Advanced V.G. 2/Tamao: Difference between revisions

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== Introduction ==
== Introduction ==
''Tamao learned to fight by watching Yuka on TV until she could throw lasers out of her hands. She's not sure how that works, either, but you don't see her complaining.''
''Tamao learned to fight by watching Yuka on TV until she could throw lasers out of her hands. She's not sure how that works either, but you don't see her complaining.''


Filling the role of plucky admirer-turned-copycat-fighter, Tamao is the Shingo Yabuki to Yuka's Kyo Kusanagi -- but regrettably, with no critical hits. While she's hardly a joke character or even the worst character in the game, Tamao suffers from having largely the same kit as her inspiration, but with most of the good bits shaved off. She's far from unworkable, though, thanks to some repsectable buttons and some fun tricks thanks to {{Tooltip|text=LK Kusenkyaku|hovertext=214LK}} and {{Tooltip|text=Lightning Crash|hovertext=641236P}}, though her lack of good chains and combos means your work will be cut out for you. That said, if you want a more traditional, but weakened, shoto that has some funky tools like a laser beam and command grab, you can do worse than Tamao.
Filling the role of plucky admirer-turned-copycat-fighter, Tamao is the Shingo Yabuki to Yuka's Kyo Kusanagi -- but regrettably, with no critical hits. Tamao shares the general shoto design of Yuka, but more offensively oriented. She boasts some respectable buttons, some fun tricks thanks to {{Tooltip|text=LK Kusenkyaku|hovertext=214LK}} and {{Tooltip|text=Lightning Crash|hovertext=641236P}}, and some shockingly extensive combo game. If you want a more offensive, but slightly less stable shoto that has some funky tools like a laser beam and command grab, you can do worse than Tamao.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[File:avg2 tamao mini.png|20px]] '''Tamao''' is a somewhat undertuned shoto who can back up her bag of offensive tricks with solid metered options.
| intro = [[File:avg2 tamao mini.png|20px]] '''Tamao''' is an aggressive shoto who can back up her bag of offensive tricks with solid metered options.
| pros =
| pros =
* '''Simple:''' With Tamao, what you see is what you get. With the classic trio of shoto special moves (albeit toned down versions of them), Tamao can play a fairly effective gameplan with relatively little effort.
* '''Explosive Damage Output:''' Thanks to her impressive combo game, as well as her consistent metered options, Tamao can deal massive, and consistent damage. This is also helped by her quick meter building and powerful super routes.
* '''Bag of Tricks:''' With LK Kusenkyaku giving her a tricky burst movement option, Tamao can advance on opponents in unexpected ways to set up funky grab mixups, which is helped by her command grab, {{Tooltip|text=Pokopoko Midare Uchi|hovertext=63214HP}}.  
* '''Bag of Tricks:''' With LK Kusenkyaku giving her a tricky burst movement option, Tamao can advance on opponents in unexpected ways to set up funky grab mixups, which is helped by her command grab, {{Tooltip|text=Pokopoko Midare Uchi|hovertext=63214HP}}. {{Tooltip|text=Kikodan|hovertext=236P}} is also a tricky pressure tool that the opponent has to work around.
* '''Solid Metered Options:''' Tamao can put her meter to good use, thanks to tools like the 0F Unblockable {{Tooltip|text=EX Soryugeki|hovertext=623PP}} and the shockingly powerful Lightning Crash giving her plenty of opportunities to back up her gameplan.
* '''Solid Metered Options:''' Tamao can put her meter to good use, thanks to tools like the 0F reversal/juggle starter {{Tooltip|text=EX Soryugeki|hovertext=623PP}}, the consistent OTG and loop starter {{Tooltip|text=EX Kikoudan|hovertext=236PP}}, and the shockingly powerful {{Tooltip|text=Lightning Crash|hovertext=641236P}}, giving her plenty of opportunities to back up her gameplan.
* '''Run:''' Tamao has a run instead of a dash, unlike the rest of the cast. This applies to her backdash, that she can dash brake by tapping forward, which lets her make quick minor adjustments on her spacing as needed.
* '''Run:''' Tamao has a run instead of a dash, unlike the rest of the cast. This applies to her backdash, that she can dash brake by tapping forward, which lets her make quick minor adjustments on her spacing as needed.
| cons =
| cons =
* '''Weak Offense:''' While not completely helpless, Tamao certainly struggles in neutral thanks to set of usable, but underwhelming normals. Those normals also lack many useful chain routes, which only compounds Tamao's already middling combo game, leaving her offense overall fairly unrewarding and unremarkable.
* '''High Execution:''' Tamao's offensive strength may be powerful, but she tends to have a much larger execution barrier than the rest of the cast, with a reliance on quite a few links, including multiple 1f links, use of negative edge, and lengthly, precise combos which have tons of character specifics that you must memorize.
* '''Gimmicky:''' Tamao has a handful of tricks at her disposal to keep opponents honest, but if they have their wits about them, they'll be able to catch on to her tricks with relative ease, leaving Tamao having to rely on her decidedly less scary basic tools for opening people up.
* '''Gimmicky:''' Tamao has a handful of tricks at her disposal to keep opponents honest, but if they have their wits about them, they'll be able to catch on to her tricks with relative ease, and while she is still solid without them, it does certainly hurt her snowballing potential.
* '''Downgrade:''' There's no getting around it -- with a fireball that doesn't travel full screen, a DP with no invincibility, and a rushing kick attack that's better for whiffing than hitting with, Tamao is quite literally just a worse Yuka.
* '''Weak Fullscreen Presence:''' Tamao lacks much in the way of fullscreen presence, which forces her to either wait for the opponent to approach, or to approach herself. This hurts her match-ups against more defensive characters, namely Satomi & Ayako.
}}
}}



Revision as of 12:36, 4 December 2024

Introduction

Tamao learned to fight by watching Yuka on TV until she could throw lasers out of her hands. She's not sure how that works either, but you don't see her complaining.

Filling the role of plucky admirer-turned-copycat-fighter, Tamao is the Shingo Yabuki to Yuka's Kyo Kusanagi -- but regrettably, with no critical hits. Tamao shares the general shoto design of Yuka, but more offensively oriented. She boasts some respectable buttons, some fun tricks thanks to LK Kusenkyaku and Lightning Crash, and some shockingly extensive combo game. If you want a more offensive, but slightly less stable shoto that has some funky tools like a laser beam and command grab, you can do worse than Tamao.

Avg2 tamao mini.png Tamao is an aggressive shoto who can back up her bag of offensive tricks with solid metered options.
Pros Cons
  • Explosive Damage Output: Thanks to her impressive combo game, as well as her consistent metered options, Tamao can deal massive, and consistent damage. This is also helped by her quick meter building and powerful super routes.
  • Bag of Tricks: With LK Kusenkyaku giving her a tricky burst movement option, Tamao can advance on opponents in unexpected ways to set up funky grab mixups, which is helped by her command grab, Pokopoko Midare Uchi. Kikodan is also a tricky pressure tool that the opponent has to work around.
  • Solid Metered Options: Tamao can put her meter to good use, thanks to tools like the 0F reversal/juggle starter EX Soryugeki, the consistent OTG and loop starter EX Kikoudan, and the shockingly powerful Lightning Crash, giving her plenty of opportunities to back up her gameplan.
  • Run: Tamao has a run instead of a dash, unlike the rest of the cast. This applies to her backdash, that she can dash brake by tapping forward, which lets her make quick minor adjustments on her spacing as needed.
  • High Execution: Tamao's offensive strength may be powerful, but she tends to have a much larger execution barrier than the rest of the cast, with a reliance on quite a few links, including multiple 1f links, use of negative edge, and lengthly, precise combos which have tons of character specifics that you must memorize.
  • Gimmicky: Tamao has a handful of tricks at her disposal to keep opponents honest, but if they have their wits about them, they'll be able to catch on to her tricks with relative ease, and while she is still solid without them, it does certainly hurt her snowballing potential.
  • Weak Fullscreen Presence: Tamao lacks much in the way of fullscreen presence, which forces her to either wait for the opponent to approach, or to approach herself. This hurts her match-ups against more defensive characters, namely Satomi & Ayako.



Stats

Attack Defense Dash Jump Dash Brake Backdash Wakeup Speed
C D Yes Yes 11~33F (None) 12F

Color Options

Circle (Default)
Triangle
Square
R1
R2
Start (Hidden)
Avg2 tamao.jpg


Game Navigation

General
Controls
HUD
System
Advanced Mechanics
FAQ
Characters
Kyoko
Chiho
Tamao
Yuka
Satomi
Manami
Saki
Ayako
Elirin
Jun
Kaori
Reimi
Boss Characters
Material
Miranda