Marvel vs Capcom 2/Chun-Li

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Introduction

MvC2chunli.png

Chun-Li was fairly top tier throughout the rest of the Vs. series, but was badly nerfed for Marvel vs Capcom 2. Her easy ground links into the Lightning Legs Super were removed, as was her Seven Stars Kick super. She doesn't do a lot of damage, but is an interesting anti-air assist and has a surprising amount of mobility when she's in.

Note that the Xbox 360 and PS3 version further nerf her through changing the timing of her infinite.

Character Notes

Chun-Li is one of the "original" Street Fighter characters. She is a cop working for Interpol. Her father was killed by M.Bison.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-chunli.png

Moves List

Normal Moves

Her taunt can hit the opponent and cause one 1 point of damage. It cannot kill, though.

Command normals

Kaku Kyaku Raku (ax kick, overhead): db + hk

Reishiki Kikou Ken: f + hp

Head Stomp (aironly): d + hk

Kaku Yoku Da (aironly): f + hk

Forward air-dash (aironly): f , f or lp + hp

Triple Jump (aironly): Press u up to two times.

One of her most valuable normals is her D+HK air head stomp - you can do this as often as you would like, and once you have done this it resets your jump assist counter so you can summon an assist again.

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kikou Ken
Hcf.png + P.png
Sen'en Shuu
Hcb.png + K.png
High.png
Tenshou Kyaku
Dp.png + K.png
Hyakuretsu Kyaku
Press K.png rapidly
Airok.png

Her fireball is pretty pathetic and not generally useful unless your opponent is coming down from getting hit by an anti-air assist.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Kikou Shou
Qcf.png + Lp.png + hp
Mash.png invincible Mash buttons for more damage.
Senretsu Kyaku
Qcf.png + Lk.png + hk
Mash.png Mash buttons for more damage.
Hazan Tenshou Kyaku (Supreme Heaven Rising Legs)
Dp.png + Lk.png + hk


The Kikou Shou is generally invulnerable, but has somewhat slow recovery.

The Senretsu Kyaku was heavily nerfed in this game. However, if DHCd at certain times (before they go flying), the opponent will stay frozen in the move, allowing the next super (or other combo option) to hit.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHp.png Kikou Ken
Kikou Shou
Hp.png Kikou Ken
Beta.pngHk.png Tenshoukyaku
Hazan Tenshou Kyaku
Hk.png Tenshoukyaku
Gamma.pngHk.png Sen'en Shuu
Senretsu Kyaku
Hk.png Sen'en Shuu

The Basics

Chun-Li is fairly pathetic by herself, and as such is near the bottom of the Marvel tiers. Generally she is most commonly used as an interesting anti-air assist, as an opponent hit by this assist does not recover until almost the top of game screen. When she is being played as a point character, her chief assets are her mobility and speed. Her head stomp should be heavily abused if possible. She is fast and deadly.

A starting point for playing her is to back her with Doom-B or Tron-Y and use the headstomp to overhead people into getting hit as well as resetting your assist call count so you can do it again.


Combos

-Jump LP > LK > LK \/ d.s.LP > s.LK > c.LK > c.HK XX qcf + KK

-d.s.LP > s.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HK

-Jump HP \/ d.s.LK > s.HK /\ sj.LP > sj.LK, sj.LP > sj.LK /\ dj.LP > dj.LK, dj.LP > dj.LK /\ tj.LP > tj.LK > tj.LP > tj.LK XX Tap LK rapidly

Advanced Strategy

(Needs to be filled in...
She has an infinite on Sentinel and can rejump in her air combo to continue it further.
Infinite (big characters only): (Jump, xx dash, J LK, J LK, J HK, repeat).


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