Yatagarasu: Attack on Cataclysm/Crow

From SuperCombo Wiki
Crow face.jpg

Introduction

Colors

YataLP.png or YataHP.png YataLK.png or YataHK.png YataHBL.png or YataLBL.png
Crow Punch.png Crow Kick.png Crow Parry.png

-- Gongfuren

Move List

Command Normals

Name
Command
Notes
Sweep
Df.png + Hk.png
Low.png
Elbow Press
F.png + Lp.png
High.png
Hopkick
F.png + Hk.png
Cancel.png

Special Moves

Name
Command
Notes
Ateyumi – Kagebi
Qcf.png + P.png
Manchuin – Toriuchi
Dp.png + P.png
Himezori – Yuzuruha
Qcb.png + K.png

Super Special Moves

Name
Command
Notes
Shahouhassetsu Ukifune
Qcf.png Qcf.png + K.png
Kasanejyumonji – Kujigarasu
Qcb.png Qcb.png + P.png
Armorbreak.png

Move Analysis

Normal Moves

Standing Lp.png

<Description here>

Crouching Lp.png

<Description here>

Jumping Lp.png

<Description here>

Standing Lk.png

<Description here>

Crouching Lk.png

<Description here>

Jumping Lk.png

<Description here>

Standing Hp.png

<Description here>

Close Hp.png

<Description here>

Crouching Hp.png

<Description here>

Jumping Hp.png

<Description here>

Standing Hk.png

<Description here>

Crouching Hk.png

<Description here>

Jumping Hk.png

<Description here>

Command Normals

Sweep (Df.png + Hk.png)

<Description here>

Elbow Press(F.png + Lp.png)

<Description here>

Hopkick(F.png + Hk.png)

<Description here>

Special Moves

Ateyumi – Kagebi (Qcf.png + P.png)

<Description here>

Manchuin – Toriuchi (Dp.png + P.png)

<Description here>

Himezori – Yuzuruha (Qcb.png + K.png)

<Description here>

Super Special Moves

Shahouhassetsu Ukifune (Qcf.pngQcf.png + K.png)

<Description here>

Kasanejyumonji – Kujigarasu (Qcb.pngQcb.png + P.png)

<Description here>

Frame Data

Move Name Damage Hit Level Cancel Ability Startup Active Recovery Block Advantage Hit Advantage Total Frames
Stand Snka.gif 2500 HL ch/sp/su 6 4 5 +3 +4 14
Stand Snkb.gif 2800 HL sp/su 8 4 6 +2 +3 17
Stand Snkc.gif 6500 HL su 10 4 15 +1 +4 28
Stand Snkd.gif 6200 HL - 9 4 17 -1 +2 29
Close Snkc.gif 5500 HL sp/su 8 6 14 0 +3 27
Crouch Snka.gif 2200 HL ch/sp/su 5 3 6 +3 +4 13
Crouch Snkb.gif 2000 L ch/sp/su 6 2 10 0 +1 17
Crouch Snkc.gif 5700 HL sp/su 9 7 17 -4 -1 32
Crouch Snkd.gif 5000 L sp/su 9 3 17 -3 -1 28
Jump Snka.gif 2000 - - - 5 11 - - -
Jump Snkb.gif 2000 - - - 7 11 - - -
Jump Snkc.gif 5500 - - - 10 4 - - -
Jump Snkd.gif 5000 - - - 7 5 - - -
Sweep

Df.gif + Snkd.gif

6000 L - 9 3 25 -8 - 36
Throw

Snka.gif + Snkb.gif

6500 - - 4 2 23 - - 28
Overhead

Snka.gif + Snkc.gif

3000 H - 17 11 6 0 0 33
Guard Crush

Snkc.gif + Snkd.gif

6000 HL - 21 3 13 +16 +7 36
Elbow Press

F.gif + Snka.gif

2000x2 H*H - 16 5 16 -2 -0 36
Hopkick

F.gif + Snkd.gif

5000 HL sp/su 15 2 16 +2 +1 32
L Kagebi

Qcf.gif + Snka.gif

2500 HL su 15 - 27 -11 0 42
H Kagebi

Qcf.gif + Snkc.gif

2500 HL su 15 - 27 -11 0 42
EX Kagebi

Qcf.gif + Snka.gifSnkc.gif

2500 HL su 15 72* 21 -5 +6 36
L Toriuchi

Dp.gif + Snka.gif

6000 (5000) HL su 4 15 30 -25 - 48
H Toriuchi

Dp.gif + Snkc.gif

7000 (2500) HL su 4 22 35 -33 - 60
EX Toriuchi

Dp.gif + Snka.gifSnkc.gif

4500*800x3*2000 HL*5 su 7 19 41 -34 - 66
L Yuzuruha

Qcb.gif + Snkb.gif

3000 HL - 13 2 23 -5 - 37
H Yuzuruha

Qcb.gif + Snkd.gif

2000x3 HL - 12 2(10)3(7)3 26 -9 - 62
EX Yuzuruha

Qcb.gif + Snkb.gifSnkd.gif

2500*5000 HL*HL - 4 2(5)2 21 -3 - 41
Shahouhassetsu Ukifune

Qcf.gifQcf.gif + K.png

2800x4*2500 HL*5 - (20)2 9(13)22 47 -45 - 92
Kasanejyumonji – Kujigarasu

Qcb.gifQcb.gif + P.png

9000*2000x2 HL - 1(20)14 3 33 - - 50

Combos

NOTES FOR ALL COMBOS: closeC or 2d can replace 2c as a starter (unless otherwise noted). 2c is Crow's highest damaging starter. 2a can replace 2b as a starter but don't forget 2a is both high/low parryable! "A/C" means either version of Crow's DP(Toriuchi) or fireball (Kagebi) can be used. 236A and 236C have the same damage and start up, doesn't matter which you use. 623C ender provides more damage, 623A ender provides better frame advantage. Damage values are from C enders and are listed in parenthesis.


Meterless

2b 5b 623a/c (9000)

2c 236a/c (7950)

5c 236a/c (7500)

2d 236a/c (7250)

  • will not combo if not close enough

2c 623a/c (12000)

5c 623a/c (11100)

2d 623a/c (11300)

  • will not combo if not close enough

(VS STANDING OPPONENT ONLY):

2b 5b 214d 623a/c (9995)

2c 214b 214d 623a/c (14493)

  • corner carry. Immediate 214d means the 2nd of the three kick's will whiff(trivial damage loss) but is the most consistent route. Delayed 214d can get all 3. Delay 214d versus Aja because shes fat, an immediate 214d means a dropped combo against her!!!

2c 214b closeC 623a/c (16392)

2c 214b 2d 623a/c (16536)

2c 214b 2c 623a/c (17040)

    • IMPORTANT NOTE: the 214b juggles involving 2c, closeC and 2d pick ups require a small forward walk after 214b if done mid screen. Also note that you want to hit them lower to the ground to get max damage, higher up = less damage!


1/2 Meter

2b 5b 214BD (9170)

2c 214bd (12225)

6d 623AC (10807)

  • late cancellable

2d 623AC (12466)

  • late cancellable, great for footsies. Damage dependent on how many hits of ex DP land (spacing dependent).

1 Meter

2b 5b 236236b (13433)

2c 214214c 214d 623a/c (21208)

6d 236236b (14464)

  • late cancellable

214214C (GUARD CRUSH!) 214d 623a/c (8232)

(VS STANDING OPPONENT ONLY):

2c 214b closeC 623C 236236b (19944)

2c 214b 2d 623C 236236b (20533)

2c 214b 2c 623C 236236b (21037)


1 1/2 Meter

2c 214BD 236A 236236b (18371)

  • Almost every starter works, ie;2b,2a,5a,5c,2c,2d, just using 2c as highest damage example. Doesnt matter if you use 236A or C. Don't forget to short cut to super by inputting 236a236b!


2 Meter

2c 214214c 214d 623c 236236b (22627)

BL Counter Juggles

  • Damage values listed for all BL Juggles are from a j.C starter

Midscreen

(air BL Counter hit) 214Bx4 sj j.C (16053)

(air BL Counter hit) 623A 214Bx3 sj j.C (16989)

  • this combo requires your air BL Counter Hit to be from a forward jump C or D

(air BL Counter hit) 214BD 214Bx3 sj j.C (18915)

(air BL Counter hit) 214BDx2 214Bx2 sj j.C (21387)

(air BL Counter hit) 214BDx3 2C xx 623C (26682)

(air BL Counter hit) 214BDx4 sj j.C (26262)

      • all midscreen juggles work in the corner as well.

Corner

(air BL Counter hit) 623Ax4 623C (19127)

    • Number of 623A's possible depend on height of opponent.

(air BL Counter hit) 214BD 623Ax3 623C (21663)

(air BL Counter hit) 214BD 623Ax2 2C xx 623C (22544)

(air BL Counter hit) 214BDx2 623A 2C xx 623C (24835)

(air BL Counter hit) 623A 2C xx 623C xx 236236B (20902)

Strategy

Matchups

vs. Azure

(No strategies)

vs. Kotaro

(No strategies)

vs. Aja

(No strategies)

vs. Kou

(No strategies)

vs. Hanzo

(No strategies)

vs. Jyuzumaru

(No strategies)

vs. Dark Jyuzumaru

(No strategies)

vs. Hina

(No strategies)

vs. Shimo

(No strategies)

vs. Jet

(No strategies)

vs. Chadha

(No strategies)

vs. Crow

(No strategies)

Yatagarasu: Attack on Cataclysm
General
Characters

AjaAzureChadhaCrowHanzoHinaJetJyuzumaruKotaroKouShimo