Advanced V.G. 2/Tamao

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Revision as of 13:25, 1 January 2025 by YagyuFGC (talk | contribs) (Changed the cons to no longer include "High Execution" as a con, and added the new con "Janky Hitboxes".)

Introduction

Tamao learned to fight by watching Yuka on TV until she could throw lasers out of her hands. She's not sure how that works either, but you don't see her complaining.

Filling the role of plucky admirer-turned-copycat-fighter, Tamao is the Shingo Yabuki to Yuka's Kyo Kusanagi -- but regrettably, with no critical hits. Tamao shares the general shoto design of Yuka, but more offensively oriented. She boasts some respectable buttons, some fun tricks thanks to LK Kusenkyaku and Lightning Crash, and some shockingly extensive combo game. Tamao's offensive strength may be powerful, but she tends to have a much larger execution barrier than the rest of the cast, with a reliance on quite a few links, including multiple 1f links, use of negative edge, and lengthly, precise combos which have tons of character specifics that you must memorize. If you want a more offensive, but slightly less stable shoto that has some funky tools like a laser beam and command grab, you can do worse than Tamao.

Avg2 tamao mini.png Tamao is an aggressive shoto who can back up her bag of offensive tricks with solid metered options.
Pros Cons
  • Explosive Damage Output: Thanks to her impressive combo game, as well as her consistent metered options, Tamao can deal massive, and consistent damage. This is also helped by her quick meter building and powerful super routes.
  • Bag of Tricks: With LK Kusenkyaku giving her a tricky burst movement option, Tamao can advance on opponents in unexpected ways to set up funky grab mixups, which is helped by her command grab, Pokopoko Midare Uchi. Kikodan is also a tricky pressure tool that the opponent has to work around.
  • Solid Metered Options: Tamao can put her meter to good use, thanks to tools like the 0F reversal/juggle starter EX Soryugeki, the consistent OTG and loop starter EX Kikoudan, and the shockingly powerful Lightning Crash, giving her plenty of opportunities to back up her gameplan.
  • Run: Tamao has a run instead of a dash, unlike the rest of the cast. This applies to her backdash, that she can dash brake by tapping forward, which lets her make quick minor adjustments on her spacing as needed. It even allows her to extend combos in situations where other characters wouldn't be able to.
  • Janky Hitboxes: Most of Tamao's most powerful and important buttons like 5LP, 5HP, and even some specials like 214LK that are cornerstones of her offense can whiff in certain match-ups. Ayako, Satomi, & Tamao herself are all very prone to causing whiffed buttons, so be careful.
  • Gimmicky: Tamao has a handful of tricks at her disposal to keep opponents honest, but if they have their wits about them, they'll be able to catch on to her tricks with relative ease, and while she is still solid without them, it does certainly hurt her snowballing potential.
  • Weak Fullscreen Presence: Tamao lacks much in the way of fullscreen presence, which forces her to either wait for the opponent to approach, or to approach herself. This hurts her match-ups against more defensive characters, namely Satomi & Ayako.



Stats

Attack Defense Dash Jump Dash Brake Backdash Wakeup Speed
C D Yes Yes 11~33F (None) 12F

Color Options

Circle (Default)
Triangle
Square
R1
R2
Start (Hidden)
Avg2 tamao.jpg


Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda