Marvel vs Capcom 2/Rogue: Difference between revisions

From SuperCombo Wiki
(→‎Character Page - Rogue: Reformatted the old page to match the new style, filled out the intro section for rogue)
Line 1: Line 1:
{{MvC2Header}}
{{MVC2 Character Intro|char= rogue|full=Rogue|short=ROG|content=
= Introduction =
== Introduction ==
[[image:MvC2rogue.png]]


Rogue is a mobile rushdown character with a strong mixup and crossups, above average health, and good damage. Rogue’s power drain command grab can increase her stats as well, with effects such as defense up and super armor. To trade for this, Rogue is reliant on assists to help her get in and properly run her mix, and she only has one super that cannot be performed in the air. Due to her own subpar assists and her need for assists, Rogue is generally played as a point character.
Rogue is a mobile rushdown character with a strong mixup and crossups, above average health, and good damage. Rogue’s power drain command grab can increase her stats as well, with effects such as defense up and super armor. To trade for this, Rogue is reliant on assists to help her get in and properly run her mix, and she only has one super that cannot be performed in the air. Due to her own subpar assists and her need for assists, Rogue is generally played as a point character.


= Colors =
'''TO-DO''': Add frame data, damage values, missing sprites, pros and cons.
First row: LP, HP, A1. Second row: LK, HK, A2.
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
|content1=
{{Content Box|content='''Rogue''' is a rushdown, mixup character who can use her air dash and command throws to open up the opponent. Her main strengths are high damage and mobility, but their weaknesses is her dependence on assists.
{{ProConTable
|pros=
* Good mobility
* Good mixup game.
* Above average health
* Power Drain lets you power up, check below for list of bonuses.
|cons=
* Not as fast as some of the top tiers
* Reliant on Assists
* Mediocre Assist options
* Only 1 super with no air option
}}
}}
|content2=
{{Content Box|content=
<center><youtube>vsECYWD8swc</youtube></center>
}}
}}
}}
 
== Character Summary ==
{{3 Column Flex
|content1=
{{Content Box|header=Special Moves|content=
;Repeating Punches {{airok}}
*{{qcf}}+{{p}}
;Rising Repeating Punches
*{{dp}}+{{p}} (Mash)
;Dive Punch
*{{dp}}+{{k}}, Press {{k}} to activate early.
;Power Drain {{airok}} {{throw}}
*{{qcb}}+{{k}}
;Dive Kick (Air Only)
*{{d}}+{{k}}
}}
|content2=
{{Content Box|header=Hyper Combos|content=
;Goodnight Sugah (Mashable)
*{{qcf}}+{{lp}}+{{hp}}
;Hyper Repeating Punches (THC Only)
*{{a1}}+{{a2}}
}}
|content3=
{{Content Box|header=Assist Types|content=
;Type α - Expansion Type
*Assist: {{hp}} Rising Punches ({{otg}})
*Counter: {{hp}} Rising Punches
*Combination: Hyper Repeating Punches
;Type β - Projectile Type
*Assist: {{hp}} Repeating Punches
*Counter: {{hp}} Repeating Punches
*Combination: Hyper Repeating Punches
;Type γ - Anti-air Type
*Assist: {{hk}} Power Drain
*Counter: {{hk}} Power Drain
*Combination: Hyper Repeating Punches
}}
}}
 
==Power Drain bonuses==
 
{| class="wikitable"
|+ Power Drain Bonuses
|-
! Defense Up !! Life Up (red life only) !! Power Up !! Speed Up !! Super Armor !! Hyper Armor
|-
| Captain America (no shield) || Anakaris || Akuma || Cammy || Hulk || Colossus (in Super Armor)
|-
| Colossus || B.B. Hood || Amingo || Chun-Li || Jin (in desperation mode) || Rogue (with Hyper Armor)
|-
| Dr. Doom || Dan || Bison || Felicia || Juggernaut || Silver Samurai (with Ice Sword x3)
|-
| Guile || Dhalsim || Blackheart || Gambit || Sentinel || Zangief (Mech mode)
|-
| Iceman || Jill || Cable || Hayato || Silver Samurai (with Ice Sword) ||
|-
| Iron Man || Servbot || Captain America || Marrow ||
|-
| Jin || Shuma-Gorath || Captain Commando || Morrigan ||
|-
| Magneto || Spiral (in Metamorphose Dance) || Charlie || Psylocke ||
|-
| Omega Red || || Cyclops || Silver Samurai (with Lightning Sword) ||
|-
| Roll || || Hayato (with Plasma Field) || Sonson ||
|-
| Ruby Heart || || Juggernaut (powered-up) || Spider-man ||
|-
| Sakura || || Ken || Spiral (in Speed Dance) ||
|-
| Silver Samurai || || Megaman || ||
|-
| Spiral || || Ryu || Storm ||
|-
| Tron Bonne || || Sabretooth || Strider ||
|-
| War Machine || || Sakura (Dark) || Wolverine ||
|-
| Zangief || || Silver Samurai (with Fire Sword) || Bonerine ||
|-
| || || Spiral (in Power Dance) || ||
|-
| || || Shuma-Gorath (with Chaos Dimension activated) || ||
|-
| || || Thanos || ||
|-
| || || Venom  || ||
 
|}
 
== Moves List ==
 
=== Assists ===
 
{{MoveData
|image=
|caption= Assist α
|name= Rising Punches
|linkname= 
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=  Alpha Counter: {{hp}} Rising Punches. Combination: Hyper Repeating Punches.
}}
}}<br>
{{MoveData
|image=
|caption= Assist β
|name= Repeating Punches
|linkname=
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= 
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Alpha Counter: {{hp}} Repeating Punches. Combination: Hyper Repeating Punches.
}}
}}<br>
{{MoveData
|image=
|caption= Assist γ
|name= Power Drain
|linkname=
|input= A1 // A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard= 
|Special Property= {{throw}}
|Cancel= 
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Alpha Counter: {{hk}} Power Drain. Combination: Hyper Repeating Punches.
}}
}}<br>
 
=== Normal Moves ===
-When grounded, [Rogue] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
 
 
==== Ground Normals ====
 
{{MoveData
|image=
|caption=
|name= Light Punch
|linkname= 5LP
|input= 5{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Medium Punch
|linkname= 5MP
|input= 5{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Heavy Punch
|linkname= 5HP
|input= 5{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Light Kick
|linkname= 5LK
|input= 5{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Medium Kick
|linkname= 5MK
|input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Heavy Kick
|linkname= 5HK
|input= 5{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input= 2{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input= 2{{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input= 2{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Light Kick
|linkname= 2LK
|input= 2{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Medium Kick
|linkname= 2MK
|input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Crouching Heavy Kick
|linkname= 2HK
|input= 2{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
 
==== Air Normals ====
-When in the Normal Jump state, [Rogue] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
 
 


[[Image:Mvc2-rogue.png]]
{{MoveData
|image=
|caption=
|name= Air Light Punch
|linkname= j.LP
|input= j.{{lp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>
 
{{MoveData
|image=
|caption=
|name= Air Medium Punch
|linkname= j.MP
|input= {{lp}} after a {{lp}} or {{lk}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


= Moves List =
{{MoveData
|image=  
|caption=  
|name= Air Heavy Punch
|linkname= j.HP
|input= j.{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


== Normal Moves ==
{{MoveData
|image=  
|caption=  
|name= Air Light Kick
|linkname= j.LK
|input= j.{{lk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


== Command Normals ==
{{MoveData
J., D + [[File:hk.png]]: Dive kick. Key move for her.
|image=  
|caption=  
|name= Air Medium Kick
|linkname= j.MK
|input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


Airdash
{{MoveData
|image=
|caption=
|name= Air Heavy Kick
|linkname= j.HK
|input= j.{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


Note that her taunt hits and can do one point of damage. It cannot kill, though.


== Special Moves ==


{{MvC3MoveListHeader}}
==== Command Normals ====
{{MoveListRow | Repeating Punches
|qcf + p
|
|airok
}}
{{MoveListRow | Rising Repeating Punches
|dp + p
|
|[[file:mash.png]] Mash buttons for more damage.
}}
{{MoveListRow | Dive Punch
|dp + k
|
|Press {{k}} to activate early.
}}
{{MoveListRow | Power Drain
|qcb + k
|
|airok Her best move: use it. Gives her power, speed, defense, life, or armor up according to the opponent.
}}
{{MoveListFooter}}


=== Power Drain bonuses ===
{{MoveData
|image=  
|caption=  
|name= Dive Kick
|linkname=  
|input= {{d}}+{{k}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Important Pressure Tool. Tap {{k}} to descend early.
}}
}}<br>


Defence up: Captain America (no shield), Colossus, Dr. Doom, Guile, Iceman, Iron Man, Jin, Magneto, Omega Red, Roll, Ruby Heart, Sakura, Silver Samuari, Spiral, Tron Bonne, War Machine, Zangief
=== Universal Mechanics ===


Life up: Anakaris, B.B. Hood, Dan, Dhalsim, Jill, Servbot, Shuma-Gorath, Spiral (in Metamorphose Dance).  Note that she only gets Life Up if she red recoverable lifeOtherwise no bonus is gained.  
{{MoveData
|image=
|caption=
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= 3{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (high)
|Cancel=
|Adv. Hit=  
|Adv. Guard=  
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>


Power up: Akuma, Amingo, Bison, Blackheart, Cable, Captain America, Captain Commando, Charlie, Cyclops, Hayato (with Plasma Field), Juggernaut (powered-up), Ken, Megaman, Ryu, Sabretooth, Sakura (Dark), Silver Samurai (with Fire Sword), Spiral (in Power Dance), Shuma-Gorath (with Chaos Dimension activated), Thanos, Venom
{{MoveData
|image=
|caption=
|name= Universal Launcher (Kick)
|linkname= Universal Launcher (Kick)
|input= 3{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (away)
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>


Speed up: Cammy, Chun-Li, Felicia, Gambit, Hayato, Marrow, Morrigan, Psylocke, Silver Samurai (with Lightning Sword), Sonson, Spider-man, Spiral (in Speed Dance), Storm, Strider, Wolverine, Bonerine
{{MoveData
|image=
|caption=
|name= Throw (Punch)
|linkname= Throw (Punch)
|input= 6{{hp}} // 4{{hp}} near opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>


Super Armor: Hulk, Jin (in desperation mode), Juggernaut, Sentinel, Silver Samurai (with Ice Sword)
{{MoveData
|image=
|caption=
|name= Throw (Kick)
|linkname= Throw (Kick)
|input= 6{{hk}} // 4{{hk}} near opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>


Hyper Armor: Colossus (in Super Armor), Rogue (with Hyper Armor), Silver Samurai (with Ice Sword x3), Zangief (Mech mode)
{{MoveData
|image=
|caption=
|name= Air Throw (Punch)
|linkname= Air Throw (Punch)
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
}}
}}<br>


== Super Moves ==
{{MoveData
{{MvC3MoveListHeader}}
|image=  
{{MoveListRow | Goodnight Sugah
|caption=  
|qcf + {{lp}} + hp
|name= Air Throw (Kick)
|
|linkname= Air Throw (Kick)
|Finishes with a Power Drain.
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
}}
|data=
{{MoveListRow | Hyper Repeating Punches (THC)
{{AttackData-MVSC2
|[[file:a1.png]] + [[file:a2.png]]
|Damage=
|
|Startup=
|
|Active=
}}
|Recovery=
{{MoveListFooter}}
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
}}
}}<br>


== Assist Moves ==
{{MoveData
|image=  
|caption=  
|name= Raw Tag
|linkname= Raw Tag
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


{{MvC2CharacterAssists
{{MoveData
| [[file:hp.png]] Rising Punches || Hyper Repeating Punches | [[file:hp.png]] Rising Punches | Can {{otg}} after this.
|image=
| [[file:hp.png]] Repeating Punches|| Hyper Repeating Punches | [[file:hp.png]] Repeating Punches|  
|caption=
| [[file:hk.png]] Power Drain|| Hyper Repeating Punches | [[file:hk.png]]Power Drain | [[file:throw.png]]
|name= Snap Back
}}
|linkname= Snap Back
|input= {{qcf}} + A1 / A2
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit=
|Adv. Guard=
|Adv. Pushblock=
|description=
}}
}}


= The Basics =


== Beginner Overview ==


<youtube>vsECYWD8swc</youtube>
=== Special Moves ===


== Combos ==
{{MoveData
|image=  
|caption=  
|name= Special Move Name
|linkname= Special Move Name
|input= Motion + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description=
}}
}}<br>


-Jump LK > LP XX qcf + HP


-Jump LK > LP \/ d.s.LP > s.LK > s.LK XX qcb + K


-Jump HP \/ d.s.LK > s.LK XX f,d,df + LP
=== Hyper Combos ===


-Jump HP \/ d.c.LP > c.LP XX qcf + HP
{{MoveData
|image=
|caption=
|name= Hyper Combo Name
|linkname= Hyper Combo Name
|input= Motion + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>


-Jump LK > LP \/ d.s.LP > s.LK > s.LP > s.LK XX f,d,df + LP


-Jump LK > LP \/ d.s.LP > s.LK > s.LK > s.HK /\ sj.LK > sj.LK XX qcb + K


-d.s.LK > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.d + HK
== Other ==


-d.c.LP > c.LP > c.LK > c.HP /\ sj.LP > sj.LP XX qcf + HP
{{MoveData
|image=
|caption=
|name= Direction + Button Name
|linkname=
|input= Direction + Button Icon
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= aaa
}}
}}<br>


-Jump LK > LP \/ d.s.LP > c.LK > c.LP > c.LK XX qcf + PP


-Jump HP \/ d.s.LP > s.LK > c.LP > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.HP


-Corner Speed Up c.LP > c.LK > c.LP > c.LK, c.LP > c.LK > c.LP > c.LK XX qcf + PP
=== Taunt ===
- Does 1 damage but can not kill.


-Speed up c.LP > c.LP, xN XX qcf + HP X qcf + PP


== Infinites ==
Tall characters only (Blackheart, Juggernaut, Sentinel): ( j.dash, lp, mp, hp ) repeat  ([https://www.youtube.com/watch?v=5NGJaBFQuCY video])


=== With Speed up ===
=== Colors ===
* sLP, sMP, repeat until time runs out
First row: {{lp}}, {{hp}}, {{a1}}. Second row: {{lk}}, {{hk}}, {{a2}}.


= Advanced Strategy =
[[Image:Mvc2-rogue.png]]


{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category:Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Revision as of 15:59, 2 October 2024

Introduction

Rogue is a mobile rushdown character with a strong mixup and crossups, above average health, and good damage. Rogue’s power drain command grab can increase her stats as well, with effects such as defense up and super armor. To trade for this, Rogue is reliant on assists to help her get in and properly run her mix, and she only has one super that cannot be performed in the air. Due to her own subpar assists and her need for assists, Rogue is generally played as a point character.

TO-DO: Add frame data, damage values, missing sprites, pros and cons.

Gameplay

Rogue is a rushdown, mixup character who can use her air dash and command throws to open up the opponent. Her main strengths are high damage and mobility, but their weaknesses is her dependence on assists.

Strengths Weaknesses
  • Good mobility
  • Good mixup game.
  • Above average health
  • Power Drain lets you power up, check below for list of bonuses.
  • Not as fast as some of the top tiers
  • Reliant on Assists
  • Mediocre Assist options
  • Only 1 super with no air option
MVC2 rogue art.png

Character Summary

Special Moves

Repeating Punches Airok.png
  • Qcf.png+P.png
Rising Repeating Punches
  • Dp.png+P.png (Mash)
Dive Punch
  • Dp.png+K.png, Press K.png to activate early.
Power Drain Airok.png Throw.png
  • Qcb.png+K.png
Dive Kick (Air Only)
  • D.png+K.png
Hyper Combos

Goodnight Sugah (Mashable)
  • Qcf.png+Lp.png+Hp.png
Hyper Repeating Punches (THC Only)
  • A1.png+A2.png
Assist Types

Type α - Expansion Type
  • Assist: Hp.png Rising Punches (Otg.png)
  • Counter: Hp.png Rising Punches
  • Combination: Hyper Repeating Punches
Type β - Projectile Type
  • Assist: Hp.png Repeating Punches
  • Counter: Hp.png Repeating Punches
  • Combination: Hyper Repeating Punches
Type γ - Anti-air Type
  • Assist: Hk.png Power Drain
  • Counter: Hk.png Power Drain
  • Combination: Hyper Repeating Punches

Power Drain bonuses

Power Drain Bonuses
Defense Up Life Up (red life only) Power Up Speed Up Super Armor Hyper Armor
Captain America (no shield) Anakaris Akuma Cammy Hulk Colossus (in Super Armor)
Colossus B.B. Hood Amingo Chun-Li Jin (in desperation mode) Rogue (with Hyper Armor)
Dr. Doom Dan Bison Felicia Juggernaut Silver Samurai (with Ice Sword x3)
Guile Dhalsim Blackheart Gambit Sentinel Zangief (Mech mode)
Iceman Jill Cable Hayato Silver Samurai (with Ice Sword)
Iron Man Servbot Captain America Marrow
Jin Shuma-Gorath Captain Commando Morrigan
Magneto Spiral (in Metamorphose Dance) Charlie Psylocke
Omega Red Cyclops Silver Samurai (with Lightning Sword)
Roll Hayato (with Plasma Field) Sonson
Ruby Heart Juggernaut (powered-up) Spider-man
Sakura Ken Spiral (in Speed Dance)
Silver Samurai Megaman
Spiral Ryu Storm
Tron Bonne Sabretooth Strider
War Machine Sakura (Dark) Wolverine
Zangief Silver Samurai (with Fire Sword) Bonerine
Spiral (in Power Dance)
Shuma-Gorath (with Chaos Dimension activated)
Thanos
Venom

Moves List

Assists

Rising Punches
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Alpha Counter: Hp.png Rising Punches. Combination: Hyper Repeating Punches.


Repeating Punches
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Alpha Counter: Hp.png Repeating Punches. Combination: Hyper Repeating Punches.


Power Drain
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Throw.png - - - -

Alpha Counter: Hk.png Power Drain. Combination: Hyper Repeating Punches.


Normal Moves

-When grounded, [Rogue] has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

-When in the Normal Jump state, [Rogue] has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

Dive Kick
D.png+K.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Important Pressure Tool. Tap K.png to descend early.


Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa



Taunt

- Does 1 damage but can not kill.


Colors

First row: Lp.png, Hp.png, A1.png. Second row: Lk.png, Hk.png, A2.png.

Mvc2-rogue.png


Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief