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:{{p}} - '''Any punch''' | :{{p}} - '''Any punch''' | ||
:{{k}} - '''Any kick''' | :{{k}} - '''Any kick''' | ||
== Tagging out == | |||
You can swap your current character out for one of its teammates by pressing {{lp}}{{lk}} to tag in the character in the second assist slot, or by pressing {{mp}}{{mk}} to tag in the character in the third slot. | |||
== Common special move inputs == | == Common special move inputs == |
Revision as of 16:32, 15 September 2024
Notation
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Controls
Most Marvel vs Capcom 2 moves and combo sequences are a bit older and thus notated with a combination of button letters and abbreviated motions, known as Standard Notation. However, as this wiki is updated, much of the notation will change to Numerical Notation.
First of all, the game has 4 attack buttons: LP, LK, HP and HK. the last 2 buttons are for your assists: A1 and A2.
- Button Notation
- Light punch
- Heavy punch
- Light kick
- Heavy kick
- A1 - Assist 1 : calls your second character out for their Crossover Assist
- A2 - Assist 2 : calls your third character out for their Crossover Assist
- Medium punch : press
after a
or
makes contact
- Medium kick : press
after a
,
or
(depending on the character) makes contact
- Any punch
- Any kick
Tagging out
You can swap your current character out for one of its teammates by pressing to tag in the character in the second assist slot, or by pressing
to tag in the character in the third slot.
Common special move inputs
not an exhaustive list, there's a good bit more than this. charge back-forwards, charge down-up, backwards DP, etc. even weird ones like LK+HP!
- quarter circle forward - 236: down > down-forward > forward
- quarter circle back - 214 : down > down-back > back
- half circle forward - 41236 : back > down-back > down > down-forward > forward
- half circle back - 63214 : forward > down-forward > down > down-back > back
- dragon punch - 623 : forward > down > down-forward
- mashing the attack button alters the moves properties or extends the attack
- can be done while in the air