User:Speedmccool25/sandbox: Difference between revisions

From SuperCombo Wiki
(setting up for later)
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_5LP_01.png
|caption=  
|caption=  
|name= Light Punch
|name= Light Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_5MP_01.png
|caption=  
|caption=  
|name= Medium Punch
|name= Medium Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_5HP_01.png
|caption=  
|caption=  
|name= Heavy Punch
|name= Heavy Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_5LK_01.png
|caption=  
|caption=  
|name= Light Kick
|name= Light Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_5MK_01.png
|caption=  
|caption=  
|name= Medium Kick
|name= Medium Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_5HK_01.png
|caption=  
|caption=  
|name= Heavy Kick
|name= Heavy Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_2LP_01.png
|caption=  
|caption=  
|name= Crouching Light Punch
|name= Crouching Light Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_2MP_01.png
|caption=  
|caption=  
|name= Crouching Medium Punch
|name= Crouching Medium Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_2HP_01.png
|caption=  
|caption=  
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_2LK_01.png
|caption=  
|caption=  
|name= Crouching Light Kick
|name= Crouching Light Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_2MK_01.png
|caption=  
|caption=  
|name= Crouching Medium Kick
|name= Crouching Medium Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_2HK_01.png
|caption=  
|caption=  
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_j.LP_01.png
|caption=  
|caption=  
|name= Air Light Punch
|name= Air Light Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_j.MP_01.png
|caption=  
|caption=  
|name= Air Medium Punch
|name= Air Medium Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_j.HP_01.png
|caption=  
|caption=  
|name= Air Heavy Punch
|name= Air Heavy Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_j.LK_01.png
|caption=  
|caption=  
|name= Air Light Kick
|name= Air Light Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_j.MK_01.png
|caption=  
|caption=  
|name= Air Medium Kick
|name= Air Medium Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_j.HK_01.png
|caption=  
|caption=  
|name= Air Heavy Kick
|name= Air Heavy Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_2HP_01.png
|caption=  
|caption=  
|name= Universal Launcher (Punch)
|name= Universal Launcher (Punch)
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_P_Throw_01.png
|caption=  
|caption=  
|name= Universal Launcher (Kick)
|name= Throw (Punch)
|linkname= Universal Launcher (Kick)
|linkname= Throw (Punch)
|input= 3{{hk}}
|input= 6{{hp}} // 4{{hp}} near opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 588: Line 588:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= Launcher (away)
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_Air_P_Throw_01.png
|caption=  
|caption=  
|name= Throw (Punch)
|name= Air Throw (Punch)
|linkname= Throw (Punch)
|linkname= Air Throw (Punch)
|input= 6{{hp}} // 4{{hp}} near opponent
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 615: Line 615:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both.
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_Raw_Tag_01.png
|caption=  
|caption=  
|name= Throw (Kick)
|name= Raw Tag
|linkname= Throw (Kick)
|linkname= Raw Tag
|input= 6{{hk}} // 4{{hk}} near opponent
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Every character has at least one of the two, sometimes both.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_5HP_01.png
|caption=  
|caption=  
|name= Air Throw (Punch)
|name= Snap Back
|linkname= Air Throw (Punch)
|linkname= Snap Back
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|input= {{qcf}} + A1 / A2
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=
  |Adv. Hit=  
  |Adv. Guard=
  |Adv. Guard=  
  |Adv. Pushblock=
  |Adv. Pushblock=  
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  |description=  
}}
  }}
  }}
}}<br>
 
 
 
=== Special Moves ===


{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_QCF_P_01.png
|image2= MVC2_Marrow_QCF_P_Projectile_01.png
|caption=  
|caption=  
|name= Air Throw (Kick)
|name= Bone-merang
|linkname= Air Throw (Kick)
|linkname= Bone-merang
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
|input= {{qcf}}+{{lp}} or {{hp}} (Air OK)
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=
  |Adv. Hit= -
  |Adv. Guard=
  |Adv. Guard= -
  |Adv. Pushblock=
  |Adv. Pushblock= -
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_DP_P_01.png
|image2= MVC2_Marrow_DP_P_02.png
|caption=  
|caption=  
|name= Raw Tag
|name= Towering Spine
|linkname= Raw Tag
|linkname= Towering Spine
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
|input= {{dp}}+{{p}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=
  |Adv. Hit= -
  |Adv. Guard=
  |Adv. Guard= -
  |Adv. Pushblock=
  |Adv. Pushblock= -
  |description=  
  |description=  
  }}
  }}
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_HCB_P_01.png
|caption=  
|caption=  
|name= Snap Back
|name= Ride and Slash
|linkname= Snap Back
|linkname= Ride and Slash
|input= {{qcf}} + A1 / A2
|input= {{hcb}}+{{lp}} or {{hp}} (Air OK)
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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  |Special Property=  
  |Special Property=  
  |Cancel=  
  |Cancel=  
  |Adv. Hit=  
  |Adv. Hit= -
  |Adv. Guard=  
  |Adv. Guard= -
  |Adv. Pushblock=  
  |Adv. Pushblock= -
  |description=  
  |description=  
  }}
  }}
  }}
  }}<br>
 
 
 
=== Special Moves ===


{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_QCB_K_01.png
|caption=  
|caption=  
|name= Special Move Name
|name= Ricochet Slash
|linkname= Special Move Name
|linkname= Ricochet Slash
|input= Motion + Button Icon
|input= {{qcb}}+{{lk}} or {{hk}} (Air OK)
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 754: Line 756:
  }}
  }}
  }}<br>
  }}<br>




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{{MoveData
{{MoveData
|image=  
|image= MVC2_Marrow_QCF_PP_01.png
|caption=  
|caption=  
|name= Hyper Combo Name
|name= Stinger Bones
|linkname= Hyper Combo Name
|linkname= Stinger Bones
|input= Motion + Button Icon
|input= {{qcf}} + {{lp}} + {{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 781: Line 782:
  }}<br>
  }}<br>


{{MoveData
|image= MVC2_Marrow_QCB_PP_01.png
|image2= MVC2_Marrow_QCB_PP_Projectile_01.png
|caption=
|name= Bone Burst
|linkname= Bone Burst
|input= {{qcb}} + {{lp}} + {{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description=
}}
}}<br>




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=== Taunt ===
=== Taunt ===
static image goes here, unless youre jin or something
[[Image:MVC2_Marrow_Taunt_01.png]]
 
 
"Show me your guts!"




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First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.


[[Image:Mvc2-juggernaut.png]] image of character colors go here
[[Image:Mvc2-marrow.png]]
 


{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Revision as of 13:35, 17 September 2024

Introduction

Sarah Rushman, better known as Marrow, is a character from Marvel who first appeared in the Cable comic. A mutant with the ability to control the shape, size, and toughness of her own bone structure, Marrow fights with a manic pleasure for destruction and pain.

In Marvel Vs. Capcom 2, Marrow is a highly mobile hybrid rushdown and zoner who controls the screen with her projectile special and her fantastic movement speed. Marrow has one of the faster dashes in the game, and she possesses both a double jump and a wall jump, allowing her to move around the screen pretty well. She also has Ricochet Slash as a gimmicky but useful way to dive from the corner. Her Bone-merang special move controls a point on the screen for a period of time with minimal recovery time, allowing her to set it up as an obstacle for the opponent to get around. Her supers are also pretty good, with Stinger Bones being a combo ender, and Bone Burst being a safe DHC that does good chip damage.

The problem with Marrow stems from her neutral and terrible hitboxes. Marrow has extremely low priority on many of her key attacks, and those that do generally take some time to come out or recover. Her specials with the exception of Bone-merang are, by and large, pretty underwhelming or gimmicky. She also has pretty bad assists as a result of this, leading her to not be that great of a team player. Still, Marrow is fun to mess around with and figure out the secret sauce. If you like mobile hybrid rushdown-zoner characters, or have a thing for crazy chicks, then break a leg with Marrow.

Gameplay

CharacterName is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 marrow art.png

Character Summary

Special Moves

Bone-merang (Air OK)
  • Qcf.png+Lp.png or Hp.png
Towering Spine
  • Dp.png+P.png
Ride and Slash (Air OK)
  • Hcb.png+Lp.png or Hp.png
Ricochet Slash
  • Qcb.png+Lk.png or Hk.png
Hyper Combos

Stinger Bones
  • Qcf.png+Lp.png+Hp.png
Bone Burst (Air OK)
  • Qcb.png+Lp.png+Hp.png
Assist Types

Type α - Projectile Type
  • Assist: Hp.png Bone-merang
  • Counter: Hp.png Bone-merang
  • Combination: Bone Burst
Type β - Anti-air Type
  • Assist: Hp.png Towering Spine
  • Counter: Hp.png Towering Spine
  • Combination: Bone Burst
Type γ - Expansion Type
  • Assist: Hk.png Ricochet Slash
  • Counter: Hk.png Ricochet Slash
  • Combination: Stinger Bones

Moves List

Assists

Anti-air
Alpha.png
A1.png // A2.png
MVC2 Psylocke QCF K 02.png
Hp.png Bone-merang
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Bone-merang Bone Burst

Assist description.


Anti-air
Beta.png
A1.png // A2.png
MVC2 Cable DP P 02.png
Hp.png Towering Spine
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hp.png Towering Spine Bone Burst

Assist description.


Expansion
Gamma.png
A1.png // A2.png
MVC2 Cyclops QCB 01.png
Hk.png Ricochet Slash
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - Hk.png Ricochet Slash Stinger Bones

Assist description.


Normal Moves

-When grounded, Marrow has the Modified Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png/Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
MVC2 Marrow 5LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Marrow 5MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
MVC2 Marrow 5HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
MVC2 Marrow 5LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Marrow 5MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
MVC2 Marrow 5HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
MVC2 Marrow 2LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Marrow 2MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
MVC2 Marrow 2HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
MVC2 Marrow 2LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Marrow 2MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
MVC2 Marrow 2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

-When in the Normal Jump state, Marrow has the Marvel type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png > Hp.png>Hk.png cancel tree.


Air Light Punch
j.Lp.png
MVC2 Marrow j.LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
MVC2 Marrow j.MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
MVC2 Marrow j.HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
MVC2 Marrow j.LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
MVC2 Marrow j.MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
MVC2 Marrow j.HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Universal Launcher (Punch)
3Hp.png
MVC2 Marrow 2HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
MVC2 Marrow P Throw 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
MVC2 Marrow Air P Throw 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
MVC2 Marrow Raw Tag 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
MVC2 Marrow 5HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Bone-merang
Qcf.png+Lp.png or Hp.png (Air OK)
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Towering Spine
Dp.png+P.png
MVC2 Marrow DP P 01.png
MVC2 Marrow DP P 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Ride and Slash
Hcb.png+Lp.png or Hp.png (Air OK)
MVC2 Marrow HCB P 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Ricochet Slash
Qcb.png+Lk.png or Hk.png (Air OK)
MVC2 Marrow QCB K 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Hyper Combos

Stinger Bones
Qcf.png + Lp.png + Hp.png
MVC2 Marrow QCF PP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Bone Burst
Qcb.png + Lp.png + Hp.png
MVC2 Marrow QCB PP 01.png
MVC2 Marrow QCB PP Projectile 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa



Taunt

MVC2 Marrow Taunt 01.png


"Show me your guts!"


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-marrow.png


Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief