Ground Normals
Damage |
6 |
|
Stun |
2
|
Chain Cancel |
Yes
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/4/7
|
Block Stun |
+3
|
Hit Stun/Counter Hit |
+4/+9
|
- Close/Far Standing Strong:
Damage |
14 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/3(A)/4(X/V)
|
Frame Count |
6/6/15
|
Block Stun |
-2
|
Hit Stun/Counter Hit |
-1/+3
|
- Close/Far Standing Fierce:
Damage |
17 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(A)/6(X/V)
|
Frame Count |
7/3/24
|
Block Stun |
-4
|
Hit Stun/Counter Hit |
-3
|
- Close/Far Standing Short:
Damage |
6 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/4/7
|
Block Stun |
+3
|
Hit Stun/Counter Hit |
+4/+9
|
- Close/Far Standing Forward:
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/3(A)/4(X/V)
|
Frame Count |
7/4/13
|
Block Stun |
+2
|
Hit Stun/Counter Hit |
+3/+7
|
- Close Standing Roundhouse:
Damage |
13 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/6(A)/9(X/V)
|
Frame Count |
8/3/22
|
Block Stun |
-2
|
Hit Stun/Counter Hit |
-1
|
Damage |
8/8 |
|
Stun |
6/2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |{{STDiagramCell| No}
|
Meter on whiff/hit |
1/4+1(A)/6+1(X/V)
|
Frame Count |
5/5/5/24
|
Block Stun |
-3
|
Hit Stun/Counter Hit |
-2
|
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/4/6
|
Block Stun |
+4
|
Hit Stun/Counter Hit |
+5/+10
|
Damage |
13 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/3(A)/4(X/V)
|
Frame Count |
7/3/14
|
Block Stun |
+2
|
Hit Stun/Counter Hit |
+3/+7
|
Damage |
15 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(A)/6(X/V)
|
Frame Count |
9/4/25
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-5
|
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/3(A)/4(X/V)
|
Frame Count |
3/4/7
|
Block Stun |
+3
|
Hit Stun/Counter Hit |
+4/+9
|
Damage |
13 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/3(A)/4(X/V)
|
Frame Count |
6/6/11
|
Block Stun |
+2
|
Hit Stun/Counter Hit |
+3/+7
|
- Crouching Roundhouse/Sweep:
Damage |
15 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(A)/6(X/V)
|
Frame Count |
7/6/30
|
Block Stun |
-13
|
Hit Stun/Counter Hit |
N/A
|
Air Normals
- Neutral/Diagonal Jump Jab:
Damage |
8 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/10/6
|
Damage |
13 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/3(Z)4(X/V)
|
Frame Count |
4/8/8
|
Damage |
13 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/3(Z)4(X/V)
|
Frame Count |
6/8/8
|
Damage |
17 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(Z)6(X/V)
|
Frame Count |
8/6/6
|
Damage |
17 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(Z)6(X/V)
|
Frame Count |
10/6/6
|
- Neutral Jump Short (Z/V):
Damage |
8 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/10/10
|
- Diagonal Jump Short (Z/V):
Damage |
8 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
0/1
|
Frame Count |
3/10/8
|
- Neutral Jump Forward (Z/V):
Damage |
13 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/3(Z)4(V)
|
Frame Count |
6/8/10
|
- Diagonal Jump Forward (Z/V):
Damage |
13 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/3(Z)4(V)
|
Frame Count |
6/8/12
|
- Neutral Jump Roundhouse (Z/V):
Damage |
17 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(Z)6(V)
|
Frame Count |
12/6/10
|
- Diagonal Jump Roundhouse (Z/V):
Damage |
17 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/4(Z)6(V)
|
Frame Count |
14/4/10
|
Damage |
* |
|
Stun |
*
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
*/*)
|
Frame Count |
*/*/*
|
Your air kicks become this attack when using X, I'll display the values here as it will get messy in the diagram otherwise, all versions have the same hitbox values. Strength also determines distance, much like the grounded version of jaguar kick.
Damage/Stun - LK(9,5/4,3) | MK(10,6/4,3) | HK(11,7/4,3)
Charge on WF/HIT - LK(0/3) | MK&HK(1/3)
Links into SL/SP/SC - ✕/✕/✕
Framecount ST/LE/RE - LK(19/4/7) | MK(24/5/7) | HK(25/9/9)
Throws
Jaguar Carry
- Forward or Back + Any 2 Punches
Jaguar Slam
- Forward or Back + Any 2 Kicks
Jaguar Stab
- (In Air)Forward or Back + Any 2 Punches
Jaguar Throw
- (In Air)Forward or Back + Any 2 Punches
Special Moves
Rising Jaguar(X, A, and V-ism)
- Forward, Down, Down-Forward + Kick
Jaguar Kick(X-ism)
Jaguar Kick(A, and V-ism)
- Back, Down, Down-Forward + Kick
Jaguar Tooth(X, A, and V-ism)
Super Combos
Jaguar Varied Assault(X and A-ism)
- Double Quarter Circle Forward + Punch
Jaguar Thousand(X and A-ism)
- (During Jaguar Varied Assault)Press Punch rapidly
Jaguar Assassin(X and A-ism)
- (During Jaguar Varied Assault)Press Kick rapidly
Jaguar Revolver(A-ism)
- Double Quarter Circle Forward + Kick
Which Ism?
A-Ism
V-Ism
Recommended one, medium learning V-cycles and great V-String
X-Ism
Not Recommended, while you get your better super, and the air jag kick is occasionally useful, the fact that you're in X ism alone makes it not worthwhile. Stick to V.