Introduction
Colors
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-- Gongfuren
Move List
Command Normals







Special Moves










Super Special Moves






Move Analysis
Normal Moves
Command Normals
Sweep (![]() ![]() <Description here> |
Double Hopkick (![]() ![]() <Description here> |
Ground Pound (in air, ![]() ![]() <Description here> |
Special Moves
Super Special Moves
Tomoni Maiodorumaku (![]() ![]() ![]() <Description here> |
Star's Gift (![]() ![]() ![]() <Description here> |
Frame Data
Combos
Meterless
- 2C/2A*2 xx 236P
2-in-1 can be started with jump foward attack
- jB/D xx j.236A/C
Aereal Rave combo
- 2C>6D , 236C or j.D
Target combo,jumping attack follow its safer.
- j.214C ,land 6D , j.D
Kunaki setup with command and follow
1/2 Meter
- 63214AC , any combo of above
Ex command grab have better recovery
- jD xx j.236AC
Ex Move multihits but don't float
- jD xx j.214AC
Ex move lands faster.
- j.236C ,land 2D xx 236AC
Strong Kunai can be useful for overhead traps and have better recovery
1 Meter
- 2C (>6D) xx 236C xx 236236P
Your main Super Cancel Combo ,Target Combo is optional but less safe
- j.B xx j.236A, j.236236C
You must input TK super 2369236 for it
- j.D xx j.214C, j.236236P
The best option for big hitbox characters
- 2C>6D , j.236236P
The most damaging option for a chain cancel
- 2C xx 214B xx j.214214P
Way to land the Kunai super from a ground attack with 214D~214C Super Cancel
- j.A xx j.214C, j.214214P
your Super Cancel Jump Combo.
1 1/2 Meter
- j.A xx j.214AC, j.214214P or j.236236P
- j.A xx j.236AC, j.214214P or j.236236P
- 2C xx 236AC xx 236236P
Powered up version of a combo from above ,useful for more damage only
Strategy
Matchups
vs. Azure
(No strategies)
vs. Kotaro
(No strategies)
vs. Aja
(No strategies)
vs. Kou
(No strategies)
vs. Hanzo
(No strategies)
vs. Jyuzumaru
(No strategies)
vs. Dark Jyuzumaru
(No strategies)
vs. Hina
(No strategies)
vs. Shimo
(No strategies)
vs. Jet
(No strategies)
vs. Chadha
(No strategies)
vs. Crow
(No strategies)