Introduction
Poverty waifu fighter on PS1 made by TGL in 1998. It is the sequel to the first Advanced V.G., released on PC-Engine in 1994 (and ported in various consoles later), which itself was a reboot to the original Variable Geo, released on PC-98 in 1993. The series has gone a long way since its rough start and TGL has finally delivered a solid, playable and fun fighting game in the form of Advanced V.G. 2. It is worth noting that for a series known for its pervy origins, this game is very light on fanservice and so has no H-scene at all.
As its time release might hint, it doesn't play like a typical "anime" game but more like a mid-90s Capcom/SNK game. Its mechanics are more reminiscent of Street Fighter Alpha and Real Bout Fatal Fury than say Guilty Gear. If you like slower paced poke-heavy fighting games and 90s-style waifus, this is for you.
Characters
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How to Unlock Material and Miranda
The boss characters are usually allowed in competitive play, so having them available can be pretty beneficial.
If you plan to play on an emulator, save yourself the hassle of going through the tedious process of unlocking characters. Just download the savefile on GameFAQS here and load it as a regular Memory Card.
If you plan to play on a console and have to unlock them the regular way, here's how it goes: beat Story Mode first (you get Material), then Normal Mode (you get Miranda.) Doing it in the reverse order won't work.
Game Mechanics
Blockstun is very short in this game. Backdashes only have throw invincibility usually, but some have lower-body invincibility as well. Level 1 supers can be canceled into another level 1 super or a level 2 super. OTGs and throws scale damage by 50%.
Quick rises have throw invincibility just like backdashes. Meanwhile, they can be punished by proximity unblockable supers for the entirety of their length and some characters' quick rise recovery can also be punished by other supers as well.
List of Proximity Unblockable Supers
There are some supers that, within a specific range, hit at the very first frame. This means that if you weren't blocking before the superfreeze, the super was guaranteed... unless you input a reversal during the freeze. Still, what makes them very strong is their versatility. They can be used either on defense as as reversals, on offense to catch quick rises or on neutral for whiff punish as a ghetto Valle CC. It is a major part of the game, so learning when to use them and how to defend against them is very crucial.
Ayako: EX Mach Spin
Chiho: EX Hiengeki
Elirin: EX Elirin Mach Punch
Jun: None
Kaori: EX Ressenshuu, Retsuzando
Kyoko: EX Ominaeshi
Manami: None
Material: EX Thunder Spear
Miranda: None
Reimi: EX Hurricane Rose
Saki: EX Shoku
Satomi: EX Kaenzan
Tamao: EX Souryuugeki, Lightning Crash
Yuka: EX Souryuugeki, Kyuukyoku Kikoudan
Defense Tiers
Characters' defense in this game can be classified within six distinct tiers and all characters within a tier take the same damage.
Tier 1 (highest): Miranda
Tier 2: Jun, Kyoko, Material, Saki
Tier 3: Kaori, Reimi, Satomi
Tier 4: Ayako, Yuka
Tier 5: Chiho, Elirin, Tamao
Tier 6 (lowest): Manami
Wakeup Speed
Characters get back on their feet at their own speed.
12f: Tamao, Yuka, Satomi, Manami, Elirin
14f: Kaori, Reimi
16f: Chiho, Saki, Jun, Material
19f: Miranda
20f: Ayako
24f: Kyoko
How to Play Online
Getting matches online is pretty easy. It's on Kaillera and you can just ask on the AVG2 thread on the SRK forum. But setting ePSXe to have a functional netplay is another story though. Follow these steps very closely and you'll be able to play online: http://forums.shoryuken.com/discussion/comment/10089606/#Comment_10089606
Game Versions
There are two versions of the game: the original 1998 release (SLPS-01318) and the 2003 SuperLite 1500 series re-release (SLPM-87226). As far as difference goes, they're pretty much identical besides the SuperLite logo screen in the re-release.