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{{MVC2 Character Intro|char= anakaris|full=Anakaris|short=AKS|content=
{{MVC2 Character Intro|char= felicia|full=Felicia|short=FEL|content=
== Introduction ==
== Story ==
Coming Soon.
Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.
 
'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Anakaris''' is ... . His main strengths are ..., and his main weakness ... .
{{Content Box|content=
'''placeholder'''
{{ProConTable
{{ProConTable
|pros=
|pros=
* '''Unique:''' In every sense of the word, the mummy has so many movement options and attacks that only he can do. Definitely a perfect pick if you like the weirdo in the cast of a fighting game.
* Coming soon.
* '''Zoning:''' With long limbs and projectiles coming from multiple angles (even from the ceiling?!), Anakaris keeps opponents on their toes.
* '''Mix Potential:''' This mummy has mix, he has a legit high/low game with his Pyramid attack. Not to mention his tricky unblockable attacks.
* '''He's a grappler:''' Sort of. His long range command grab is one of the stronger throws in the game due to being able to hit opponents into the range.
* '''Cursed loops:''' The curse infinite; probably the most well known thing about this character. Very strong and can decimate a team with it.
|cons=
|cons=
* '''Very low health:''' Anakaris takes 125% damage. He cannot take trades and he can die from a single clean hit.
* Coming soon.
* '''Very Slow:''' Anakaris is loaded with long recovery and slow movement, there is a bit of a learning curve to be able to control this. Plus, if left open he can't take punishment.
* '''Difficult inputs:''' Many of the specials and supers have unusual inputs and his supers need a specific mashing technique to get optimal damage.
* '''No Throws:''' Just like in his original game, he does not have a normal throw.
}}
}}
}}
}}
|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
<center><youtube>FLV5O7dYp9I</youtube></center>
<center><youtube>Y9KtdeABelM</youtube></center>
}}
}}
}}
}}
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{{3 Column Flex
{{3 Column Flex
|content1=
|content1=
{{Content Box|header=Special Moves |content=
{{Content Box|header=Special Moves (Example)|content=
;Coffin Dance {{airok}}
;Fireball (Air OK)
* {{d}}, {{d}}+{{p}} or {{k}}
*{{qcf}}+{{p}}
;Cobra Blow {{airok}}
;Dragon Punch
* {{b}}, {{f}}+{{p}}
*{{dp}}+{{p}}
;Mummy Drop {{airok}}
;Hurricane Kick (Air Only)
* {{qcf}}+{{p}}
*{{qcb}}+{{k}}
;Royal Judgement {{aironly}}
* {{qcf}}+{{k}}
;Air Dash {{aironly}}
* {{f}}, {{f}} // {{lp}}{{hp}}
}}
}}
|content2=
|content2=
{{Content Box|header=Hyper Combos |content=
{{Content Box|header=Hyper Combos (Example)|content=
;Coffin Fall {{airok}}
;Beam Super (Mashable)
*{{d}}, {{d}} + {{lp}}{{hp}}
*{{qcf}}+{{lp}}+{{hp}}
;Pharaoh Magic {{airok}}
;Dragon Punch Super
*{{hk}} > {{lp}} > {{d}} > {{lk}} > {{hp}}
*{{dp}}+{{lp}}+{{hp}}  
;Pharaoh Cobra Throw {{airok}}
;Hurricane Kick Super
* {{b}}, {{f}} + {{lp}}{{hp}}, then {{p}} or {{k}}
*{{qcb}}+{{lk}}+{{hk}}
;Pharaoh Illusion
*{{lp}} > {{lp}} > {{f}} > {{lk}} > {{hp}}, then {{p}} or {{k}}
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Types |content=
{{Content Box|header=Assist Types (Example)|content=
;Type α - Ground Type
;Type α - Expansion Type
*Assist: {{hp}} Cobra Strike
*Assist: {{hk}} Hurricane Kick
*Counter: {{hp}} Cobra Strike
*Counter: {{lk}} Hurricane Kick
*Combination: Pharaoh Cobra Throw
*Combination: Hurricane Kick Super
;Type β - Throw Type
;Type β - Projectile Type
*Assist: {{hp}} Mummy Drop
*Assist: {{hp}} Fireball
*Counter: {{hp}} Mummy Drop
*Counter: {{lp}} Fireball
*Combination: Pharaoh Illusion
*Combination: Beam Super
;Type γ - Variety Type
;Type γ - Anti-air Type
*Assist: {{hp}} Coffin Drop
*Assist: {{hp}} Dragon Punch
*Counter: {{hp}} Coffin Drop
*Counter: {{hp}} Dragon Punch
*Combination: Coffin Fall
*Combination: Dragon Punch Super
}}
}}
}}
}}


== Moves List ==
== Moves List ==
=== Assists ===
=== Assists ===
{{MoveData
 
|image=
{{MoveData
|caption={{hp}} Cobra Strike
|image=  
|name=Ground
|caption= Type α
|subtitle=[[File:Alpha.png]]
|name= Assist Type
|input={{a1}} // {{a2}}
|linkname=
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hp}} Cobra Strike
  |Guard=
  |TeamHyperCombo=Pharaoh Cobra Throw
  |Special Property=
  |description=  
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=
|image=  
|caption={{hp}} Mummy Drop
|caption= Type β
|name=Projectile
|name= Assist Type
|subtitle=[[File:Beta.png]]
|linkname=
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hp}} Mummy Drop
  |Guard=
  |TeamHyperCombo=Pharoah Illusion
  |Special Property=
  |description=
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>
 
{{MoveData
{{MoveData
|image=
|image=  
|caption={{hk}} Coffin Dance
|caption= Type γ
|name=Balance
|name= Assist Type
|subtitle=[[File:Gamma.png]]
|linkname=
|input={{a1}} // {{a2}}
|input= A1 // A2
|data=
|data=
  {{AssistData-MVSC2
  {{AttackData-MVSC2
  |Damage=
  |Damage=  
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |AlphaCounter={{hk}} Coffin Dance
  |Guard=
  |TeamHyperCombo=Coffin Fall
  |Special Property=
  |description=  
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
  |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
  }}
  }}
}}<br>
}}<br>


=== Normal Moves ===
=== Normal Moves ===
-When grounded, Anakaris has the Modified Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning he can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}}/{{hk}} cancel tree.
(keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
 
-When grounded, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 
-When grounded, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
-When grounded, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
 


==== Ground Normals ====
==== Ground Normals ====
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{{MoveData
{{MoveData
|image=
|image=  
|caption=  
|caption=  
|name= Heavy Punch
|name= Heavy Punch
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{{MoveData
{{MoveData
|image=
|image=  
|caption=  
|caption=  
|name= Medium Kick
|name= Medium Kick
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  }}
  }}
  }}<br>
  }}<br>


==== Air Normals ====
==== Air Normals ====
-When in the Normal Jump state, Anakaris has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
(keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
 
-When in the Normal Jump state, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 
-When in the Normal Jump state, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
-When in the Normal Jump state, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.




Line 532: Line 546:
  }}
  }}
  }}<br>
  }}<br>


==== Command Normals ====
==== Command Normals ====
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|image=  
|image=  
|caption=  
|caption=  
|name= Saint's Step
|name= Direction + Button Name
|linkname= Saint's Step
|linkname=  
|input= {{b}}+{{lk}}
|input= Direction + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 553: Line 569:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=
  |description=  
  }}
  }}
  }}<br>
  }}<br>
=== Universal Mechanics ===


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Great Tombstone
|name= Universal Launcher (Punch)
|linkname= Great Tombstone
|linkname= Universal Launcher (Punch)
|input= j.{{df}}+{{k}}
|input= 3{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 570: Line 590:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= Launcher (high)
  |Cancel= None
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=
  |description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>
Line 582: Line 602:
|image=  
|image=  
|caption=  
|caption=  
|name= Holy Tombstone
|name= Universal Launcher (Kick)
|linkname= Holy Tombstone
|linkname= Universal Launcher (Kick)
|input= j.{{d}}+{{k}}
|input= 3{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 592: Line 612:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property= Launcher (away)
  |Cancel= None
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=
  |description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>
Line 604: Line 624:
|image=  
|image=  
|caption=  
|caption=  
|name= Imperious Tombstone
|name= Throw (Punch)
|linkname= Imperious Tombstone
|linkname= Throw (Punch)
|input= j.{{f}}+{{k}}
|input= 6{{hp}} // 4{{hp}} near opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 615: Line 635:
  |Guard=  
  |Guard=  
  |Special Property=  
  |Special Property=  
  |Cancel= None
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=
  |description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>
=== Universal Mechanics ===


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Universal Launcher (Punch)
|name= Throw (Kick)
|linkname= Universal Launcher (Punch)
|linkname= Throw (Kick)
|input= 3{{hp}}
|input= 6{{hk}} // 4{{hk}} near opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 638: Line 656:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= Launcher (high)
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= 2HP
  |description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>
Line 650: Line 668:
|image=  
|image=  
|caption=  
|caption=  
|name= Throw (Punch)
|name= Air Throw (Punch)
|linkname= Throw (Punch)
|linkname= Air Throw (Punch)
|input= 6{{hp}} // 4{{hp}} near opponent
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 665: Line 683:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  }}
  }}
  }}<br>
  }}<br>
Line 672: Line 690:
|image=  
|image=  
|caption=  
|caption=  
|name= Air Throw (Punch)
|name= Air Throw (Kick)
|linkname= Air Throw (Punch)
|linkname= Air Throw (Kick)
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 687: Line 705:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  }}
  }}
  }}<br>
  }}<br>
Line 734: Line 752:
  }}
  }}
  }}
  }}


=== Special Moves ===
=== Special Moves ===
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|image=  
|image=  
|caption=  
|caption=  
|name= Coffin Dance
|name= Special Move Name
|linkname= Coffin Dance
|linkname= Special Move Name
|input= {{d}}, {{d}}+{{p}} or {{k}}
|input= Motion + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 750: Line 770:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{airok}}
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit= -
  |Adv. Hit= -
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Drops a coffin from the top of the screen. Distance from closest to furthest: {{lp}}, {{hp}}, {{lk}}, {{hk}}.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
|image=
|caption=
|name= Cobra Blow
|linkname= Cobra Blow
|input= {{b}}, {{f}}+{{p}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{airok}}
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Not a charge move. {{hp}} goes further.
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Mummy Drop
|linkname= Mummy Drop
|input= {{qcf}}+{{p}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= {{airok}}
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Ranged Command Throw. {{hp}} has longer range.
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Royal Judgement
|linkname= Royal Judgement
|input= j.{{qcf}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Small projectile at approximately 45 degree angle. On hit it turns the opponent into a doll that can't block but can perform limited movement.
}}
}}<br>


=== Hyper Combos ===
=== Hyper Combos ===
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|image=  
|image=  
|caption=  
|caption=  
|name= Coffin Fall
|name= Hyper Combo Name
|linkname= Coffin Fall
|linkname= Hyper Combo Name
|input= {{d}}, {{d}} + {{lp}}{{hp}}
|input= Motion + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 840: Line 796:
  |Recovery=   
  |Recovery=   
  |Guard=  
  |Guard=  
  |Special Property=  {{airok}}
  |Special Property=   
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
Line 848: Line 804:
  }}
  }}
  }}<br>
  }}<br>
== Other ==


{{MoveData
{{MoveData
|image=  
|image=  
|caption=  
|caption=  
|name= Pharaoh Magic
|name= Direction + Button Name
|linkname= Pharaoh Magic
|linkname=  
|input= {{hk}} > {{lp}} > {{d}} > {{lk}} > {{hp}}
|input= Direction + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage=  
  |Startup=
  |Startup=  
  |Active=
  |Active=  
  |Recovery=
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= {{airok}}
  |Special Property=  
  |Cancel=  
  |Cancel= None
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description=  
  |description= aaa
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
|image=
|caption=
|name= Pharaoh Cobra Throw
|linkname= Pharaoh Cobra Throw
|input= {{b}}, {{f}} + {{lp}}{{hp}}, then {{p}} or {{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property=  {{airok}}
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= No charge needed. Each attack button controls a cobra, each cobra extends to the end of the screen and then returns once for each button press.
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Pharaoh Illusion
|linkname=Pharaoh Illusion
|input= {{lp}} > {{lp}} > {{f}} > {{lk}} > {{hp}}, then {{p}} or {{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= {{lp}}/{{lk}} control the hand on the left, {{hp}}{{hk}} control the hand on the right. {{p}} makes the hand wiggle left/right, {{k}} makes the hand wiggle up/down.
}}
}}<br>


== Other ==
=== Taunt ===
static image goes here, unless youre jin or something
 
 


=== Colors ===
=== Colors ===
First row: {{lp}}, {{hp}}, {{A1}}. Second row: {{lk}}, {{hk}}, {{A2}}.
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}.


[[Image:Mvc2-anakaris.png]]
[[Image:Mvc2-felicia.png]] image of character colors go here




{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]
[[Category: Anakaris]]

Revision as of 14:15, 9 October 2024

Story

Felicia is a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. Despite her identity as a Darkstalker being exposed, she was not turned away by her as Felicia had feared. When Rose passed away, Felicia left her town hoping to be a musical star.

Gameplay

placeholder

Strengths Weaknesses
  • Coming soon.
  • Coming soon.
MVC2 felicia art.png

Character Summary

Special Moves (Example)

Fireball (Air OK)
  • Qcf.png+P.png
Dragon Punch
  • Dp.png+P.png
Hurricane Kick (Air Only)
  • Qcb.png+K.png
Hyper Combos (Example)

Beam Super (Mashable)
  • Qcf.png+Lp.png+Hp.png
Dragon Punch Super
  • Dp.png+Lp.png+Hp.png
Hurricane Kick Super
  • Qcb.png+Lk.png+Hk.png
Assist Types (Example)

Type α - Expansion Type
  • Assist: Hk.png Hurricane Kick
  • Counter: Lk.png Hurricane Kick
  • Combination: Hurricane Kick Super
Type β - Projectile Type
  • Assist: Hp.png Fireball
  • Counter: Lp.png Fireball
  • Combination: Beam Super
Type γ - Anti-air Type
  • Assist: Hp.png Dragon Punch
  • Counter: Hp.png Dragon Punch
  • Combination: Dragon Punch Super

Moves List

Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Normal Moves

(keep only one of these, and update the inputs for their medium attacks as needed)

-When grounded, [charactername] has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

-When grounded, [charactername] has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

-When grounded, [charactername] has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

(keep only one of these, and update the inputs for their medium attacks as needed)

-When in the Normal Jump state, [charactername] has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

-When in the Normal Jump state, [charactername] has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

-When in the Normal Jump state, [charactername] has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa



Taunt

static image goes here, unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-felicia.png image of character colors go here



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