User:Speedmccool25/sandbox

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Revision as of 20:53, 25 September 2024 by Speedmccool25 (talk | contribs) (slowly working on this)

Introduction

James Howlett, sometimes known as Logan or his code name Wolverine, is a character from the X-Men series by Marvel. A mutant with an incredibly fast healing factor and martial arts mastery, as well as his trademark adamantium claws from the Weapon X program, Wolverine fights for the X-Men as a brash lone wolf to protect the world from villains.

In Marvel Vs. Capcom 2, Wolverine is the epitome of a grounded rushdown character, with incredible movement, frame data, and freedom in his magic series. Wolverine has one of the fastest ground dashes in the game, a great wavedash, and many forward advancing special moves to lock the opponent down with chip while assists can continue your pressure. Wolverine's buttons are very fast, and usually pretty safe on block, as well as having a nearly full magic series, which makes his stagger pressure very good. He also has some decent air mobility too in his wall jump and Drill Claw. He also has his ace, the Berserker Charge, which gives him a temporary speedup, making both his movement and frame data even faster.

The main problem with Wolverine is his pitiful stamina. Wolverine takes way more damage than most characters, meaning he will die far faster than most. Wolverine is also somewhat weak to pushblock and invincible assists, as he has no real way to stick to his opponents safely. He also has no projectile and struggles greatly against zoning characters, and characters with great keepout game. Still, Wolverine is a good choice for someone who wants to work their way in, and then mix their opponent to death with constant buttons. If you like a fast paced, high octane grounded rushdown character, then sharpen your skills with Wolverine.

Gameplay

CharacterName is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 wolverine (adamantium) art.png

Character Summary

Special Moves

Berserker Barrage (Mashable)
  • Qcf.png+Lp.png or Hp.png
Tornado Claw (Mashable)
  • Dp.png+Lp.png or Hp.png
Berserker Slash
  • Qcb.png+Lp.png or Hp.png
Drill Claw (Air OK)
  • Direction + Lk.png + Hp.png
Hyper Combos

Berserker Barrage X
  • Qcf.png+Lp.png+Hp.png
Weapon X
  • Dp.png+Lp.png+Hp.png
Fatal Claw (Air OK)
  • Dp.png+Lk.png+Hk.png
Berserker Charge
  • Qcf.png+Lk.png+Hk.png
Assist Types

Type α - Expansion Type
  • Assist: Hp.png Berserker Barrage
  • Counter: Hp.png Berserker Barrage
  • Combination: Berserker Barrage X
Type β - Anti-air Type
  • Assist: Hp.png Tornado Claw
  • Counter: Hp.png Tornado Claw
  • Combination: Fatal Claw
Type γ - Dash Type
  • Assist: Drill Claw
  • Counter: Drill Claw
  • Combination: Fatal Claw

Moves List

Assists

Expansion Type
Alpha.png
A1.png // A2.png
MVC2 WolverineA QCF P 01.png
MVC2 WolverineA QCF P 02.png
Hp.png Berserker Barrage
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - - -

Assist description.


Anti-air Type
Beta.png
A1.png // A2.png
MVC2 WolverineA DP P 01.png
MVC2 WolverineA DP P 02.png
MVC2 WolverineA DP P 03.png
Hp.png Tornado Claw
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - - -

Assist description.


Dash Type
Gamma.png
A1.png // A2.png
MVC2 WolverineA LK HP 01.png
Forward Drill Claw
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - - -

Assist description.


Normal Moves

-When grounded, Wolverine has the Modified Hunter type Magic Series, meaning he can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png/Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
MVC2 WolverineA 5LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Wolverine does a quick stab with his claw. Fastest normal in your kit, and becomes tied for the fastest normal in the game when in Berserker Charge. Great normal for starting pressure and checking with a quick poke, though it's range is a little small.


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 WolverineA 5MP 01.png
MVC2 WolverineA 5MP 02.png
This only comes out if you hit MP again.
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Wolverine swipes with his claw. Combo filler. The first of three buttons to have a unique followup by pressing the button again. MP's is ok, but generally makes the series have too much pushback to be useful, so reserved for niche situations.


Heavy Punch
5Hp.png
MVC2 WolverineA 5HP 01.png
MVC2 WolverineA 5HP 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Wolverine does a double claw swipe. Enormous hitbox with a ton of priority that knocks the opponent away on hit. In Berserker Charge, this can be looped with dashes for an extremely damaging combo. Great normal, but it's a bit unsafe on block, so use with caution.


Light Kick
5Lk.png
MVC2 WolverineA 5LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Wolverine does a leg kick. Pretty good range for it's speed.


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 WolverineA 5MK 01.png
MVC2 WolverineA 5MK 02.png
This only comes out if you hit MK again.
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Wolverine does a knee. Combo filler medium. The second normal in your kit to have an optional followup. MK's is pretty nice, as the followup will basically never miss due to having 0 frames of startup and lower pushback. Scales the combo though, so be cautious about what routes you use this in.


Heavy Kick
5Hk.png
MVC2 WolverineA 5HK 01.png
MVC2 WolverineA 5HK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Wolverine does a two legged upward kick. Your main launcher, and can be comboed into after 2MP but not a whole lot else without risk. Good, but not great.


Crouching Light Punch
2Lp.png
MVC2 WolverineA 2LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Wolverine does a low claw stab. Hits much further down than 5LP, so will never miss a crouching opponent, but it's not as plus nor as fast as 5LP.


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 WolverineA 2MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Wolverine does an upward claw swipe. Pops the opponent into the air toward Wolverine. One of the only normals that confirms into 5HK, so it's useful for when you want to hitconfirm launcher. Very slightly unsafe on block, so can be punished if used recklessly.


Crouching Heavy Punch
2Hp.png
MVC2 WolverineA 2HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Wolverine flips toward the opponent and does a double claw swipe. Moves Wolverine forward before startup, so can be used for tricky crossup situations. In combos it has pretty poor hitstun, so it's best to avoid this unless you have an assist to help.


Crouching Light Kick
2Lk.png
MVC2 WolverineA 2LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Wolverine does a low kick. The slowest light in your kit, but it hits low so it's pretty important.


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 WolverineA 2MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Wolverine does a two hit sweep. Unlike most characters, 2MK is Wolverine's sweep, which helps and hurts him in their own ways.


Crouching Heavy Kick
2Hk.png
MVC2 WolverineA 2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Wolverine does a lunging kick. Knocks the opponent away like 5HP, but moves him forward during the attack. Has some niche uses but overall pretty ok.



Air Normals

-When in the Normal Jump state, Wolverine has the Modified Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png/Hk.png cancel tree.


Air Light Punch
j.Lp.png
MVC2 WolverineA j.LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
MVC2 WolverineA j.MP 01.png
MVC2 WolverineA j.MP 02.png
This only comes out if you hit MP again.
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
MVC2 WolverineA j.HP 01.png
MVC2 WolverineA j.HP 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
MVC2 WolverineA j.LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
MVC2 WolverineA j.MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
MVC2 WolverineA j.HK 01.png
MVC2 WolverineA j.HK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

Down Forward Heavy Punch
Sliding Claw
3Hp.png
MVC2 WolverineA 3HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Air Down Heavy Kick
Stomp
j.2Hk.png
MVC2 WolverineA j.2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Universal Launcher (Kick)
3Hk.png
MVC2 WolverineA 5HK 01.png
MVC2 WolverineA 5HK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
6Hp.png // 4Hp.png near opponent (Mashable)
MVC2 WolverineA P Throw 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
6Hk.png // 4Hk.png near opponent (Mashable)
MVC2 WolverineA K Throw 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent (Mashable)
MVC2 WolverineA Air P Throw 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
MVC2 WolverineA Raw Tag 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
MVC2 WolverineA 5HP 01.png
MVC2 WolverineA 5HP 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Berserker Barrage
Qcf.png+Lp.png or Hp.png (Mashable)
MVC2 WolverineA QCF P 01.png
MVC2 WolverineA QCF P 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Tornado Claw
Dp.png+Lp.png or Hp.png (Mashable)
MVC2 WolverineA DP P 01.png
MVC2 WolverineA DP P 02.png
MVC2 WolverineA DP P 03.png
MVC2 WolverineA DP P 04.png
These hitboxes spin around as you mash.
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Berserker Slash
Qcb.png+Lp.png or Hp.png
MVC2 WolverineA QCB P 01.png
MVC2 WolverineA QCB P 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Drill Claw
Direction + Lk.png + Hp.png (Air OK)
MVC2 WolverineA LK HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Hyper Combos

Berserker Barrage X
Qcf.png+Lp.png + Hp.png
MVC2 WolverineA QCF P 01.png
The first 4 hits of this super are invulnerable.
MVC2 WolverineA QCF P 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Weapon X
Dp.png+Lp.png + Hp.png
MVC2 WolverineA DP PP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Fatal Claw
Dp.png+Lk.png + Hk.png (Air OK)
MVC2 WolverineA DP KK 01.png
MVC2 WolverineA DP KK 02.png
MVC2 WolverineA DP KK 03.png
Animation and hitboxes loop every 15 frames for 4 repetitions.
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Berserker Charge
Qcf.png+Lk.png + Hk.png
MVC2 WolverineA QCF KK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa



Taunt

MVC2 WolverineA Taunt 01.png


"*clashing claws*"


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-wolverine-a.png



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