User:Fisharu/sandbox: Difference between revisions

From SuperCombo Wiki
(rogue updated page beginning)
 
(The start of the new Rogue character page)
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== Introduction ==
== Introduction ==


Character information paragraph. Get creative!
Rogue is a solid team-player with great damage, good mobility, and a solid mixup game due to her air dash. She can hang with some of the top tiers with the right assists and who doesn't want to give their opponent a kiss every now and again?


'''TO-DO''': Add frame data, as well as missing sprites
'''TO-DO''': Add frame data, as well as missing sprites
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{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''CharacterName''' is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].
{{Content Box|content='''Rogue''' is a rushdown, mixup character who can use her air dash and command throws to open up the opponent. Her main strengths are [as follows] but their weaknesses are [so and so].
{{ProConTable
{{ProConTable
|pros=
|pros=
* Is in MvC2
* Air Dash
* Power Drain lets you power up, check below for list of bonuses.
|cons=
|cons=
* Is in MvC2
* Not as fast as some of the top tiers
* Other Issues Here
}}
}}
}}
}}
Line 29: Line 31:
|content1=
|content1=
{{Content Box|header=Special Moves (Example)|content=
{{Content Box|header=Special Moves (Example)|content=
;Fireball (Air OK)
;Repeating Punches (Air OK)
*{{qcf}}+{{p}}
*{{qcf}}+{{p}}
;Dragon Punch
;Rishing Repeating Punches
*{{dp}}+{{p}}
*{{dp}}+{{p}} (Mash)
;Hurricane Kick (Air Only)
;Dive Punch
*{{dp}}+{{k}} Press {{k}} to activate early.
;Power Drain {{airok}} {{throw}}
*{{qcb}}+{{k}}
*{{qcb}}+{{k}}
}}
}}
|content2=
|content2=
{{Content Box|header=Hyper Combos (Example)|content=
{{Content Box|header=Hyper Combos (Example)|content=
;Beam Super (Mashable)
;Goodnight Sugah (Mashable)
*{{qcf}}+{{lp}}+{{hp}}
*{{qcf}}+{{lp}}+{{hp}}
;Dragon Punch Super
;Hyper Repeating Punches (THC Only)
*{{dp}}+{{lp}}+{{hp}}
*{{a1}}+{{a2}}
;Hurricane Kick Super
*{{qcb}}+{{lk}}+{{hk}}
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Types (Example)|content=
{{Content Box|header=Assist Types (Example)|content=
;Type α - Expansion Type
;Type α - Expansion Type
*Assist: {{hk}} Hurricane Kick
*Assist: {{hp}} Rising Punches ({{otg}})
*Counter: {{lk}} Hurricane Kick
*Counter: {{hp}} Rising Punches
*Combination: Hurricane Kick Super
*Combination: Hyper Repeating Punches
;Type β - Projectile Type
;Type β - Projectile Type
*Assist: {{hp}} Fireball
*Assist: {{hp}} Repeating Punches
*Counter: {{lp}} Fireball
*Counter: {{hp}} Repeating Punches
*Combination: Beam Super
*Combination: Hyper Repeating Punches
;Type γ - Anti-air Type
;Type γ - Anti-air Type
*Assist: {{hp}} Dragon Punch
*Assist: {{hk}} Power Drain
*Counter: {{hp}} Dragon Punch
*Counter: {{hp}} Power Drain
*Combination: Dragon Punch Super
*Combination: Hyper Repeating Punches
}}
}}
}}
}}

Revision as of 02:01, 1 October 2024

Rogue Page Update from template:

Introduction

Rogue is a solid team-player with great damage, good mobility, and a solid mixup game due to her air dash. She can hang with some of the top tiers with the right assists and who doesn't want to give their opponent a kiss every now and again?

TO-DO: Add frame data, as well as missing sprites

Gameplay

Rogue is a rushdown, mixup character who can use her air dash and command throws to open up the opponent. Her main strengths are [as follows] but their weaknesses are [so and so].

Strengths Weaknesses
  • Air Dash
  • Power Drain lets you power up, check below for list of bonuses.
  • Not as fast as some of the top tiers
  • Other Issues Here
MVC2 rogue art.png

Character Summary

Special Moves (Example)

Repeating Punches (Air OK)
  • Qcf.png+P.png
Rishing Repeating Punches
  • Dp.png+P.png (Mash)
Dive Punch
  • Dp.png+K.png Press K.png to activate early.
Power Drain Airok.png Throw.png
  • Qcb.png+K.png
Hyper Combos (Example)

Goodnight Sugah (Mashable)
  • Qcf.png+Lp.png+Hp.png
Hyper Repeating Punches (THC Only)
  • A1.png+A2.png
Assist Types (Example)

Type α - Expansion Type
  • Assist: Hp.png Rising Punches (Otg.png)
  • Counter: Hp.png Rising Punches
  • Combination: Hyper Repeating Punches
Type β - Projectile Type
  • Assist: Hp.png Repeating Punches
  • Counter: Hp.png Repeating Punches
  • Combination: Hyper Repeating Punches
Type γ - Anti-air Type
  • Assist: Hk.png Power Drain
  • Counter: Hp.png Power Drain
  • Combination: Hyper Repeating Punches

Moves List

Assists

Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Assist Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.


Normal Moves

(keep only one of these, and update the inputs for their medium attacks as needed)

-When grounded, [charactername] has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

-When grounded, [charactername] has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

-When grounded, [charactername] has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

(keep only one of these, and update the inputs for their medium attacks as needed)

-When in the Normal Jump state, [charactername] has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

-When in the Normal Jump state, [charactername] has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.

-When in the Normal Jump state, [charactername] has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa



Taunt

static image goes here, unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-juggernaut.png image of character colors go here



Game Navigation

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