Advanced V.G. 2/Elirin

From SuperCombo Wiki

Introduction

Pros:
- pokes have good reach
- has close heavy normals
- cr.HP is a good anti-air
- has an overhead
- has a command throw
- has an instant super

Cons:
- low stamina
- has no meterless reversal
- basic combos require moderate execution skills
- slightly low damage output

Movelist

Target Combos

  • Ground

- s.LP > s.LK
- s.LP > s.LK > cr.LK > s.HK
- s.LP > s.HP > s.HK
- s.LP > s.HK > s.HK > s.HP
- cl.HP > s.HK
- cl.HK > s.HK
- cr.LP > cr.LK

  • Air

- j.LP > (j.HP or j.HK)
- j.LK > (j.HP or j.HK)

Guard Cancels
LP: s.HP
LK: s.HK
HP: LP Elirin Fire
HK: LP Elirin Tsutenkaku Otoshi

LK Guard Cancel is the safest option, because it has good range and leads to her combos regardless of the spacing.

Special Moves

Elirin Fire
- [b],f+P

Elirin Mach Punch
- Press LP or HP 4 times quickly (not both or alternately)

Elirin Tsutenkaku Otoshi
- [d],u+P

Elirin Chop
- hcb+P

Elirin San Ranbu
- qcb+K (x3)

Super Moves

Level 1
Elirin Fire
- [b],f,b,f+P or [b],f+PP

Elirin Mach Punch
- dp,dp+P or dp+PP

Elirin Tsutenkaku Otoshi
- [db],df,db,uf+P or [d],u+PP

Level 2
Elirin Smash
- f,hcf+K

Combos

Basic Combos
- s.LP > s.HP > s.HK > qcb+K (x3) > dp+PP > [b],f,b,f+P > [db],df,db,uf+P
- cr.LP > cr.LK > qcb+K (x3) > dp+PP > [b],f,b,f+P > [db],df,db,uf+P

Anti-Air Combos
- cr.HP > j.LK > j.HK > cl.HP > s.HK (whiffed) > dp+PP > [b],f,b,f+P / [db],df,db,uf+P
- j.LK > j.HK (land) sj.LK > sj.HK > dp+PP / [b],f+P

Throw Combos
- (corner) Punch throw > cr.LK > s.LP > s.HP > s.HK > [b],f+P > [db],df,db,uf+P
- (corner) Punch throw > cr.LK > s.LP > s.HK > s.HK > [db],df,db,uf+P

Misc. Combo
- hcb+P > dp+PP > [b],f,b,f+P (overhead combo)

Frame Data

Soon.

Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda