK XX qcb + HK
-Jump LK > LK \/ d.s.LP > s.LK > s.LP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK
-Jump LP (charge b) > HP \/ f + P
-Jump LK > LP \/ d.s.LP > s.LK > s.LK > c.HK XX f,df,d + P
-Jump LK > LP \/ d.s.LP > s.LK > s.HK > s.HK XX qcf + KK
-Jump LP > LP \/ f,d,df + LP XX qcf + PP
-Jump HK \/ d.s.LK > s.LK > s.HK XX qcb + HK XX qcf + PP
-Corner When close, Throw HK, c.LK > s.HK XX f,d,df + HP XX qcf + KK (hold u)
Cyke Infinite
Does not work on Xbox 360 or PS3 due to a bug in that port. Does not work on Sentinel.
Launch (df+HK or df+HP), sj.lp, sj.lk., sj.mp,(short delay), sj.d+lk, sj.d+mp, sj.d+lk, sj.d+mp, sj.d+mk, land and relanch.
All the combos that go from mp to d+lk are links(so your going to need to adjust timing as needed). That's the basic "Easy" combo but he has several variations on that, all challenging in their own way.
Oh, and after the relaunch you need to go into his double jump infinite to keep it going for the next relaunch but try to get the "easy" part down first before attempting the middle (double jump part) of the infinite. Last part of the infinite would be to combo into gene splice into super or reset.