Street Fighter Alpha 3/Guy

From SuperCombo Wiki
Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 guy face.jpg

Moves List

Throws

Seoi Nage

b/f+PP


Tsukami Nage

b/f+KK


Izuna Otoshi

Any direction but u/d+PP


Normals

Cancelable Attacks

LP MP HP LK MK HK
standing close n/a yes yes yes yes no
standing (far) yes yes no yes no no
crouching yes yes no yes no no


Ground Normals

  • Close/Far Standing Jab:
Damage 4 Guy st lp.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/3/7


  • Crouching Jab:
Damage 4 Guy cr lp.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/3/7


  • Close Standing Strong:
Damage 10 Guy close mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 5/4/16


  • Far Standing Strong:
Damage 8 Guy far mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 6/4/14


  • Crouching Strong:
Damage 10 Guy cr mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 6/4/14


  • Close Standing Fierce:
Damage 13 Guy close hp.PNG
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 7/3/25


  • Far Standing Fierce:
Damage 17 Guy far hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 7/4/16


  • Crouching Fierce:
Damage 14 Guy cr hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 9/1/23


  • Close Standing Short:
Damage 4 Guy close lk.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 6/4/10


  • Far Standing Short:
Damage 4 Guy far lk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/3/19


  • Crouching Short:
Damage 4 Guy cr lk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/9


  • Close Standing Forward:
Damage 11 Guy close mk.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 7/5/17


  • Far Standing Forward:
Damage 11 Guy far mk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 10/4/23


  • Crouching Forward:
Damage 6+4 Guy cr mk.png
Stun 2x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2
Frame Count 5/6/1/6/17


  • Close Standing Roundhouse:
Damage 15 Guy close hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 12/4/20


  • Far Standing Roundhouse:
Damage 17 Guy far hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 10/2/21


  • Crouching Roundhouse:
Damage 15/8 Guy cr hk.PNG
Stun 4/2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1(A)/3(X,V)
Frame Count 7/19/18


Air Normals

  • Neutral Jump Jab:
Damage 6 Guy nj lp.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 4/10/7


  • Diagonal Jump Jab:
Damage 5 Guy j lp.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 4/10/7


  • Neutral Jump Strong:
Damage 12 Guy nj mp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 4/8/7


  • Diagonal Jump Strong:
Damage 11 Guy j mp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 4/8/7


  • Neutral Jump Fierce:
Damage 17 Guy nj hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 7/6/11


  • Diagonal Jump Fierce:
Damage 16 Guy j hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 8/6/11


  • Neutral Jump Short:
Damage 5 Guy nj lk.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 3/10/3


  • Diagonal Jump Short:
Damage 4 Guy j lk.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 7/8/7


  • Neutral Jump Forward:
Damage 11 Guy nj mk.PNG
Stun 6
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 7/6/7
  • Diagonal Jump Forward:
Damage 6/10 Guy j mk.png
Stun 2/4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 5/8/7


  • Neutral Jump Roundhouse:
Damage 10+6 Guy nj hk.png
Stun 4x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2(A)/3x2(X,V)
Frame Count 8/6/2/2/18


  • Diagonal Jump Roundhouse:
Damage 16 Guy j hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 10/4/2

Command Normals

  • Kubi Kudaki/Overhead: f+MP
Damage 8+4 Guy overhead.png
Stun 4x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2
Frame Count 1/3/4/23


  • Hiji Otoshi/Elbow Drop: In air: d+MP
Damage 10 Guy elbow drop.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 6/24/3


  • Kamaitachi/Flip Kick: df+HK
Damage 9+7 Guy kamatachi.png
Stun 6+2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2(A)/3+1(X,V)
Frame Count 9/1/6/1/50

Chain Combos

Bushin Gokusa Ken (Bushin Chain)

LP,MP,HP,HK


Bushin-ryuu Seoi Nage

LP,MP,HP,d+HK

  • X-ISM only


MP,HP

MP,HP

These chains compared to the others games, you must Tap LP and MP then press deeply HP and HK

Special Moves

Bushin Izuna Otoshi

QCF+P,P when close


Izuna no Hiji Otoshi

QCF+P,P when far


Houzantou

QCB+P


Hayagake

QCF+K


Hayagake: Kyuuteishi

QCF+LK,K


Hayagake: Kage Sukui

QCF+MK,K


Hayagake: Kubikari

QCF+HK,K


Bushin Senpuu Kyaku

QCB+K

  • MK version hits crouchers


Super Combos

Bushin Hassou Ken

QCF,D,DF+P


Bushin Gourai Kyaku

QCF,D,DF+K


Bushin Musou Renge

HCB,HCB+P

  • Guy's X-ISM Super Combo.
  • In A-ISM, this can be used at Level 3 only.


The Basics

Which Ism?

A-Ism

Recommended

Your Lv3 Only Super Combo had bad throw range but nice damage

Also your Level 3 Rush down Super Combo its perfect for Corner Traps.

V-Ism

X-Ism

Advanced Strategy

Match-ups

Discussion

Street Fighter Alpha 3
Characters
Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief