"u, d, f, b" denotes up, down, forward, backward. Denotes other directions by combining them.
">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.
“SJC.” denotes a super jump cancel, usually from a launcher.
"FF." denotes a fast-fly input.
Bread and Butter Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
St. > st. XX + XX + | ? | ? | All | Very Easy | Basic punish combo off your fastest normal, since you can’t hit-confirm into st. with Sent’s medium buttons. |
St. > sjc. > sj. > sj. > sj. > j. + | ? | ? | All | Very Easy | Basic launcher BnB, does great damage but you can't chain from your medium buttons into launcher so it's a bit circumstantial. |
j. > j. xx j. + | ? | ? | All | Very Easy | stomp combo that does 1/3 damage on some characters, and without the Rocket Punch is used for pressure |
st. xx + XX + | ? | ? | All | Very Easy | Hyper Sentinel Force BnB. Above sequence can be looped as long as you have meter, or if you’re close enough you can link into a s.HK air combo. Also works off of c. for low confirm |
Corner Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
st. > sj. > sj. > sj. > sj. xx ff, fly forward> airthrow > fly forward > sj. > sj. > + > fly forward > airthrow > fly forward > sj. > sj. > + | ? | ? | All | Very Easy | Airthrow reset loop in corner. Very effective if the opponent doesn’t know how to tech hit. |
Fast Fly/Assist Extension Combos
Normally when you enter into Fly mode, there is a (vulnerable) pause for activation. However, you can can cancel this and immediately get the ability to attack, defend, etc. To do this, after you fly return to neutral, then tap any direction and press an attack button. This not only makes entering fly mode almost totally safe, but it also enables high-damage air combo extensions---expecially once you remember Sent can also call assists during flight.
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
j. > j., uf. > j. > ff. > ff. XX ff. + . | ? | ? | All | Very Easy | Basic fast fly combo of a jump-in j.. |
st. > sjc, dl xx fast fly xx joystick up xx sj. > sj. > + | ? | ? | All | Easy | Wait until Sent is ABOVE character before pressing j. . If team has Captain Commando, you can press Assist+ for much extra damage) |