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* '''Bag of Tricks:''' With LK Kusenkyaku giving her a tricky burst movement option, Tamao can advance on opponents in unexpected ways to set up funky grab mixups, which is helped by her command grab, {{Tooltip|text=Pokopoko Midare Uchi|hovertext=63214HP}}. {{Tooltip|text=Kikodan|hovertext=236P}} is also a tricky pressure tool that the opponent has to work around. | * '''Bag of Tricks:''' With LK Kusenkyaku giving her a tricky burst movement option, Tamao can advance on opponents in unexpected ways to set up funky grab mixups, which is helped by her command grab, {{Tooltip|text=Pokopoko Midare Uchi|hovertext=63214HP}}. {{Tooltip|text=Kikodan|hovertext=236P}} is also a tricky pressure tool that the opponent has to work around. | ||
* '''Solid Metered Options:''' Tamao can put her meter to good use, thanks to tools like the 0F reversal/juggle starter {{Tooltip|text=EX Soryugeki|hovertext=623PP}}, the consistent OTG and loop starter {{Tooltip|text=EX Kikoudan|hovertext=236PP}}, and the shockingly powerful {{Tooltip|text=Lightning Crash|hovertext=641236P}}, giving her plenty of opportunities to back up her gameplan. | * '''Solid Metered Options:''' Tamao can put her meter to good use, thanks to tools like the 0F reversal/juggle starter {{Tooltip|text=EX Soryugeki|hovertext=623PP}}, the consistent OTG and loop starter {{Tooltip|text=EX Kikoudan|hovertext=236PP}}, and the shockingly powerful {{Tooltip|text=Lightning Crash|hovertext=641236P}}, giving her plenty of opportunities to back up her gameplan. | ||
* '''Run:''' Tamao has a run instead of a dash, unlike the rest of the cast. This applies to her backdash, that she can dash brake by tapping forward, which lets her make quick minor adjustments on her spacing as needed. | * '''Run:''' Tamao has a run instead of a dash, unlike the rest of the cast. This applies to her backdash, that she can dash brake by tapping forward, which lets her make quick minor adjustments on her spacing as needed. It even allows her to extend combos in situations where other characters wouldn't be able to. | ||
| cons = | | cons = | ||
* '''High Execution:''' Tamao's offensive strength may be powerful, but she tends to have a much larger execution barrier than the rest of the cast, with a reliance on quite a few links, including multiple 1f links, use of negative edge, and lengthly, precise combos which have tons of character specifics that you must memorize. | * '''High Execution:''' Tamao's offensive strength may be powerful, but she tends to have a much larger execution barrier than the rest of the cast, with a reliance on quite a few links, including multiple 1f links, use of negative edge, and lengthly, precise combos which have tons of character specifics that you must memorize. |
Revision as of 13:52, 4 December 2024
Introduction
Tamao learned to fight by watching Yuka on TV until she could throw lasers out of her hands. She's not sure how that works either, but you don't see her complaining.
Filling the role of plucky admirer-turned-copycat-fighter, Tamao is the Shingo Yabuki to Yuka's Kyo Kusanagi -- but regrettably, with no critical hits. Tamao shares the general shoto design of Yuka, but more offensively oriented. She boasts some respectable buttons, some fun tricks thanks to LK Kusenkyaku and Lightning Crash, and some shockingly extensive combo game. If you want a more offensive, but slightly less stable shoto that has some funky tools like a laser beam and command grab, you can do worse than Tamao.
Stats
Attack | Defense | Dash Jump | Dash Brake | Backdash | Wakeup Speed |
---|---|---|---|---|---|
C | D | Yes | Yes | 11~33F (None) | 12F |
Color Options