

Introduction
MvC2 is an interesting game for Dan, as he isn't the worst character in the game, despite his joke status. That being said, he's still not very good. If you want to play Dan to any serious effect, you need to learn to use his Dankūkyaku.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Frames | Advantage | Cancel | Block | Hitbox | Notes | |||
---|---|---|---|---|---|---|---|---|
Standing | ||||||||
![]() |
3/4/3 | C | ![]() |
|||||
![]() |
4/6/12 | C | ![]() |
|||||
![]() |
12/12/8 | C | ![]() |
|||||
![]() |
4/4/8 | C | ![]() |
|||||
![]() |
6/10/12 | C | ![]() |
|||||
![]() |
15/4/12 | C | ![]() |
Can actually be cancelled during its startup | ||||
Crouching | ||||||||
![]() |
3/4/4 | C | ![]() |
|||||
![]() |
4/4/16 | C | ![]() |
|||||
![]() |
4/12/12 | C | ![]() |
![]() |
Special Moves






Super Moves


















Assist Moves
The Basics
Combos
-Jump LPx2 > Standing LP or LK > Standing LK
-Jump LP > LP XX qcb + HK
-Jump LP > LP \/ d.s.LK > s.LK XX qcf + P
-Jump LP > LK \/ d.s.LP > s.LK > c.HK
-Jump LK > LP \/ d.s.LP > s.LP XX qcf + PP
-Corner Jump LK > LP \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcb + LK, f + HP
-Jump LP > LP \/ f,d,df + LP XX qcf + KK
-Jump LK > LP \/ d.s.LP > s.LK > c.HK XX qcf + KK
-Corner Jump HK \/ d.s.LP > s.LP XX qcf + LP XX qcf + PP, (f,f) qcb + KK \/ c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK
Advanced Strategy
Extras
Hidden Intro
Hold down LP before the match starts, and instead of the usual intro animation, Dan will fall to the ground and lose his sandals. This is carried over from MSHvSF, without the explosion.
Taunt Super Finish Screen
If you kill them with Premium (either on point or with Dan as an assist), you will get a Super Finish screen.