Introduction
The symbiote that would be later known as the Venom Symbiote was created by the dark elder god Knull on Gorr's Homeworld. After Knull was overthrown by his own creations, most of the symbiotes memories would be erased, modified or altered, as Venom itself believed to be part of the 998th generation of a lineage of symbiotes born on the planet Klyntar.
Being discovered by Spider-Man during the Secret Wars, it bonded to him and assimilated his powers into its own genome. Unfortunately, it was later discarded by Spider-Man when he learned it was alive and sentient, as he was disgusted by the idea of permanently bonding to it. Then Eddie Brock, a journalist, who had his career ruined unwittingly due to the actions of Spider-Man, came to Our Lady of Saints Church to commit suicide, the symbiote sensed his anger and bonded to him, forming the villain Venom. Over time the symbiote's bloodlust and hunger worsened until it became too much for Eddie to stomach, leading to them parting ways.
Venom is a very simple and straightforward character. his easy execution and general purpose special moves make him a great choice for beginners and. his Venom fang is a great move that can catch opponents off guard and allow for crossup mixups. Your normal buttons force your opponent to respect your footsies range since they hit fast and strong. he can also travel through the air really fast with his web swing air dash, and combine that with venom fang and he can dominate through the air. he is great for taking out juggernauts, sentinels, thanoses(?) and pretty much any large character because his moves have a large hit box.
On the other hand, Venom has few decent defensive options but ultimately struggles. Venom's gameplan is quite predictable if you don't spice it up with assists and he shines mostly when fighting people who don't know the match-up yet
Gameplay
Venom is a simple and powerful character to help with learning the fundamentals of MvC2. A character that is great for beginners and can remain viable in higher level play but might rely too much on knowledge checks.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Venom Fang
+
- Venom Rush
+
- Web throw
+
- Venom Web
+
- Death bite
+
- Type α - Expansion Type
- Assist:
Venom fang
- Counter:
Venom fang
- Combination: Death bite
- Type β - Variety Type
- Assist:
Venom rush
- Counter:
Venom rush
- Combination: Death bite
- Type γ - Launcher Type
- Assist: 5
- Counter: 5
- Combination: Death bite
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 20 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
a quick short attack. great range for a jab. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 10 | 6 | 29 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super, SJ cancellable frames 17~33 | - | - | - | |
Our primary launcher.<be>Has a slightly shorter range than 5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 8 | 8 | 41 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
The symbiote forms a giant fanged mouth, which thrusts forward and does a lunging bite. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 1 | 21 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
generic low kick |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 24 | 22 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
Venom attacks low with snakes |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 14 | 3 | 40 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher | Special, SJ, Super | - | - | - | |
a pretty powerful, wide, stationary version of Venom rush. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 11 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
OTG | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 13 | 6 | 32 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super, SJ Cancellable 22~38 | - | - | - | |
Venom uses his tongue to hit his opponent. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 6 | 39 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 5 | 14 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
very fast, but that's about it |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 10 | 3 | 35 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super SJ cancellable 22・42 | - | - | - | |
Venom attacks with spikes, short range but alright damage |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 14 | 5 | 44 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
is a sweep, saved by it's monstrous hitbox |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 14 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
a downward punch, good angle |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 5 | 24 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Venom licks upwards, mostly used for air combos |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 5 | 32 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
Jumping twisted tentacle arm. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 12 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
Jumping neck tap. Good priority. One of his best jump-ins. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 11 | 5 | 16 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
Jumping bodyspike trap. Great priority, great as a followup from a jump in. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 6 | 18 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying Screen | Special, Super | - | - | - | |
Jumping attack similar to VEnom rushr rotating for longer. |
Special Moves



This move has a quick start up time making it easy to combo with, plus the angle it travels at is handy for juggling.


it's a good anti-air attack, anti-dash-in attack, air combo finisher and is also good for aerial confrontations. Just make sure that you don't land behind the opponent.


Because of the start up time, your Venom Rush doesn't have much use in combos, but it can be an unexpected surprise to throw out there when you're far away and your enemy is chucking beams at you, but don't throw this out at random. If it's blocked or it misses, you will get punished severely.




Venom won't follow up after the web connects if you're too far away though.


Slow startup, but great damage if it connects. You can rotate the pad/stick and press buttons for more damage.
mostly used for an unexpected counter.
Super Moves



The big drawback with this super is the start up time means you won't be able to use it in many combos, but that's not too big of a problem since :
- this is a great super to DHC into or out of.
- your other super move is much faster.



This is very easy to use in combos because of its fast start up time, and it does a ton of damage.
Also, since Venom's Hard Punch throw wraps his opponent up into a web letting him combo afterwards, it's a piece of cake to set up your Death Bite safely and consistently in a match.
the biggest drawback here is that when you use this with your opponent in the corner, sometimes the majority of the hits will miss, so you'll want to stick to other moves and your corner bnbs when your enemy is cornered.
Assist Moves

One of the best assists in the game.
Has a quick recovery, and fits in almost everywhere.

it's more of a surprise attack and good for confusing your opponent.
While they're blocking it, dash up to your opponent and start mixing up your attacks or throw them.
It's also good for setting your primary character up for attacking.
His assists are generally terrible. Venom Fang is decent, and Venom Rush can be semi-disruptive.
The Basics
Combo tree
Venom Web J., J.
| | | | (in corner) ------------------------- 2
| | | | | | | | 5
/5
2
2
2
, | | | 2
| | | | | (in corner) | | |
|
| Venom Fang | Venom Fang ---------------------- | | | | | | | | | 5
5
5
| | | _______| | | | | | | | J.
![]()
V |Venom Fang, | J.
--Venom Rush,|
| | |
|Web Throw | | | Venom Fang,| | | | | _____| | -------->Death Bite | ---------------- | | | ----------------- | | | | J.
(small character) 2
/ | J.
J.
2
2
[AC Finisher] [AC Finisher] | | | | ----------------- | | -------------- | | | |
->Death Bite Venom Fang, |
| Venom Rush,--
Combos
Strategies
Venom offers the most utility as an assist. With no real options for dealing with runaway a lot of matchups are going to feel like a struggle. Venom is slow, easy to cross-up and combo, uses meter far better than he builds it, everything he does is relatively unsafe and expensive to protect, and he has no super armor in the air. However, Venom has one thing that changes him from an annoyance into a problem, the Power-Up glitch.
Your first goal with Venom is to activate his Power-Up glitch as soon as possible. The fewer bars of meter the opponent has when you change to another character, the harder it will be for them to punish you, especially if you change to a character with high vitality. Once glitched, your assists offers game-changing amounts of damage and your Headcrush threatens to one-shot many popular assists.
Your second goal with Venom is to land his assist as many times as possible. Venom has a lot of health but he's not invincible, his large size means it's going to be harder for him to avoid damage so be ready to protect him when your opponent retaliates. A glitched Venom Punch can kill any assist in 3-5 hits instead of 5-7 hits which makes counter-calling your opponent's assists a powerful, meterless threat.
Your third goal with Venom is to land his Headcrush as many times as possible. Headcrush is pretty easy to combo into from most of Venom's normal buttons, but landing that initial hit can sometimes be difficult. The best buttons to approach an opponent with are probably going to be jumping and jumping
. A throw when near the corner often turns into a guaranteed Headcrush and a potential touch of death with the right assist. The THC Headcrush is unmashable but has a faster startup than a normal Headcrush allowing for monstrous whiff punishes. A DHC from a better point character into Headcrush can turn a stray hit into a potentially favorable match.