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(Changed the cons to no longer include "High Execution" as a con, and added the new con "Janky Hitboxes".) |
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''Tamao learned to fight by watching Yuka on TV until she could throw lasers out of her hands. She's not sure how that works either, but you don't see her complaining.'' | ''Tamao learned to fight by watching Yuka on TV until she could throw lasers out of her hands. She's not sure how that works either, but you don't see her complaining.'' | ||
Filling the role of plucky admirer-turned-copycat-fighter, Tamao is the Shingo Yabuki to Yuka's Kyo Kusanagi -- but regrettably, with no critical hits. Tamao shares the general shoto design of Yuka, but more offensively oriented. She boasts some respectable buttons, some fun tricks thanks to {{Tooltip|text=LK Kusenkyaku|hovertext=214LK}} and {{Tooltip|text=Lightning Crash|hovertext=641236P}}, and some shockingly extensive combo game. If you want a more offensive, but slightly less stable shoto that has some funky tools like a laser beam and command grab, you can do worse than Tamao. | Filling the role of plucky admirer-turned-copycat-fighter, Tamao is the Shingo Yabuki to Yuka's Kyo Kusanagi -- but regrettably, with no critical hits. Tamao shares the general shoto design of Yuka, but more offensively oriented. She boasts some respectable buttons, some fun tricks thanks to {{Tooltip|text=LK Kusenkyaku|hovertext=214LK}} and {{Tooltip|text=Lightning Crash|hovertext=641236P}}, and some shockingly extensive combo game. Tamao's offensive strength may be powerful, but she tends to have a much larger execution barrier than the rest of the cast, with a reliance on quite a few links, including multiple 1f links, use of negative edge, and lengthly, precise combos which have tons of character specifics that you must memorize. If you want a more offensive, but slightly less stable shoto that has some funky tools like a laser beam and command grab, you can do worse than Tamao. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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* '''Run:''' Tamao has a run instead of a dash, unlike the rest of the cast. This applies to her backdash, that she can dash brake by tapping forward, which lets her make quick minor adjustments on her spacing as needed. It even allows her to extend combos in situations where other characters wouldn't be able to. | * '''Run:''' Tamao has a run instead of a dash, unlike the rest of the cast. This applies to her backdash, that she can dash brake by tapping forward, which lets her make quick minor adjustments on her spacing as needed. It even allows her to extend combos in situations where other characters wouldn't be able to. | ||
| cons = | | cons = | ||
* ''' | * '''Janky Hitboxes:''' Most of Tamao's most powerful and important buttons like 5LP, 5HP, and even some specials like 214LK that are cornerstones of her offense can whiff in certain match-ups. Ayako, Satomi, & Tamao herself are all very prone to causing whiffed buttons, so be careful. | ||
* '''Gimmicky:''' Tamao has a handful of tricks at her disposal to keep opponents honest, but if they have their wits about them, they'll be able to catch on to her tricks with relative ease, and while she is still solid without them, it does certainly hurt her snowballing potential. | * '''Gimmicky:''' Tamao has a handful of tricks at her disposal to keep opponents honest, but if they have their wits about them, they'll be able to catch on to her tricks with relative ease, and while she is still solid without them, it does certainly hurt her snowballing potential. | ||
* '''Weak Fullscreen Presence:''' Tamao lacks much in the way of fullscreen presence, which forces her to either wait for the opponent to approach, or to approach herself. This hurts her match-ups against more defensive characters, namely Satomi & Ayako. | * '''Weak Fullscreen Presence:''' Tamao lacks much in the way of fullscreen presence, which forces her to either wait for the opponent to approach, or to approach herself. This hurts her match-ups against more defensive characters, namely Satomi & Ayako. |
Revision as of 13:25, 1 January 2025
Introduction
Tamao learned to fight by watching Yuka on TV until she could throw lasers out of her hands. She's not sure how that works either, but you don't see her complaining.
Filling the role of plucky admirer-turned-copycat-fighter, Tamao is the Shingo Yabuki to Yuka's Kyo Kusanagi -- but regrettably, with no critical hits. Tamao shares the general shoto design of Yuka, but more offensively oriented. She boasts some respectable buttons, some fun tricks thanks to LK Kusenkyaku and Lightning Crash, and some shockingly extensive combo game. Tamao's offensive strength may be powerful, but she tends to have a much larger execution barrier than the rest of the cast, with a reliance on quite a few links, including multiple 1f links, use of negative edge, and lengthly, precise combos which have tons of character specifics that you must memorize. If you want a more offensive, but slightly less stable shoto that has some funky tools like a laser beam and command grab, you can do worse than Tamao.
Stats
Attack | Defense | Dash Jump | Dash Brake | Backdash | Wakeup Speed |
---|---|---|---|---|---|
C | D | Yes | Yes | 11~33F (None) | 12F |
Color Options