Street Fighter Alpha 3/Adon

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< Street Fighter Alpha 3
Revision as of 22:29, 20 July 2020 by Scanman (talk | contribs) (Scanman moved page Adon(SFA3) to Street Fighter Alpha 3/Adon over redirect: revert)
Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 adon face.jpg

Colors

First row: Punch X-ISM, A-ISM, V-ISM
Second row: Kick X-ISM, A-ISM, V-ISM

Sfa3-adon.png

Moves List

Ground Normals

  • Close/Far Standing Jab:
Damage 6 Adon st lp.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Close/Far Standing Strong:
Damage 14 Adon st mp.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X/V)
Frame Count 6/6/15
Block Stun -2
Hit Stun/Counter Hit -1/+3
  • Close/Far Standing Fierce:
Damage 17 Adon s-hp.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X/V)
Frame Count 7/3/24
Block Stun -4
Hit Stun/Counter Hit -3
  • Close/Far Standing Short:
Damage 6 Adon st lk.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Close/Far Standing Forward:
Damage 12 Adon st mk.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X/V)
Frame Count 7/4/13
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Close Standing Roundhouse:
Damage 13 Adon close hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/6(A)/9(X/V)
Frame Count 8/3/22
Block Stun -2
Hit Stun/Counter Hit -1
  • Far Standing Roundhouse:
Damage 8/8 Adon far hk.png
Stun 6/2
Chain Cancel No
Special Cancel No
Super Cancel |{{STDiagramCell| No}
Meter on whiff/hit 1/4+1(A)/6+1(X/V)
Frame Count 5/5/5/24
Block Stun -3
Hit Stun/Counter Hit -2
  • Crouching Jab:
Damage 5 Adon cr lp.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/6
Block Stun +4
Hit Stun/Counter Hit +5/+10
  • Crouching Strong:
Damage 13 Adon cr mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X/V)
Frame Count 7/3/14
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Crouching Fierce:
Damage 15 Adon cr hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X/V)
Frame Count 9/4/25
Block Stun -6
Hit Stun/Counter Hit -5
  • Crouching Short:
Damage 5 Adon cr lk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/3(A)/4(X/V)
Frame Count 3/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Crouching Forward:
Damage 13 Adon cr mk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(X/V)
Frame Count 6/6/11
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Crouching Roundhouse/Sweep:
Damage 15 Adon sweep.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X/V)
Frame Count 7/6/30
Block Stun -13
Hit Stun/Counter Hit N/A

Air Normals

  • Neutral/Diagonal Jump Jab:
Damage 8 Adon j lp.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 4/10/6
  • Neutral Jump Strong:
Damage 13 Adon j mp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(Z)4(X/V)
Frame Count 4/8/8
  • Diagonal Jump Strong:
Damage 13 Adon j mp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(Z)4(X/V)
Frame Count 6/8/8
  • Neutral Jump Fierce:
Damage 17 Adon j hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(Z)6(X/V)
Frame Count 8/6/6


  • Diagonal Jump Fierce:
Damage 17 Adon j hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(Z)6(X/V)
Frame Count 10/6/6


  • Neutral Jump Short (Z/V):
Damage 8 Adon j lk.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 3/10/10


  • Diagonal Jump Short (Z/V):
Damage 8 Adon j lk.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 3/10/8


  • Neutral Jump Forward (Z/V):
Damage 13 Adon nj mk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(Z)4(V)
Frame Count 6/8/10


  • Diagonal Jump Forward (Z/V):
Damage 13 Adon j mk.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(Z)4(V)
Frame Count 6/8/12


  • Neutral Jump Roundhouse (Z/V):
Damage 17 Adon j hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(Z)6(V)
Frame Count 12/6/10
  • Diagonal Jump Roundhouse (Z/V):
Damage 17 Adon j hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(Z)6(V)
Frame Count 14/4/10
  • Air kicks (X):
Damage * Adon air Xism kick.png
Stun *
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit */*)
Frame Count */*/*

Your air kicks become this attack when using X, I'll display the values here as it will get messy in the diagram otherwise, all versions have the same hitbox values. Strength also determines distance, much like the grounded version of jaguar kick.

Damage/Stun - LK(9,5/4,3) | MK(10,6/4,3) | HK(11,7/4,3)
Charge on WF/HIT - LK(0/3) | MK&HK(1/3)
Links into SL/SP/SC - ✕/✕/✕
Framecount ST/LE/RE - LK(19/4/7) | MK(24/5/7) | HK(25/9/9)

Command Normals

Jaguar Crunch

  • Forwad + mp

Standard 2 hit overhead

Throws

Jaguar Carry

  • Forward or Back + Any 2 Punches

Adon throws.PNG


Jaguar Slam

  • Forward or Back + Any 2 Kicks

Adon throws.PNG Same range as punch throw.

Jaguar Stab

  • (In Air)Forward or Back + Any 2 Punches

Adon air throws.PNG

Jaguar Throw

  • (In Air)Forward or Back + Any 2 Punches

Adon air throws.PNG Both air throws have the same range.

Special Moves

Rising Jaguar(X, A, and V-ism)

  • Forward, Down, Down-Forward + Kick

Jaguar Kick(X-ism)

  • (In Air)Kick

Jaguar Kick(A, and V-ism)

  • Back, Down, Down-Forward + Kick

Jaguar Tooth(X, A, and V-ism)

  • Half Circle Back + Kick

Super Combos

Jaguar Varied Assault(X and A-ism)

  • Double Quarter Circle Forward + Punch

Jaguar Thousand(X and A-ism)

  • (During Jaguar Varied Assault)Press Punch rapidly

Jaguar Assassin(X and A-ism)

  • (During Jaguar Varied Assault)Press Kick rapidly

Jaguar Revolver(A-ism)

  • Double Quarter Circle Forward + Kick

The Basics

Which Ism?

A-Ism

V-Ism

Recommended one, medium learning V-cycles and great V-String

X-Ism

Not Recommended, while you get your better super, and the air jag kick is occasionally useful, the fact that you're in X ism alone makes it not worthwhile. Stick to V.

Combos

Advanced Strategy

Adon scj.png

Match-ups

Discussion

Street Fighter Alpha 3
Characters
Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief