Marvel vs Capcom 2/Thanos

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< Marvel vs Capcom 2
Revision as of 14:18, 27 September 2021 by Fireball3k (talk | contribs) (pro/con)

Introduction

Want to use the Infinity Gauntlet to perfectly balance your opponent's face? Pick this guy!

Previously, Thanos appeared as a boss in MSH, but he got screwed up in the transition to MVC2 because this game doesn't have the gem system that was in his debut. He's considered to be somewhere around a lower middle tier character in this game, despite how powerful he is in the comics. That said, he's still dangerous if used right, since he's got four awesome supers.

He does amazing damage, but really needs super levels to be effective. His mobility is also very limited, and he cannot air throw, unlike most of the cast. He is also one of the only characters in the game with access to a run as opposed to a dash. If you'd like to use Thanos on your team, make sure he has someone come out before him to help build up meter.

TODO- Everything. Put in images, replace the beatbox video with something that isn't a placeholder, frame data, and so on.

MVC2 thanos art.png

Character Summary

Thanos wields the Infinity Gauntlet to squash enemies with his selection of powerful super moves. While he does great damage with his whole kit, his biggest weaknesses are his lack of mobility and his reliance on meter.

Strengths Weaknesses
  • Very nice set of supers- all of them do good damage, come out pretty quick, and can be used back to back
  • Death Sphere is a pretty good move whether on point or as an assist. It holds the target in hitstun, meaning you can extend combos with it and even do an infinite, too.
  • Good range- he's pretty big, so his normals have a lot of reach, and all of his supers can hit you from afar
  • Good team player- his alpha assist, the bubble, allows just about anyone to extend their combos with ease, and that's before he even comes out and blows your enemy up with supers
  • Good defense- he takes about 7% less damage than everyone else, allowing him to tank a few more hits than some of the other characters
  • Not very mobile- he has a run, which is helpful, but he's got very little in the way of air mobility.
  • Big target- he's not as big as Sentinel or Juggernaut, but he's quite a bit fatter than Cable.
  • Reliant on meter- as mentioned, he needs it. He can't really build it that well himself, so he has to wait for someone else to do it before he can reign
  • Outside of his supers, he doesn't have much he can do about zoning, especially not if he gets snapped in before he's ready.



Normals & Special Moves

High Kick
  • B.png + Hk.png
Knee Dive
  • D.png + Hk.png (Air Only)
Titan Crush
  • Qcf.png + Lp.png or Hp.png
Death Sphere
  • Qcf.png + Lk.png / Hk.png
Super Moves

Gauntlet Power
  • Qcf.png + Lp.png + Hp.png
Gauntlet Reality
  • Qcb.png + Lp.png + Hp.png
Gauntlet Space
  • Qcf.png + Lk.png + Hk.png
Gauntlet Soul
  • Qcb.png + Lk.png + Hk.png
Assist Types

Type α - Capture Type
  • Cross-Over Assist: Lk.png Death Sphere
  • Cross-Over Counter: Lk.png Death Sphere
  • Cross-Over Combination: Gauntlet Power
Type β - Dash Type
  • Cross-Over Assist: Hp.png Titan Crush
  • Cross-Over Counter: Hp.png Titan Crush
  • Cross-Over Combination: Gauntlet Reality
Type γ - Launch Type
  • Cross-Over Assist: Df.png + Hp.png
  • Cross-Over Counter: Df.png + Hp.png
  • Cross-Over Combination: Gauntlet Space

Moves List

Normal Moves

Ground Normals

Light Punch
s.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
s.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
s.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
s.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
s.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
s.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
cr.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
cr.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
cr.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
cr.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
cr.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
cr.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
j.Mp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
j.Mk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Universal Launcher (Punch)
Df.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Universal Launcher (Kick)
Df.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
F.png+Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Variable Attack (raw tag)
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Variable Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is X. Variable Combination super is Y.


Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Taunt

"Thanos reigns!"


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

File:Mvc2-Thanos.png

The Basics

Thanos needs levels to be effective. You may be able to superjump and Titan Crush around for a while to build a little meter, but that doesn't build much. As such, consider having a battery first, and using Thanos-A to set up great combos.

Advanced Strategy

Fun Stuff

Gauntlet Power glitch

Do the Gauntlet Power super but DHC out before it leaves his hand. It won't leave but will instead stick to him.


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