Yatagarasu: Attack on Cataclysm/Chadha

From SuperCombo Wiki
Chadha face.jpg

Introduction

Jump. D.

Colors

YataLP.png or YataHP.png YataLK.png or YataHK.png YataHBL.png or YataLBL.png
Chadha Punch.png Chadha Kick.png Chadha Parry.png

-- Gongfuren

Move List

Command Normals

Name
Command
Notes
Sweep
Df.png + Hk.png
Low

Special Moves

Name
Command
Notes
Scourge Impact
Dp.png + P.png
Chadha's Today Kick
Dp.png + K.png
Mega Death Pressure
360.png + P.png
Throw.png
Running Punish
360.png + K.png
Throw.png
Nudus Punish
(in air) 360.png + P.png
Throw.png

Super Special Moves

Name
Command
Notes
Giga Death Pressure
360.png 360.png + P
Throw.png
Peredu Great Moment
Qcf.png Qcf.png + K
Throw.png

Move Analysis

Normal Moves

Standing Lp.png

<Description here>

Crouching Lp.png

<Description here>

Jumping Lp.png

<Description here>

Standing Lk.png

<Description here>

Crouching Lk.png

<Description here>

Jumping Lk.png

<Description here>

Standing Hp.png

<Description here>

Crouching Hp.png

<Description here>

Jumping Hp.png

<Description here>

Standing Hk.png

<Description here>

Crouching Hk.png

<Description here>

Jumping Hk.png

<Description here>

Command Normals

Sweep (Df.png + Hk.png)

<Description here>

Special Moves

Scourge Impact (Dp.png + P.png)

<Description here>

Chadha's Today Kick (Dp.png + K.png)

<Description here>

Mega Death Pressure (360.png + P.png)

<Description here>

Running Punish (360.png + K.png)

<Description here>

Nudus Punish (in air, 360.png + P.png)

<Description here>

Super Special Moves

Giga Death Pressure (360.png360.png + P.png)

<Description here>

Peredu Great Moment (Qcf.pngQcf.png + K.png)

<Description here>

Frame Data

Move Name Damage Hit Level Cancel Ability Startup Active Recovery Block Advantage Hit Advantage Total Frames
Stand Snka.gif 2500 HL ch/sp/su 5 3 9 +0 +1 16
Stand Snkb.gif 2800 HL sp/su 5 2 10 +0 +1 16
Stand Snkc.gif 5300 HL su 11 2 18 +0 +3 30
Stand Snkd.gif 7000 HL - 12 3 20 -3 +0 34
Crouch Snka.gif 2200 HL ch/sp/su 5 2 9 +1 +2 15
Crouch Snkb.gif 2500 L sp/su 5 3 8 +1 +2 15
Crouch Snkc.gif 5200 L sp/su 21 9 18 -7 -4 47
Crouch Snkd.gif 5000 L sp/su 8 2 17 -2 +0 26
Jump Snka.gif 2300 H - 7 5 - - - -
Jump Snkb.gif 2300 H - 7 11 - - - -
Jump Snkc.gif 5500 H - 11 13 - - - -
Jump Snkd.gif 5500 H - 12 9 - - - -
Sweep

Df.gif + Snkd.gif

5900 L sp/su (on hit) 19 2 17 +1 - 37
Throw

Snka.gif + Snkb.gif

7000 - - 4 2 23 - - 28
Overhead

Snka.gif + Snkc.gif

3000 H - 17 13 3 +1 +1 32
Guard Crush

Snkc.gif + Snkd.gif

6000 HL - 21 2 17 +13 +4 39
L Scourge Impact

Dp.gif + Snka.gif

6000 HL su 15 4 22 -5 +7 40
H Scourge Impact

Dp.gif + Snkc.gif

8000 HL su 23 4 16 +1 +13 42
EX Scourge Impact

Dp.gif + Snka.gif + Snkc.gif

7500 (3000,5000) HL su 20 16 9 -2 - 44
L Chadha's Today Kick

Dp.gif + Snkb.gif

7500 HL - 20 9 20 -9 - 48
H Chadha's Today Kick

Dp.gif + Snkd.gif

7500 HL - 23 9 22 -11 - 53
EX Chadha's Today Kick

Dp.gif + Snkb.gif + Snkd.gif

9000 HL - 18 9 33 -22 - 59
L Mega Death Pressure

360.png + Snka.gif

10000 - - 3 1 29 - - 32
H Mega Death Pressure

360.png + Snkc.gif

13000 - - 3 2 31 - - 35
EX Mega Death Pressure

360.png + Snka.gif + Snkc.gif

14000 - - 3 2 29 - - 33
L Running Punish

360.png + Snkb.gif

9000 - - 7~28 2 25 - - 33~54
H Running Punish

360.png + Snkd.gif

9000 - - 7~36 2 25 - - 33~62
EX Running Punish

360.png + Snkb.gif + Snkd.gif

10000 - - 7~38 2 28 - - 33~67
L Nudus Punish

In Air 360.png + Snka.gif

10000 - - 4 1 Until Ground + 6 - - -
H Nudus Punish

In Air 360.png + Snkc.gif

11000 - - 4 1 Until Ground + 6 - - -
EX Nudus Punish

In Air 360.png + Snka.gif + Snkc.gif

12000 - - 4 2 Until Ground + 6 - - -
Giga Death Pressure

360.png360.png+ P.png

18000 - - 1 1 35 - - 36
Giga Death Pressure Lv3

360.png360.png360.png + P.png

20000 - - 1 1 34 - - 35
Giga Death Pressure Lv4

360.png360.png360.png360.png+ P.png

22000 - - 1 1 34 - - 35
Giga Death Pressure Lv5

360.png360.png360.png360.png360.png+ P.png

37000 - - 1 1 39 - - 40
L Peredu Great Moment

Qcf.gifQcf.gif + Snkb.gif

15000 - - 30 1 29 - - 58
H Peredu Great Moment

Qcf.gifQcf.gif + Snkd.gif

15000 - - 6 15 33 - - 52

Combos

Meterless

  • 2A,2A,2A or 5A,5A,5A
  • 2C xx 623B
  • 2D xx 623A ,2B
  • 623C,2A,2A,2B


Anti Air

  • 2C,5C,623B,5C,623B,5B

Midscreen to Corner carry

  • 2C,5C,623B,623B,5C

Corner Combo,Must hit high than you can

  • 623A,623A,5C
  • 623C,623A,623A,623A,623A

Counter Anti Air

  • 5D,5C,5C,5C

Corner Combo,Must hit high than you can


1/2 Meter

    • 2C xx 623AC,5C
  • 2D xx 623BB
    • 623C,2D xx 623BB

2 Metter

Strategy

Matchups

vs. Azure

j.D

vs. Kotaro

j.D

vs. Aja

2A has a good disjointed hitbox which can stuff a lot of Aja's normals due to her hurtboxes being the same size or slightly bigger than the hitbox. If done right you will flat out beat some of her normals.

vs. Kou

j.D

vs. Hanzo

j.D

vs. Jyuzumaru

j.D

vs. Dark Jyuzumaru

j.D

vs. Hina

j.D

vs. Shimo

j.D

vs. Jet

j.D

vs. Chadha

j.D to beat his j.D

vs. Crow

j.D

Yatagarasu: Attack on Cataclysm
General
Characters

AjaAzureChadhaCrowHanzoHinaJetJyuzumaruKotaroKouShimo