Advanced V.G. 2/Saki

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hey. c'mere

Introduction

Saki will cut you.

Movelist

Command Moves
f+LP
f+HP
f+HK

Target Combos
st.LP > st.LK
f+LP > st.LK > st.LP > (st.HP > st.HK) or (st.HK > st.HP)
f+HK > st.HP/st.HK
st.HK > f+HP > st.HK
cr.LP > (st.LP) > cr.LK
cr.LK > cr.HK

j.LP/LK > j.HP/HK

Guard Cancels
LP: f+A
LK: cl.HK
HP: LP Ren (hcb,f+LP)
HK: LP Sen (dp+LP)

Saki's best guard cancel is her HP guard cancel, since it's her command grab. When activated outside of grab range, Saki will simply maintain her blocking animation while becoming briefly invincible. This can lead to larger punishes that can potentially make up for the meter spent on the guard cancel.

Special Moves

Tetsu (qcb+P):
Ryou (qcb+K):
Sen (dp+P):
Shoku (dp+K):
Ren (close hcb,f+LP):

Super Moves

Homura (qcf,qcf+P):
Mizuchi (hcb,qcf+P):

Combos

Basic Combos
cr.LK > cr.HK xx HP Tetsu (xx Mizuchi)
st.HK > cr.HK xx HP Tetsu (xx Mizuchi)
Depending on the character and screen position, sometimes Tetsu will only hit once, which can make the super cancel more awkward to perform. In many cases you'll accidentally get EX Ryou instead of Mizuchi, which is still pretty decent damage.

Anti-Air Combos
st.HK xx HP Tetsu (xx Mizuchi)

Throw Combo
Throw > cr.HP xx HP Tetsu (xx Mizuchi)
(corner) Throw > cr.HP xx HK Shoku (xx Mizuchi)

Frame Data

Soon.

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda