Combos
Basic Combos
[5LP>5LK>5HP>5HK](N) |
Kaori's infamous infinite combo. You can convert into this from all situations where you can land a jab, as well as from 66HP>5HK.
Note that due to pushback, the opponent will fall out of the combo before you can carry corner-to-corner -- treat this like a corner infinite.
5LP>5LK>5HP>5HK 2LP>2LK xx 214HK/641236K |
Standard midscreen combo from 5LP if you're not using the infinite.
2LK>2HP xx 214HK (236KK) |
Basic combo from a low when midscreen.
2LK>2HP xx 236LK(whiff) 6HP xx 236LK(whiff) 2HP xx 236LK 2HK xx 236LK |
Corner combo. Slightly delay the last 2HP so that the next 236LK hits, letting you link the 2HK.
Anti-Air Combos
2HP 6HP xx 236LK 66HP>HK |
Reliable follow-up from most heights you'll hit people from.
Throw Combos
HP throw, 2LP 2HP xx 236LK 66HP>5HK |
Midscreen combo. In the corner, the 236LK will whiff, so replace the 66HP>HK with 5LP>5HP>5HK.
623HK, 2LP 5LP>5HP>5HK |
Corner follow-up to the proximity unblockable.
Situational Combos
{class="wikitable" |- |236KK 641236K |} Link into level 2 from EX fireball.
236PP 5LP>5HP xx 236LK 5HP xx 236LK |
Situational corner combo if you happen to land EX Ressenshu at the right spacing.