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17 June 2025

  • 04:3404:34, 17 June 2025 diff hist +2,855 N Dragon Ball Z: Hyper Dimension/ControlsCreated page with "B = Kick Y = Punch A = Fireball X = Special Function / Throw L and R = Dash Punches and kicks work like KOF normals. There are close standing normals, far standing normals and crouching normals. Double tapping and then holding F.gif or B.gif will result in a short ranged hop. Holding F.gif or B.gif while holding down L or R will cause the player to dash. Special "3D attacks" can be performed by pressing B or Y while holding down L or R. If you are on the left side, use..."
  • 04:3204:32, 17 June 2025 diff hist +11,320 N Dragon Ball Z: Hyper Dimension/MechanicsCreated page with "= Game Mechanics = Anyone familiar with other SNES DBZ games made by TOSE such as the Butouden series will be right at home with the control layout for this game:<br> B = Kick<br> Y = Punch<br> A = Fireball<br> X = Special Function / Throw<br> L and R = Dash<br> Punches and kicks work like KOF normals. There are close standing normals, far standing normals and crouching normals. Double tapping and then holding File:f.gif or File:b.gif will result in a short ran..."
  • 04:3204:32, 17 June 2025 diff hist +13 Template:Navbox-DBZHDNo edit summary current
  • 04:3104:31, 17 June 2025 diff hist +16 N File:GotenksHD.pngNo edit summary current
  • 04:3004:30, 17 June 2025 diff hist +15 N File:VegetaHD.pngNo edit summary current
  • 04:2704:27, 17 June 2025 diff hist +8,468 N Dragon Ball Z: Hyper Dimension/CellCreated page with "== Cell == {{MvC3HyperGuideCharacterBox | Cell.png }} {{Nutshell| Cell is an oddball character who possesses some very peculiar strengths. He can be described as a slow but powerful zoning type. All of his specials do a lot of damage, he has the most projectile attacks in the game, and he has a unique 1 frame command grab that reaches full-screen, with a catch. Cell also has the fastest ground normal in the game in the form of his low-hitting cr.B, which by itself can c..."
  • 04:2704:27, 17 June 2025 diff hist +7,015 N Dragon Ball Z: Hyper Dimension/FreezaCreated page with "== Frieza == {{MvC3HyperGuideCharacterBox | Frieza.png }} {{Nutshell| Frieza is a very versatile character centered around the use of projectiles. He has the most projectile attacks in the game, each with a unique function. He also has some really strong close range tools, including a fully hit-invulnerable reversal, a 1 frame command grab and a very fast and safe divekick. Frieza's offense is strong and dangerous, his Evil Energy corner oki can generate {{unblockable}}..."
  • 04:2704:27, 17 June 2025 diff hist +8,505 N Dragon Ball Z: Hyper Dimension/Kid BuuCreated page with "== Kid Buu == {{MvC3HyperGuideCharacterBox | KidBuu.png }} {{Nutshell| Kid Buu is a very fast character with strong midrange pokes. He has the fastest and longest hop in the game, easily clearing half the screen in one leap, and the biggest jump arc. Kid Buu has some very unique air mobility options with his parachute special, which allows him to control the angle and timing of his aerial assaults. This coupled with his air fireballs round off what is undeniably the bes..."
  • 04:2604:26, 17 June 2025 diff hist +8,921 N Dragon Ball Z: Hyper Dimension/Majin BuuCreated page with "== Majin Buu == {{MvC3HyperGuideCharacterBox | MajinBuu.png }} {{Nutshell| Majin Buu is a character who emphasizes raw power at the cost of speed and mobility. He is very slow and his combo potential is low, but his attacks hit like a truck. Majin Buu is one of two charge characters in Hyper Dimension, however due to his slow speed and lack of any real anti-airs, downbacking with him is not recommended as he really can't play a reactive game at all. He has the shortest..."
  • 04:2604:26, 17 June 2025 diff hist +8,052 N Dragon Ball Z: Hyper Dimension/PiccoloCreated page with "== Piccolo == {{MvC3HyperGuideCharacterBox | Piccolo.png }} {{Nutshell| Piccolo is an unorthodox yet very strong and versatile character who possesses some absurdly powerful tools. Some unique strengths of his include his insanely fast divekick, his 2 sequence j.B with {{instant}} overhead potential, his parry, his homing projectile and his launching anti-air. Piccolo also has a strangely {{high}} stun value on a majority of his normals which not only gives him access t..."
  • 04:2504:25, 17 June 2025 diff hist +6,972 N Dragon Ball Z: Hyper Dimension/VegitoCreated page with "== Vegito == {{MvC3HyperGuideCharacterBox | Vegito.png }} {{Nutshell| Vegito is an offensive mixup character whose strength lies in getting in close where he dominates. He has the best hop in the game, all of the fastest standing normals in the game, incredibly effective lows and he is the only character with a standing overhead. Vegito is a very imposing character capable of advancing forward very quickly and suddenly, possessing an infinite restun combo off of success..."
  • 04:2504:25, 17 June 2025 diff hist +9,167 N Dragon Ball Z: Hyper Dimension/GohanCreated page with "== Gohan == {{MvC3HyperGuideCharacterBox | Gohan.png }} {{Nutshell| Gohan is a very defensive character capable of effectively countering every method of attack his opponents try. He is a charge character, and as such, is perhaps the only character who is at his best when down-backing. He has the best anti-air in the game in the form of a flash kick, dangerous rushing attacks and multiple good guard {{counter}} options. The trade off is that he is generally bad when he..."
  • 04:2404:24, 17 June 2025 diff hist +10,366 N Dragon Ball Z: Hyper Dimension/GotenksCreated page with "== Gotenks == {{MvC3HyperGuideCharacterBox | Gotenks.png }} {{Nutshell| Gotenks is a character whose game is based around mobility and finding a way to land one clean hit for the match. His normals are among the worst in the game, but he can make up for that with his quick jump speed, small size and surprise aerial attacks. You wont be on the ground very often with Gotenks; rather, you'll be jumping around aiming to annoy your opponent into making a fatal mistake. His i..."
  • 04:2404:24, 17 June 2025 diff hist +12,153 N Dragon Ball Z: Hyper Dimension/VegetaCreated page with "== Vegeta == {{MvC3HyperGuideCharacterBox | Vegeta.png }} {{Nutshell| Vegeta is an aggressive rushdown character who excels at the midrange game. He has some of the best normals in the game as well as some very sneaky invincible specials to help him bypass his opponents' defensive pokes. Most of Vegetas attacks either move him up close to the opponent or nullify some form of attack, sometimes both. His aerial specials combined with his j.Y also give him a very tricky mi..."
  • 04:2304:23, 17 June 2025 diff hist +11,353 N Dragon Ball Z: Hyper Dimension/GokuCreated page with "== Goku == {{MvC3HyperGuideCharacterBox | Goku.png }} {{Nutshell| Goku is a very versatile character who can fight competently at all ranges. He has the most invincible reversal attack in the game in the form of a kicking shoryuken. His Kantsu Energy Dan is a fast level 3 fireball that will plow through most other projectiles, allowing him to effectively fight zoning characters. The incredibly {{high}} stun value of his double punch attack gives him access to some of th..."
  • 04:2304:23, 17 June 2025 diff hist +1,063 N Template:Navbox-DBZHDCreated page with "{{Navbox| title=Dragon Ball Z: Hyper Dimension | link=Dragon Ball Z: Hyper Dimension | rows= {{Navbox/Row| text=General | textwidth=68 | maxlines=1 | data= {{Navbox/Icon| image=icon controls.png | text=Controls}} {{Navbox/Icon| image=icon hud.png | text=HUD}} {{Navbox/Icon| image=icon faq.png | text=FAQ}} {{Navbox/Icon| image=icon system.png | text=Mechanics}} }} {{Navbox/Separator}} {{Navbox/Row| text=Characters | textwidth=80 | data= {{Navbo..."
  • 04:1104:11, 17 June 2025 diff hist −285 Capcom Fighting EvolutionNo edit summary
  • 04:0504:05, 17 June 2025 diff hist +24 N File:Cfelogo.pngNo edit summary current
  • 04:0404:04, 17 June 2025 diff hist +27 N File:Cfeboxart.jpgNo edit summary current
  • 03:3103:31, 17 June 2025 diff hist +12 N File:HyperDimensionBoxArt.pngNo edit summary current

3 June 2025

1 June 2025

27 May 2025

26 May 2025

19 May 2025

  • 00:5400:54, 19 May 2025 diff hist +1,494 N Capcom vs SNK/FAQCreated page with "Q: Does this game have a Discord? A: There's a channel for this game in the [https://discord.com/invite/W2kuG2u CvS2 Discord Server]. Any discussion of the game will be in the <code>#cvs1-pro-revival</code> channel. <br> Q: What groove/character should I start playing? A: It's up to entirely which meter you prefer using, You can't go wrong with either or. As for characters; Just play whoever for the most part. <br> Q: What's the difference between the original vers..." current
  • 00:4900:49, 19 May 2025 diff hist +14 N File:Cvs tier list.pngNo edit summary current
  • 00:3800:38, 19 May 2025 diff hist +245 Capcom vs SNKNo edit summary current
  • 00:2800:28, 19 May 2025 diff hist −432 Capcom vs SNKNo edit summary
  • 00:2700:27, 19 May 2025 diff hist −3,069 Capcom vs SNKNo edit summary
  • 00:2600:26, 19 May 2025 diff hist +16 N File:Cvsprologo.pngNo edit summary current
  • 00:2000:20, 19 May 2025 diff hist +3,035 N Capcom vs SNK/SystemCreated page with "== Groove System == Making its first appearance is the groove system, in a much more basic form. There are two grooves to choose from, the Capcom groove (Based on SFA3's A-ISM) and the SNK groove (Based on KOF '94). The only difference between the two grooves is the meter and how it's used. The Capcom groove grants you 3 stocks of meter, allowing for 3 levels of super. You build meter by attacking and performing special moves. Your meter will also fill up (though at a sl..." current

18 May 2025

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