User:Hypergrav/sandbox

From SuperCombo Wiki

Introduction

The disciple to Ryu, Sakura has her powerful "Dark Sakura" form return to the franchise, although it takes three bars of meter to change into this form.

TO-DO: Add frame data, as well as missing sprites

Gameplay

Sakura is a shoto with a powerful alternate transformation in Dark Sakura mode. Her main strengths lies with Dark Sakura but it costs 3 meters just to access.

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 Sakura art.png

Character Summary

Standard Special Moves

Shouoken Airok.png
  • Qcf.png+P.png
Hadouken Airok.png
  • Qcb.png+P.png
Shunpuu Kyaku Airok.png
  • Qcb.png+K.png
Standard Hyper Combos

Midare Zakura
  • Qcf.png+Lp.png+Hp.png
Shunkuu Hadouken
  • Qcb.png+Lp.png+Hp.png
Haru Ichiban
  • Qcb.png+Lk.png+Hk.png
Dark Sakura Transformation (3 meters)
  • Rdp.png+Lk.png
Assist Types

Type α - Ground Type
  • Assist: Hp.png Shouoken
  • Counter: Hp.png Shouoken
  • Combination: Haru Ichiban
Type β - Projectile Type
  • Assist: Hp.png Hadouken
  • Counter: Hp.png Hadouken
  • Combination: Shinkuu Hadouken
Type γ - Expansion Type
  • Assist: Mk.png Shunpuu Kyaku
  • Counter: Mk.png Shunpuu Kyaku
  • Combination: Midare Zakura


Dark Sakura Summary

Dark Sakura Special Moves

ShouokenAirok.png
  • Dp.png+P.png
Hadouken Airok.png
  • Qcf.png+P.png
Shunpuu Kyaku Airok.png
  • Qcb.png+K.png
Ashura Warp
  • Dp.png/Rdp.png+Lp.pngHp.png/Lk.pngHk.png
Dark Sakura Hyper Combos

Shinkuu Hadouken
  • Qcf.png+Lp.png+Hp.png
Midare Zakura
  • Qcf.png+Lk.png+Hk.png
Haru Ichiban
  • Qcb.png+Lk.png+Hk.png
Shun Goku Satsu
  • Lp.png>Lp.png>F.png>Lk.png>Hp.png Throw.png (3 meters)
Revert to Sakura
  • Rdp.png+Lk.png

Moves List

Assists

Ground
Alpha.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Shouoken Haru Ichiban

Can travel through projectiles, loses the projectile shield as Dark Sakura.


Projectile
Beta.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Hadouken Shinkuu Hadouken

Hadouken as an assist. Standard can function as an anti-air assist, Dark Sakura is a standard fireball assist.


Expansion
Gamma.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Mk.png Shunpuu Kyaku Midare Zakura

Tatsu as an assist. A way to extend blockstrings for pressure.


Normal Moves

-When grounded, Spiral has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
MVC2 Spiral 5LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

When swords are active, launches a single sword.


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Spiral 5MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
MVC2 Spiral 5HP 01.png
MVC2 Spiral 5HP 02.png
MVC2 Spiral 5HP 03.png
MVC2 Spiral 5HP 04.png
MVC2 Spiral 5HP 05.png
MVC2 Spiral 5HP 06.png
MVC2 Spiral 5HP 07.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
MVC2 Spiral 2LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Spiral 5MK 01.png
MVC2 Spiral 5MK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -


Heavy Kick
5Hk.png
MVC2 Spiral 5HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
MVC2 Spiral 2LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Spiral 2MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
MVC2 Spiral 2HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Spiral c.lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Otg.png - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Spiral 2MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
MVC2 Spiral 2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launch.png - - - -



Air Normals

-When in the Normal Jump state, Spiral has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Air Light Punch
j.Lp.png
MVC2 Spiral j.LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

When swords are active, launches a single sword.


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
MVC2 Spiral j.MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
MVC2 Spiral j.HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Aircombofinisher.png - - - -


Air Light Kick
j.Lk.png
MVC2 Spiral j.LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
MVC2 Spiral j.MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
MVC2 Spiral j.HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Aircombofinisher.png - - - -



Command Normals

Flower Kick
F.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
High.png - - - -


Universal Mechanics

Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Mashable throw.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

D.png+Hp.png


Special Moves

Shouoken
Qcf.png+P.png // Dp.png+P.png Airok.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hadouken
Qcb.png+P.png Airok.png
Lp.png:Forward Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Fires all remaining swords straight ahead.

Hp.png-Upward Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Fires all remaining swords straight up.

Lk.png - Circular Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Uses all remaining swords to form a large ring that spins and expands. If any sword makes contact with the ground it counts as a hit.

Hk.png or Lk.png+Hp.png : Six-Way Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Fires all remaining swords in all directions except for directly above or below Spiral.


Hyper Combos

Stampede Sword
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Fires 3 sets of dancing swords straight ahead in a column.


Power Dance
Qcf.png+Lk.pngHk.png Airok.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Extra damage install. Adds a little extra damage to hits for 12 seconds.



Speed Dance
Qcb.png+Lk.pngHk.png Airok.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Extra Speed install. Increases Spiral's movement and improves her frame data for 12 seconds.



Metamorphose
Qcb.png+Lp.pngHp.png Airok.png
Damage Startup Active Recovery Guard
79 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Spiral's P.png become unblockable and activate an auto combo super in air or on ground. Hp.png is much slower but has slightly more range. This is a level 3 super but being unblockable and doing high damage makes it very valuable. Lasts for 8 seconds.

The activation actually has a hitbox that launches the opponent a little.



Hyper Metamorphose
A1.png+A2.png
Damage Startup Active Recovery Guard
46 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Only available as a THC with Spiral's Y assist. Blockable and does less damage than the level 3 Metamorphose.


Other

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-sakura.png



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