Advanced V.G. 2/Kaori

From SuperCombo Wiki
INTJ STARE: That look of pure analyzing, coupled with a slight sardonic smile that makes people uneasy

Introduction

Kaori is very smart. You can tell because she wears glasses and has an infinite she can start from a divekick.

Movelist

Command Moves
f+HP
b+HK
f+HK
j.d+HP
j.d+HK

Target Combos
s.LP > s.LK > s.HP > s.HK
s.LP > s.HK (ender is b+HK)
cr.LK > cr.HP

Guard Cancels
LP: s.LP
LK: f+HP
HP:LK Ressen Shuu (qcf+LK)
HK:LK Enken Fuu (qcb+LK)

LP Guard Cancel is the most useful as it leads into her infinite. The LK version has its uses as well, as a GTFO move.

Special Moves

Ressen Shuu (qcf+K):
Enken Fuu (qcb+K):
Ryuu Rentai (close dp+HK)

Super Moves

Retsu Zan Dou (f,hcf+K):

Combos

Basic Combos
- cr.LK > cr.HP > qcb+HK > qcf+KK > f,hcf+K (from a low)
- s.LP > s.LK > s.HP > s.HK (link) cr.LK > cr.HP > qcb+HK

Anti-Air Combos
- cr.HP > qcf+KK / f,hcf+K
- cr.HP > qcb+HK > qcf+KK

Throw Combos
- Normal throw > f,hcf+K
- dp+K > cr.LP (link) s.LP > s.HP > s.HK > qcf+KK (corner only)

Misc. Combo
- qcf+KK > f,hcf+K (instant super hitconfirm into level 2 super)

==The Infinite==
Kaori's infinite is banned in competitive play, except for the Kaori mirror, where it's totally fair game.

- s.LP > s.LK > s.HP > s.HK (link) s.LP > ... (really, it's just her target combo over and over)

Setups
- dash HP > s.HK > infinite
- divekick > infinite
- Guard Cancel > infinite
- Anything s.LP can punish

Frame Data

Soon.

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