User:Hypergrav/sandbox: Difference between revisions

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|content1=
|content1=
{{Content Box|header=Special Moves |content=
{{Content Box|header=Special Moves |content=
;Gamma Tornado
;Coffin Dance {{airok}}
* {{hcb}}+{{p}}
* {{d}}, {{d}}+{{p}} or {{k}}
;Gamma Slam
;Cobra Blow {{airok}}
* {{b}}, {{f}}+{{p}}
;Mummy Drop {{airok}}
* {{qcf}}+{{p}}
* {{qcf}}+{{p}}
;Gamma Charge (ground)
;Royal Judgement {{aironly}}
* Charge {{b}}, {{f}}+{{k}}, then direction + {{k}}
* {{qcf}}+{{k}}
;Gamma Charge (rising)
* Charge {{d}}, {{u}}+{{k}}, then direction + {{k}}
}}
}}
|content2=
|content2=
{{Content Box|header=Hyper Combos |content=
{{Content Box|header=Hyper Combos |content=
;Gamma Wave
;Coffin Fall {{airok}}
*{{qcf}}+{{lp}}{{hp}}
*{{d}}, {{d}} + {{lp}}{{hp}}
;Gamma Crush
;Pharaoh Magic {{airok}}
*{{qcb}}+{{lp}}{{hp}}
*{{hk}} > {{lp}} > {{d}} > {{lk}} > {{hp}}
;Gamma Quake
;Pharaoh Cobra Throw {{airok}}
* {{qcf}}+{{lk}}{{hk}}
* {{b}}, {{f}} + {{lp}}{{hp}}, then {{p}} or {{k}}
;Pharaoh Illusion
*{{lp}} > {{lp}} > {{f}} > {{lk}} > {{hp}}, then {{p}} or {{k}}
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Types |content=
{{Content Box|header=Assist Types |content=
;Type α - Ground Type
;Type α - Ground Type
*Assist: {{lp}} Gamma Slam
*Assist: {{hp}} Cobra Strike
*Counter:  {{lp}} Gamma Slam
*Counter:  {{hp}} Cobra Strike
*Combination: Gamma Wave
*Combination: Pharaoh Cobra Throw
;Type β - Dash Type
;Type β - Throw Type
*Assist: {{lk}} Gamma Charge (ground)
*Assist: {{hp}} Mummy Drop
*Counter: {{lk}} Gamma Charge (ground)
*Counter: {{hp}} Mummy Drop
*Combination: Gamma Crush
*Combination: Pharaoh Illusion
;Type γ - Anti-Air Type
;Type γ - Variety Type
*Assist:  {{uf}}+{{lk}} Gamma Charge
*Assist:  {{hp}} Coffin Drop
*Counter: {{uf}}+{{lk}} Gamma Charge
*Counter: {{hp}} Coffin Drop
*Combination: Gamma Quake
*Combination: Coffin Fall
}}
}}
}}
}}

Revision as of 13:54, 4 October 2024

Introduction

Coming Soon.

TO-DO: Add frame data, as well as missing sprites

Gameplay

Anakaris is ... . His main strengths are ..., and his main weakness ... .

Strengths Weaknesses
  • Unique: In every sense of the word, the mummy has so many movement options and attacks that only he can do. Definitely a perfect pick if you like the weirdo in the cast of a fighting game.
  • Zoning: With long limbs and projectiles coming from multiple angles (even from the ceiling?!), Anakaris keeps opponents on their toes.
  • Mix Potential: This mummy has mix, he has a legit high/low game with his Pyramid attack. Not to mention his tricky unblockable attacks.
  • He's a grappler: Sort of. His long range command grab is one of the stronger throws in the game due to being able to hit opponents into the range.
  • Cursed loops: The curse infinite; probably the most well known thing about this character. Very strong and can decimate a team with it.
  • Very low health: Anakaris takes 125% damage. He cannot take trades and he can die from a single clean hit.
  • Very Slow: Anakaris is loaded with long recovery and slow movement, there is a bit of a learning curve to be able to control this. Plus, if left open he can't take punishment.
  • Difficult inputs: Many of the specials and supers have unusual inputs and his supers need a specific mashing technique to get optimal damage.
MVC2 anakaris art.png

Character Summary

Special Moves

Coffin Dance Airok.png
  • D.png, D.png+P.png or K.png
Cobra Blow Airok.png
  • B.png, F.png+P.png
Mummy Drop Airok.png
  • Qcf.png+P.png
Royal Judgement Aironly.png
  • Qcf.png+K.png
Hyper Combos

Coffin Fall Airok.png
  • D.png, D.png + Lp.pngHp.png
Pharaoh Magic Airok.png
  • Hk.png > Lp.png > D.png > Lk.png > Hp.png
Pharaoh Cobra Throw Airok.png
  • B.png, F.png + Lp.pngHp.png, then P.png or K.png
Pharaoh Illusion
  • Lp.png > Lp.png > F.png > Lk.png > Hp.png, then P.png or K.png
Assist Types

Type α - Ground Type
  • Assist: Hp.png Cobra Strike
  • Counter: Hp.png Cobra Strike
  • Combination: Pharaoh Cobra Throw
Type β - Throw Type
  • Assist: Hp.png Mummy Drop
  • Counter: Hp.png Mummy Drop
  • Combination: Pharaoh Illusion
Type γ - Variety Type
  • Assist: Hp.png Coffin Drop
  • Counter: Hp.png Coffin Drop
  • Combination: Coffin Fall

Moves List

Assists

Ground
Alpha.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Lp.png Gamma Slam Gamma Wave


Projectile
Beta.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Lk.png Gamma Charge (ground) Gamma Crush


Balance
Gamma.png
A1.png // A2.png
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Uf.png+Lk.png Gamma Charge Gamma Quake


Normal Moves

-When grounded, Hulk has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
MVC2 Hulk 5LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Hulk 5MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
MVC2 Hulk 5HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
MVC2 Hulk 5LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Hulk 5MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
MVC2 Hulk 5HK 01.png
MVC2 Hulk 5HK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

-When in the Normal Jump state, Hulk has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

2HP


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Special Moves

Gamma Slam
Qcf.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Gamma Tornado
Hcb.png+P.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Hit throw.


Gamma Charge (ground)
Charge B.png, F.png+K.png, then a direction + K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Gamma Charge (rising)
Charge D.png, U.png+K.png, then a direction + K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Gamma Wave
Qcf.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Gamma Crush
Qcb.png+Lp.pngHp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Hold left/right to aim.


Gamma Quake
Qcf.png+Lk.pngHk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Other

Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-anakaris.png



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