(starting on colossus, might continue tonight, only thing left to do is the sprites and move descriptions. won't be much, colossus is pretty basic.) |
m (setting up for later) |
||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_5LP_01.png | ||
|caption= | |caption= | ||
|name= Light Punch | |name= Light Punch | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_5MP_01.png | ||
|caption= | |caption= | ||
|name= Medium Punch | |name= Medium Punch | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_5HP_01.png | ||
|caption= | |caption= | ||
|name= Heavy Punch | |name= Heavy Punch | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_5LK_01.png | ||
|caption= | |caption= | ||
|name= Light Kick | |name= Light Kick | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_5MK_01.png | ||
|caption= | |caption= | ||
|name= Medium Kick | |name= Medium Kick | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_5HK_01.png | ||
|image2= MVC2_Colossus_5HK_02.png | |||
|caption= | |caption= | ||
|name= Heavy Kick | |name= Heavy Kick | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_2LP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_2MP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_2HP_01.png | ||
|caption= | |caption= | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_2LK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_2MK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_2HK_01.png | ||
|caption= | |caption= | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_jLP_01.png | ||
|caption= | |caption= | ||
|name= Air Light Punch | |name= Air Light Punch | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_jMP_01.png | ||
|caption= | |caption= | ||
|name= Air Medium Punch | |name= Air Medium Punch | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_jHP_01.png | ||
|caption= | |caption= | ||
|name= Air Heavy Punch | |name= Air Heavy Punch | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_jLK_01.png | ||
|caption= | |caption= | ||
|name= Air Light Kick | |name= Air Light Kick | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_jMK_01.png | ||
|caption= | |caption= | ||
|name= Air Medium Kick | |name= Air Medium Kick | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_jHK_01.png | ||
|caption= | |caption= | ||
|name= Air Heavy Kick | |name= Air Heavy Kick | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_j6HP_01.png | ||
|caption= | |caption= | ||
|name= | |name= Air Forward Heavy Punch | ||
|linkname= | |linkname= | ||
|input= | |input= j. {{f}} + {{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_5HK_01.png | ||
|image2= MVC2_Colossus_5HK_02.png | |||
|caption= | |caption= | ||
|name= Universal Launcher (Kick) | |name= Universal Launcher (Kick) | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_P_Throw_01.png | ||
|caption= | |caption= | ||
|name= Throw (Punch) | |name= Throw (Punch) | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_K_Throw_01.png | ||
|caption= | |caption= | ||
|name= Throw (Kick) | |name= Throw (Kick) | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_K_Throw_01.png | ||
|caption= | |caption= | ||
|name= Air Throw (Kick) | |name= Air Throw (Kick) | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_Raw_Tag_01.png | ||
|caption= | |caption= | ||
|name= Raw Tag | |name= Raw Tag | ||
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{{MoveData | {{MoveData | ||
|image= | |image= MVC2_Colossus_5HP_01.png | ||
|caption= | |caption= | ||
|name= Snap Back | |name= Snap Back |
Revision as of 17:55, 14 September 2024
Introduction
Piotr Rasputin, better known by his alias of Colossus, is a character from the X-Men series by Marvel. A Russian mutant with the ability to turn his body into metal which grants him superhuman strength and endurance, Colossus fights alongside the X-Men as a gentle giant with the metaphorical "big stick" to back it up.
In Marvel vs. Capcom 2, Colossus is a character that embodies a few simple concepts: big, slow, and hard-hitting. His normals are excellent and many of them have fantastic range for their speed. Much of the match will be spent abusing these large normals, combined with his simple special moves, Giant Swing, a hitgrab that can be snuck in at the end of blockstrings, and Power Tackle, a projectile armored rush attack that does a hearty chunk of Soviet approved damage. His supers are simple but effective. Super Dive is a strange two hitting super that requires some setup, while Super Armor grants Colossus unlimited hyper armor for a few seconds, allowing him to truck through literally anything.
The problem with Colossus is the same problem that haunts the big bodies of this game, they're easy to mixup due to their large hurtboxes, and they're pretty limited movement-wise. Colossus does make up for this somewhat with his great assist and truly eye-watering damage, but there's a reason he sits in the upper mid-tiers on most lists. Regardless, Colossus is a pretty simple character that makes great use of his toolkit to bully the opponent. If you're looking for a simple, hard-hitting character that wants to control the screen and then kill an opponent in one combo, then Colossus is your comrade.
Gameplay
CharacterName is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Giant Swing (Air OK)
+
or
- Power Tackle (Air OK)
+
or
- Super Dive
+
+
- Super Armor
+
+
- Grants Hyper Armor for 8 seconds.
- Type α - Dash Type
- Assist:
Power Tackle
- Counter:
Power Tackle
- Combination: Super Dive
- Type β - Anti-air Type
- Assist:
Power Tackle
- Counter:
Power Tackle
- Combination: Super Dive
- Type γ - Launcher Type
- Assist:
- Counter:
- Combination: Super Dive
Moves List
Assists
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | - | - |
Assist description. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | - | - |
Assist description. |
Damage | Startup | Active | Recovery | Alpha Counter | Team Hyper Combo |
---|---|---|---|---|---|
- | - | - | - | - | - |
Assist description. |
Normal Moves
-When grounded, Colossus has the 2-Hit type Magic Series, meaning they can follow the /
>
/
/
/
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
-When in the Normal Jump state, Colossus has the 2-Hit type Magic Series, meaning they can follow the /
>
/
/
/
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
aaa |
Taunt
static image goes here, unless youre jin or something
Colors
First row: ,
, A1. Second row:
,
, A2.
image of character colors go here