m (→Air Normals) |
(setting up for later) |
||
Line 125: | Line 125: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_5LP_01.png | ||
|caption= | |caption= | ||
|name= Light Punch | |name= Light Punch | ||
Line 147: | Line 147: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_5MP_01.png | ||
|caption= | |caption= | ||
|name= Medium Punch | |name= Medium Punch | ||
Line 169: | Line 169: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_5HP_01.png | ||
|caption= | |caption= | ||
|name= Heavy Punch | |name= Heavy Punch | ||
Line 191: | Line 191: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_5LK_01.png | ||
|caption= | |caption= | ||
|name= Light Kick | |name= Light Kick | ||
Line 213: | Line 213: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_5MK_01.png | ||
|caption= | |caption= | ||
|name= Medium Kick | |name= Medium Kick | ||
Line 235: | Line 235: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_5HK_01.png | ||
|caption= | |caption= | ||
|name= Heavy Kick | |name= Heavy Kick | ||
Line 257: | Line 257: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_2LP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
Line 279: | Line 279: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_2MP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
Line 301: | Line 301: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_2HP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
Line 323: | Line 323: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_2LK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
Line 345: | Line 345: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_2MK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
Line 367: | Line 367: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_2HK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
Line 394: | Line 394: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_j.LP_01.png | ||
|caption= | |caption= | ||
|name= Air Light Punch | |name= Air Light Punch | ||
Line 416: | Line 416: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_j.MP_01.png | ||
|caption= | |caption= | ||
|name= Air Medium Punch | |name= Air Medium Punch | ||
Line 438: | Line 438: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_j.HP_01.png | ||
|caption= | |caption= | ||
|name= Air Heavy Punch | |name= Air Heavy Punch | ||
Line 460: | Line 460: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_j.LK_01.png | ||
|caption= | |caption= | ||
|name= Air Light Kick | |name= Air Light Kick | ||
Line 482: | Line 482: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_j.MK_01.png | ||
|caption= | |caption= | ||
|name= Air Medium Kick | |name= Air Medium Kick | ||
Line 504: | Line 504: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_j.HK_01.png | ||
|caption= | |caption= | ||
|name= Air Heavy Kick | |name= Air Heavy Kick | ||
Line 554: | Line 554: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_2HP_01.png | ||
|caption= | |caption= | ||
|name= Universal Launcher (Punch) | |name= Universal Launcher (Punch) | ||
Line 576: | Line 576: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_P_Throw_01.png | ||
|caption= | |caption= | ||
|name= | |name= Throw (Punch) | ||
|linkname= | |linkname= Throw (Punch) | ||
|input= | |input= 6{{hp}} // 4{{hp}} near opponent | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 588: | Line 588: | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 598: | Line 598: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_Air_P_Throw_01.png | ||
|caption= | |caption= | ||
|name= Throw (Punch) | |name= Air Throw (Punch) | ||
|linkname= Throw (Punch) | |linkname= Air Throw (Punch) | ||
|input= 6{{hp}} // 4{{hp}} near opponent | |input= j.6{{hp}} // j.4{{hp}} near airborne opponent | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 615: | Line 615: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= Every character has at least one of the two, sometimes both. | |description= Every character has at least one of the two, sometimes both. Unless you're Thanos. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_Raw_Tag_01.png | ||
|caption= | |caption= | ||
|name= | |name= Raw Tag | ||
|linkname= | |linkname= Raw Tag | ||
|input= | |input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 637: | Line 637: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_5HP_01.png | ||
|caption= | |caption= | ||
|name= | |name= Snap Back | ||
|linkname= | |linkname= Snap Back | ||
|input= | |input= {{qcf}} + A1 / A2 | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 656: | Line 656: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | |||
}} | }} | ||
=== Special Moves === | |||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_QCF_P_01.png | ||
|image2= MVC2_Marrow_QCF_P_Projectile_01.png | |||
|caption= | |caption= | ||
|name= | |name= Bone-merang | ||
|linkname= | |linkname= Bone-merang | ||
|input= | |input= {{qcf}}+{{lp}} or {{hp}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 678: | Line 683: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= - | ||
|Adv. Guard= | |Adv. Guard= - | ||
|Adv. Pushblock= | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_DP_P_01.png | ||
|image2= MVC2_Marrow_DP_P_02.png | |||
|caption= | |caption= | ||
|name= | |name= Towering Spine | ||
|linkname= | |linkname= Towering Spine | ||
|input= {{ | |input= {{dp}}+{{p}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 700: | Line 706: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= - | ||
|Adv. Guard= | |Adv. Guard= - | ||
|Adv. Pushblock= | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
Line 708: | Line 714: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_HCB_P_01.png | ||
|caption= | |caption= | ||
|name= | |name= Ride and Slash | ||
|linkname= | |linkname= Ride and Slash | ||
|input= {{ | |input= {{hcb}}+{{lp}} or {{hp}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 722: | Line 728: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= - | ||
|Adv. Guard= | |Adv. Guard= - | ||
|Adv. Pushblock= | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}} | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_QCB_K_01.png | ||
|caption= | |caption= | ||
|name= | |name= Ricochet Slash | ||
|linkname= | |linkname= Ricochet Slash | ||
|input= | |input= {{qcb}}+{{lk}} or {{hk}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 754: | Line 756: | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 760: | Line 761: | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Marrow_QCF_PP_01.png | ||
|caption= | |caption= | ||
|name= | |name= Stinger Bones | ||
|linkname= | |linkname= Stinger Bones | ||
|input= | |input= {{qcf}} + {{lp}} + {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 781: | Line 782: | ||
}}<br> | }}<br> | ||
{{MoveData | |||
|image= MVC2_Marrow_QCB_PP_01.png | |||
|image2= MVC2_Marrow_QCB_PP_Projectile_01.png | |||
|caption= | |||
|name= Bone Burst | |||
|linkname= Bone Burst | |||
|input= {{qcb}} + {{lp}} + {{hp}} | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= | |||
}} | |||
}}<br> | |||
Line 810: | Line 833: | ||
=== Taunt === | === Taunt === | ||
[[Image:MVC2_Marrow_Taunt_01.png]] | |||
"Show me your guts!" | |||
Line 817: | Line 843: | ||
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | ||
[[Image:Mvc2- | [[Image:Mvc2-marrow.png]] | ||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category: Marvel Vs. Capcom 2]] | [[Category: Marvel Vs. Capcom 2]] |
Revision as of 13:35, 17 September 2024
Introduction
Sarah Rushman, better known as Marrow, is a character from Marvel who first appeared in the Cable comic. A mutant with the ability to control the shape, size, and toughness of her own bone structure, Marrow fights with a manic pleasure for destruction and pain.
In Marvel Vs. Capcom 2, Marrow is a highly mobile hybrid rushdown and zoner who controls the screen with her projectile special and her fantastic movement speed. Marrow has one of the faster dashes in the game, and she possesses both a double jump and a wall jump, allowing her to move around the screen pretty well. She also has Ricochet Slash as a gimmicky but useful way to dive from the corner. Her Bone-merang special move controls a point on the screen for a period of time with minimal recovery time, allowing her to set it up as an obstacle for the opponent to get around. Her supers are also pretty good, with Stinger Bones being a combo ender, and Bone Burst being a safe DHC that does good chip damage.
The problem with Marrow stems from her neutral and terrible hitboxes. Marrow has extremely low priority on many of her key attacks, and those that do generally take some time to come out or recover. Her specials with the exception of Bone-merang are, by and large, pretty underwhelming or gimmicky. She also has pretty bad assists as a result of this, leading her to not be that great of a team player. Still, Marrow is fun to mess around with and figure out the secret sauce. If you like mobile hybrid rushdown-zoner characters, or have a thing for crazy chicks, then break a leg with Marrow.
Gameplay
CharacterName is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Bone-merang (Air OK)
+
or
- Towering Spine
+
- Ride and Slash (Air OK)
+
or
- Ricochet Slash
+
or
- Stinger Bones
+
+
- Bone Burst (Air OK)
+
+
- Type α - Projectile Type
- Assist:
Bone-merang
- Counter:
Bone-merang
- Combination: Bone Burst
- Type β - Anti-air Type
- Assist:
Towering Spine
- Counter:
Towering Spine
- Combination: Bone Burst
- Type γ - Expansion Type
- Assist:
Ricochet Slash
- Counter:
Ricochet Slash
- Combination: Stinger Bones
Moves List
Assists
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Bone Burst |
Assist description. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Bone Burst |
Assist description. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | ![]() |
Stinger Bones |
Assist description. |
Normal Moves
-When grounded, Marrow has the Modified Hunter type Magic Series, meaning they can follow the >
>
>
>
/
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
-When in the Normal Jump state, Marrow has the Marvel type Magic Series, meaning they can follow the /
>
/
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
aaa |
Taunt
"Show me your guts!"
Colors
First row: ,
, A1. Second row:
,
, A2.