Marvel vs Capcom 2/Anakaris: Difference between revisions

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{{Content Box|content='''Anakaris''' is ... . His main strengths are ..., and his main weakness ... .
{{Content Box|content='''Anakaris''' is a Mummy. His main strengths are long limbs, projectiles, and unblockables. His main weakness low health, slow movement, and precise execution requirements.
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Revision as of 14:54, 4 October 2024

Introduction

Coming Soon.

TO-DO: Add frame data, as well as missing sprites

Gameplay

Anakaris is a Mummy. His main strengths are long limbs, projectiles, and unblockables. His main weakness low health, slow movement, and precise execution requirements.

Strengths Weaknesses
  • Unique: In every sense of the word, the mummy has so many movement options and attacks that only he can do. Definitely a perfect pick if you like the weirdo in the cast of a fighting game.
  • Zoning: With long limbs and projectiles coming from multiple angles (even from the ceiling?!), Anakaris keeps opponents on their toes.
  • Mix Potential: This mummy has mix, he has a legit high/low game with his Pyramid attack. Not to mention his tricky unblockable attacks.
  • He's a grappler: Sort of. His long range command grab is one of the stronger throws in the game due to being able to hit opponents into the range.
  • Cursed loops: The curse infinite; probably the most well known thing about this character. Very strong and can decimate a team with it.
  • Very low health: Anakaris takes 125% damage. He cannot take trades and he can die from a single clean hit.
  • Very Slow: Anakaris is loaded with long recovery and slow movement, there is a bit of a learning curve to be able to control this. Plus, if left open he can't take punishment.
  • Difficult inputs: Many of the specials and supers have unusual inputs and his supers need a specific mashing technique to get optimal damage.
  • No Throws: Just like in his original game, he does not have a normal throw.
MVC2 anakaris art.png

Character Summary

Special Moves

Coffin Dance Airok.png
  • D.png, D.png+P.png or K.png
Cobra Blow Airok.png
  • B.png, F.png+P.png
Mummy Drop Airok.png
  • Qcf.png+P.png
Royal Judgement Aironly.png
  • Qcf.png+K.png
Air Dash Aironly.png
  • F.png, F.png // Lp.pngHp.png
Hyper Combos

Coffin Fall Airok.png
  • D.png, D.png + Lp.pngHp.png
Pharaoh Magic Airok.png
  • Hk.png > Lp.png > D.png > Lk.png > Hp.png
Pharaoh Cobra Throw Airok.png
  • B.png, F.png + Lp.pngHp.png, then P.png or K.png
Pharaoh Illusion
  • Lp.png > Lp.png > F.png > Lk.png > Hp.png, then P.png or K.png
Assist Types

Type α - Ground Type
  • Assist: Hp.png Cobra Strike
  • Counter: Hp.png Cobra Strike
  • Combination: Pharaoh Cobra Throw
Type β - Throw Type
  • Assist: Hp.png Mummy Drop
  • Counter: Hp.png Mummy Drop
  • Combination: Pharaoh Illusion
Type γ - Variety Type
  • Assist: Hp.png Coffin Drop
  • Counter: Hp.png Coffin Drop
  • Combination: Coffin Fall

Moves List

Assists

Ground
Alpha.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Cobra Strike Pharaoh Cobra Throw


Projectile
Beta.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Mummy Drop Pharoah Illusion


Balance
Gamma.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hk.png Coffin Dance Coffin Fall


Normal Moves

-When grounded, Anakaris has the Modified Hunter type Magic Series, meaning he can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png/Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

-When in the Normal Jump state, Anakaris has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Saint's Step
B.png+Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Great Tombstone
j.Df.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Holy Tombstone
j.D.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Imperious Tombstone
j.F.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

2HP


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Special Moves

Coffin Dance
D.png, D.png+P.png or K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

Drops a coffin from the top of the screen. Distance from closest to furthest: Lp.png, Hp.png, Lk.png, Hk.png.


Cobra Blow
B.png, F.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

Not a charge move. Hp.png goes further.


Mummy Drop
Qcf.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

Ranged Command Throw. Hp.png has longer range.


Royal Judgement
j.Qcf.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Small projectile at approximately 45 degree angle. On hit it turns the opponent into a doll that can't block but can perform limited movement.


Hyper Combos

Coffin Fall
D.png, D.png + Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -


Pharaoh Magic
Hk.png > Lp.png > D.png > Lk.png > Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -


Pharaoh Cobra Throw
B.png, F.png + Lp.pngHp.png, then P.png or K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Airok.png - - - -

No charge needed. Each attack button controls a cobra, each cobra extends to the end of the screen and then returns once for each button press.


Pharaoh Illusion
Lp.png > Lp.png > F.png > Lk.png > Hp.png, then P.png or K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lp.png/Lk.png control the hand on the left, Hp.pngHk.png control the hand on the right. P.png makes the hand wiggle left/right, K.png makes the hand wiggle up/down.


Other

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-anakaris.png



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