Marvel vs Capcom 2/Dhalsim/Combos: Difference between revisions

From SuperCombo Wiki
m (→‎Combos: Updated combos to adhere to numpad notation except for hcb simply because it's shorter than 63214.)
m (small formatting changes, added some BnBs from Khanage's BNB combo vid)
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==Midscreen==
==Midscreen==
-Dash 2LK > 5LP, slight pause, 236+KK (without pause the super will whiff, technically will combo reset but it is inescapable.)
-Dash 2LK > 5LP, slight pause, 236+KK (without pause the super will whiff, inescapable grab reset!)


-Dash hcb + HK, dash c.2LK > 5LP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HK
-hcb + HK, dash c.2LK > 5LP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HK


-Dash hcb + HK xx 236+PP (hold up to steer super correctly.)
-hcb + HK xx 236+PP (hold up to steer super correctly.)
 
-hcb + HK, OTG 2LP > 5MP xx SJ, j.LP > j.LK > j.MK, j.HP


==Corner Only==
==Corner Only==
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==Jump-in Starter==
==Jump-in Starter==
-j.HP, dash 3HP xx SJ, j.LP > j.LK > j.MP > j.MK, j.6+HP
-j.HP, 3HP xx SJ, j.LP > j.LK > j.MK > j.HP
 
-j.6+LK, j.HK, dash 5LP > 5MP xx SJ, j.LP > j.LK > j.MK > j.HP
 
-j.HP, 3HP xx SJ, j.LP > j.LK > j.MP > j.MK, j.6+HP


-j.2LK > j.HK, dash c.5LP > c.5MP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HP/HK
-j.2LK > j.HK, dash c.5LP > c.5MP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HP/HK
Line 39: Line 45:


==Links==
==Links==
-c.2MP links into the following:
*c.2MP links into the following:
* f.5LK
** f.5LK
* f.5LP
** f.5LP
 
--f.5LK has more range but a tighter link window, f.5LP is stubbier but a more lenient link window.


-Dash, c.2LP > c.2MP, f.5LK > 5MK > 5HK
*f.5LK has more range but a tighter link window, f.5LP is stubbier but a more lenient link window.
**Dash, c.2LP > c.2MP, f.5LK > 5MK > 5HK
**Dash, c.2LP > c.2MP, f.5LP > 5MK > 5HK


-Dash, c.2LP > c.2MP, f.5LP > 5MK > 5HK
*c.5LP can link into itself up to 2 times, then link into far 5LP
**c.5LP(x3), f.5LP > c.HK, (OTG) c.2LK > 5LP x SJ...


--c.5LP can link into itself up to 2 times, then link into far 5LP
*c.5HP can link into c.5LP
**c.5HP, 5LP xx SJ, j.LK > j.MK > j.HK


-c.5LP(x3), f.5LP > c.HK, (OTG) c.2LK > 5LP x SJ...
*j.c.MK can link into j.LK
*j.HK can link into itself
**3HP x SJ, j.LK > j.c.MK x AD8, j.LK > j.MK > j.HK, j.HK (while falling)


--c.5HP can link into c.5LP
*j.MP can link into j.LP
 
**2LP > 5MP x SJ, j.LK > j.MP, j.LP > hold 7 + j.f.LP > j.LK > j.HK (far normals should account for backwards drift)
-c.5HP, 5LP xx SJ, j.LK > j.MK > j.HK
 
--j.c.MK can link into j.LK
 
--j.HK can link into itself
 
-3HP x SJ, j.LK > j.c.MK x AD8, j.LK > j.MK > j.HK, j.HK (while falling)
 
--j.MP can link into j.LP
 
-2LP > 5MP x SJ, j.LK > j.MP, j.LP > hold 7 + j.f.LP > j.LK > j.HK (far normals should account for backwards drift)


--Fly Combos
--Fly Combos


-Dhalsim can use his flight mode and links together to extend combos and maximize damage.
*Dhalsim can use his flight mode and links together to extend combos and maximize damage.
 
**c.2LP > c.5LP x SJ, j.LK X Fly, j.LK > j.MK > j.HK, j.LK x Fly, j.LK > j.MK, j.LK > j.MK > j.HK xx Fly, j.LK > j.LK > j.HK
-c.2LP > c.5LP x SJ, j.LK X Fly, j.LK > j.MK > j.HK, j.LK x Fly, j.LK > j.MK, j.LK > j.MK > j.HK xx Fly, j.LK > j.LK > j.HK


-Source Video and Timestamp: https://youtu.be/dRAd5brVUmU?si=8erVXSRDkKHpXdZ4&t=448
-Source Video and Timestamp: https://youtu.be/dRAd5brVUmU?si=8erVXSRDkKHpXdZ4&t=448

Revision as of 13:57, 5 October 2024

Combo Notation

motion inputs other than half circles are notated with numpad notation.

f. = far standing normal

c. = close

j. = jumping normal

SJ = Super Jump

xx = cancel

> = chain combo route

AD# = Air Dash and direction

fly = 214KK, used to indicate entering flight mode.

Midscreen

-Dash 2LK > 5LP, slight pause, 236+KK (without pause the super will whiff, inescapable grab reset!)

-hcb + HK, dash c.2LK > 5LP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HK

-hcb + HK xx 236+PP (hold up to steer super correctly.)

-hcb + HK, OTG 2LP > 5MP xx SJ, j.LP > j.LK > j.MK, j.HP

Corner Only

-c.6HK, dash c.2LK > 5MP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > j.2+HP > j.2+HK

-236+LP, dash(x2) 5LK > 5MK > 5HK xx hcb + LK xx 236+PP

Jump-in Starter

-j.HP, 3HP xx SJ, j.LP > j.LK > j.MK > j.HP

-j.6+LK, j.HK, dash 5LP > 5MP xx SJ, j.LP > j.LK > j.MK > j.HP

-j.HP, 3HP xx SJ, j.LP > j.LK > j.MP > j.MK, j.6+HP

-j.2LK > j.HK, dash c.5LP > c.5MP xx SJ, j.LP > j.LK > j.MP > j.MK > j.HP/HK

-j.2LK > j.LP > j.HP, c.2LK > 2MK > 2HK xx 236+PP

Links

  • c.2MP links into the following:
    • f.5LK
    • f.5LP
  • f.5LK has more range but a tighter link window, f.5LP is stubbier but a more lenient link window.
    • Dash, c.2LP > c.2MP, f.5LK > 5MK > 5HK
    • Dash, c.2LP > c.2MP, f.5LP > 5MK > 5HK
  • c.5LP can link into itself up to 2 times, then link into far 5LP
    • c.5LP(x3), f.5LP > c.HK, (OTG) c.2LK > 5LP x SJ...
  • c.5HP can link into c.5LP
    • c.5HP, 5LP xx SJ, j.LK > j.MK > j.HK
  • j.c.MK can link into j.LK
  • j.HK can link into itself
    • 3HP x SJ, j.LK > j.c.MK x AD8, j.LK > j.MK > j.HK, j.HK (while falling)
  • j.MP can link into j.LP
    • 2LP > 5MP x SJ, j.LK > j.MP, j.LP > hold 7 + j.f.LP > j.LK > j.HK (far normals should account for backwards drift)

--Fly Combos

  • Dhalsim can use his flight mode and links together to extend combos and maximize damage.
    • c.2LP > c.5LP x SJ, j.LK X Fly, j.LK > j.MK > j.HK, j.LK x Fly, j.LK > j.MK, j.LK > j.MK > j.HK xx Fly, j.LK > j.LK > j.HK

-Source Video and Timestamp: https://youtu.be/dRAd5brVUmU?si=8erVXSRDkKHpXdZ4&t=448

Magnetro's Dhalsim Hitbox Combo Tutorial.

Older Dhalsim Videos (Visual Quality may be low)



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