Marvel vs Capcom 2/Dan

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< Marvel vs Capcom 2
Revision as of 03:09, 24 September 2023 by Future (talk | contribs)

Introduction

Dan Hibiki, master of the Saikyo Style, is ready to jump right into the mix in Marvel vs. Capcom 2! Like his other appearances, Dan is a deliberately underpowered character who uses a fighting style of his own creation. If you pick him up after playing Ryu or Ken, he might throw you off, because he just doesn't work the same way they do. He was trained for a short time by the same guy who trained those two, so he has modified versions of their moves in his kit. For example, he's got a fireball called the Gadoken, but it lacks range, making it behave more like a command normal than a projectile. He has a Shoryuken he calls the Koryuken, but it doesn't always have invincibility, making it better suited to use in combos rather than as a pure anti-air. MvC2 is an interesting game for Dan, as he isn't the worst character in the game. Depending on who you ask, he might not even be a bottom tier... but also not much higher than low tier at best. He does have some pretty good combos and hit-confirms, but they're often situational. If you want to play Dan to any serious effect, you need to learn to use his Dankūkyaku, since it's just as useful here as it is in his other appearances.

TODO: Images for specials and supers

{2 Column Flex

MVC2 dan art.png

}}

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-dan.png

Moves List

Normal Moves

Standing Normals

Light Punch
5LP // Lp.png
MVC2 Dan 5LP 01.png
Quick punch
Damage Startup Active Recovery Guard
4 4 5 4 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -



Medium Punch
5MP // Mp.png
MVC2 Dan 5MP 01.png
Damage Startup Active Recovery Guard
7 5 7 13 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -


Heavy Punch
5HP // Hp.png
MVC2 Dan 5HP 01.png
MVC2 Dan 5HP 02.png
Damage Startup Active Recovery Guard
13 13 13 8 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -


Light Kick
5LK // Lk.png
MVC2 Dan 5LK.png
Damage Startup Active Recovery Guard
4 5 5 9 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -


Medium Kick
5MK // Mk.png
MVC2 Dan 5MK 01.png
MVC2 Dan 5MK 02.png
Damage Startup Active Recovery Guard
4, 3 7 11 13 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -


Heavy Kick
5HK // Hk.png
MVC2 Dan 5HK 01.png
Damage Startup Active Recovery Guard
13 16 5 12 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, Cancel on Whiff - - -




Crouching Normals

Crouching Light Punch
2LP // D.png+Lp.png
MVC2 Dan 2LP 01.png
Caption
Damage Startup Active Recovery Guard
4 4 6 6 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Crouching Medium Punch
2MP // D.png+Mp.png
MVC2 Dan 2MP 01.png
Caption
Damage Startup Active Recovery Guard
7 5 5 17 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2HP // D.png+Hp.png
MVC2 Dan 2HP 01.png
Punch your opponent into the air
MVC2 Dan 2HP 02.png
Damage Startup Active Recovery Guard
13 5 13 13 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super, Cancel on Whiff - - -

Sends them up at about a 75 degree angle- good corner carry.


Crouching Light Kick
2LK // D.png+Lk.png
MVC2 Dan 2LK 01.png
Damage Startup Active Recovery Guard
4 6 7 9 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Crouching Medium Kick
2MK // D.png+Mk.png
MVC2 Dan 2MK 01.png
Damage Startup Active Recovery Guard
7 6 7 9 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Crouching Heavy Kick
2HK // D.png+Hk.png
MVC2 Dan 2HK 01.png
Damage Startup Active Recovery Guard
13 7 7 27 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Jumping Normals

Jumping Light Punch
j.LP // Jump+Lp.png
MVC2 Dan j.LP 01.png
One punch.
Damage Startup Active Recovery Guard
4 6 10 10 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Quick air normal



Jumping Medium Punch
j.MP // Jump+Mp.png
MVC2 Dan j.MP 01.png
Another punch.
Damage Startup Active Recovery Guard
7 6 9 3 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Jumping Heavy Punch
j.HP // Jump+Hp.png
MVC2 Dan j.HP 01.png
Sends them down if they're in the air.
Damage Startup Active Recovery Guard
13 15 7 5 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Jumping Light Kick
j.LK // Jump+Lk.png
MVC2 Dan j.LK 01.png
Kick
Damage Startup Active Recovery Guard
4 10 8 10 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Quick air normal



Jumping Medium Kick
j.MK // Jump+Mk.png
MVC2 Dan j.MK 01.png
Kick
Damage Startup Active Recovery Guard
7 9 11 5 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Jumping Heavy Kick
j.HK // Jump+Hk.png
MVC2 Dan j.HK 01.png
Sends them down if they're in the air.
Damage Startup Active Recovery Guard
13 9 9 10 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -


Command Normals

Universal Mechanics

Launcher
3HK // Df.png+Hp.png
MVC2 Dan 2HP 01.png
Dan's universal launcher- like 2HP but more damaging for some reason
Damage Startup Active Recovery Guard
14 5 13 13 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Does slightly more damage than 2HP, so a little better.



Special Moves

Gadoken
236 + P // QCF+P // Qcf.png+P.png
MVC2 Dan Gadoken 01.png
MVC2 Dan Gadoken 02.png
Not much range for a fireball
Damage Startup Active Recovery Guard
12 - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

This is less a projectile and more of a long-range normal, but it can beat other projectiles if timed



Koryuken
623 + P // F,D,DF+P // Dp.png+P.png
MVC2 Dan Koryuken 01.png
MVC2 Dan Koryuken 02.png
MVC2 Dan Koryuken 03.png
Note the hitbox- Dan isn't invincible during this
Damage Startup Active Recovery Guard
14 (Light) / 16 (Heavy) - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Super - - -

Normally, this move isn't invincible.


Dankuukyaku
214 + K // QCB+K // Qcb.png+K.png
MVC2 Dan Dankuukyaku 01.png
MVC2 Dan Dankuukyaku 02.png
MVC2 Dan Dankuukyaku 03.png
Damage Startup Active Recovery Guard
14 (Light) / 16 (3 hits total, Heavy) - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Air OK Super - - -

Now we're talking. The LP version bounces him up into the air a little bit, functioning something like


Premium Sign
236 + K // QCF+K // Qcf.png+K.png
MVC2 Dan Premium Sign 01.png
MVC2 Dan Premium Sign 02.png
Damage Startup Active Recovery Guard
2 (holding out sign), 8/9 (projectile, depending on kick) - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Air OK Super, Cancel on Whiff - - -

Can be cancelled to super during its startup, so has potential for some mindgames.


Assists

Gadoken
A1 // A2
MVC2 Dan Gadoken 01.png
Assist A
MVC2 Dan Gadoken 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Pretty quick, but lacks range.


Koryuken
A1 // A2
MVC2 Dan Koryuken 01.png
Assist B
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Yes, this version is invincible every fourth time you use it, too.


Premium Sign
A1 // A2
MVC2 Dan Premium Sign 01.png
Assist Y
MVC2 Dan Premium Sign 02.png
Damage Startup Active Recovery Guard
9 - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

It's got more range than a Gadoken, but pretty situational nonetheless.



Supers

Shinkuu Gadoken
236 + PP // Qcf.png+Lp.png+Hp.png
Damage Startup Active Recovery Guard
45 (max) - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Level 1 - - - -

It juggles on hit- useful for extending combos in the corner since you can launch afterward


Koryu Rekka
236 + KK // Qcf.png+Lk.png+Hk.png
MVC2 Dan Koryu Rekka 01.png
Sort of like an off-brand version of Ryu's Shin Shoryuken
MVC2 Dan Koryu Rekka 02.png
Damage Startup Active Recovery Guard
10 (first hit), 30 (second hit, OTG hit) - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Level 1 - - - -

If you cancel into this from a sweep, you will land the second hit OTG.



Otoko Michi
5HP, 5LK, 4, 5LP, 5LP // Hp.png , Lk.png , B.png , Lp.png , Lp.png
MVC2 Dan Otoko Michi 01.png
Glacially slow
MVC2 Dan Otoko Michi 02.png
Colossally damaging
Damage Startup Active Recovery Guard
100 - - - Unblockable
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Grab, Level 3 - - - -

Reduces Dan to 1 health point- but they take 100 damage in return! Very slow.


Taunt

TODO

Other

TODO



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