User:Speedmccool25/sandbox: Difference between revisions

From SuperCombo Wiki
(starting on colossus, might continue tonight, only thing left to do is the sprites and move descriptions. won't be much, colossus is pretty basic.)
m (setting up for later)
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_5LP_01.png
|caption=  
|caption=  
|name= Light Punch
|name= Light Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_5MP_01.png
|caption=  
|caption=  
|name= Medium Punch
|name= Medium Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_5HP_01.png
|caption=  
|caption=  
|name= Heavy Punch
|name= Heavy Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_5LK_01.png
|caption=  
|caption=  
|name= Light Kick
|name= Light Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_5MK_01.png
|caption=  
|caption=  
|name= Medium Kick
|name= Medium Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_5HK_01.png
|image2= MVC2_Colossus_5HK_02.png
|caption=  
|caption=  
|name= Heavy Kick
|name= Heavy Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_2LP_01.png
|caption=  
|caption=  
|name= Crouching Light Punch
|name= Crouching Light Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_2MP_01.png
|caption=  
|caption=  
|name= Crouching Medium Punch
|name= Crouching Medium Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_2HP_01.png
|caption=  
|caption=  
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_2LK_01.png
|caption=  
|caption=  
|name= Crouching Light Kick
|name= Crouching Light Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_2MK_01.png
|caption=  
|caption=  
|name= Crouching Medium Kick
|name= Crouching Medium Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_2HK_01.png
|caption=  
|caption=  
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_jLP_01.png
|caption=  
|caption=  
|name= Air Light Punch
|name= Air Light Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_jMP_01.png
|caption=  
|caption=  
|name= Air Medium Punch
|name= Air Medium Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_jHP_01.png
|caption=  
|caption=  
|name= Air Heavy Punch
|name= Air Heavy Punch
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_jLK_01.png
|caption=  
|caption=  
|name= Air Light Kick
|name= Air Light Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_jMK_01.png
|caption=  
|caption=  
|name= Air Medium Kick
|name= Air Medium Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_jHK_01.png
|caption=  
|caption=  
|name= Air Heavy Kick
|name= Air Heavy Kick
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_j6HP_01.png
|caption=  
|caption=  
|name= Direction + Button Name
|name= Air Forward Heavy Punch
|linkname=  
|linkname=  
|input= Direction + Button Icon
|input= j. {{f}} + {{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_5HK_01.png
|caption=
|image2= MVC2_Colossus_5HK_02.png
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Punch)
|input= 3{{hp}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property= Launcher (high)
|Cancel=
|Adv. Hit= 
|Adv. Guard=
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both.
}}
}}<br>
 
{{MoveData
|image=
|caption=  
|caption=  
|name= Universal Launcher (Kick)
|name= Universal Launcher (Kick)
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_P_Throw_01.png
|caption=  
|caption=  
|name= Throw (Punch)
|name= Throw (Punch)
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_K_Throw_01.png
|caption=  
|caption=  
|name= Throw (Kick)
|name= Throw (Kick)
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_K_Throw_01.png
|caption=
|name= Air Throw (Punch)
|linkname= Air Throw (Punch)
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
}}
}}<br>
 
{{MoveData
|image=
|caption=  
|caption=  
|name= Air Throw (Kick)
|name= Air Throw (Kick)
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_Raw_Tag_01.png
|caption=  
|caption=  
|name= Raw Tag
|name= Raw Tag
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{{MoveData
{{MoveData
|image=  
|image= MVC2_Colossus_5HP_01.png
|caption=  
|caption=  
|name= Snap Back
|name= Snap Back

Revision as of 17:55, 14 September 2024

Introduction

Piotr Rasputin, better known by his alias of Colossus, is a character from the X-Men series by Marvel. A Russian mutant with the ability to turn his body into metal which grants him superhuman strength and endurance, Colossus fights alongside the X-Men as a gentle giant with the metaphorical "big stick" to back it up.

In Marvel vs. Capcom 2, Colossus is a character that embodies a few simple concepts: big, slow, and hard-hitting. His normals are excellent and many of them have fantastic range for their speed. Much of the match will be spent abusing these large normals, combined with his simple special moves, Giant Swing, a hitgrab that can be snuck in at the end of blockstrings, and Power Tackle, a projectile armored rush attack that does a hearty chunk of Soviet approved damage. His supers are simple but effective. Super Dive is a strange two hitting super that requires some setup, while Super Armor grants Colossus unlimited hyper armor for a few seconds, allowing him to truck through literally anything.

The problem with Colossus is the same problem that haunts the big bodies of this game, they're easy to mixup due to their large hurtboxes, and they're pretty limited movement-wise. Colossus does make up for this somewhat with his great assist and truly eye-watering damage, but there's a reason he sits in the upper mid-tiers on most lists. Regardless, Colossus is a pretty simple character that makes great use of his toolkit to bully the opponent. If you're looking for a simple, hard-hitting character that wants to control the screen and then kill an opponent in one combo, then Colossus is your comrade.

Gameplay

CharacterName is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 colossus art.png

Character Summary

Special Moves

Giant Swing (Air OK)
  • Qcf.png+Lp.png or Hp.png
Power Tackle (Air OK)
  • Qcf.png+Lk.png or Hk.png
Hyper Combos

Super Dive
  • Qcf.png+Lp.png+Hp.png
Super Armor
  • Qcb.png+Lp.png+Hp.png
  • Grants Hyper Armor for 8 seconds.
Assist Types

Type α - Dash Type
  • Assist: Lk.png Power Tackle
  • Counter: Lk.png Power Tackle
  • Combination: Super Dive
Type β - Anti-air Type
  • Assist: Hk.png Power Tackle
  • Counter: Hk.png Power Tackle
  • Combination: Super Dive
Type γ - Launcher Type
  • Assist: Hk.png
  • Counter: Hk.png
  • Combination: Super Dive

Moves List

Assists

Dash Type
Alpha.png
A1.png // A2.png
MVC2 Psylocke QCF K 02.png
Hk.png Psyblade
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - - -

Assist description.


Anti-air Type
Beta.png
A1.png // A2.png
MVC2 Cable DP P 02.png
Hp.png Psimitar
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - - -

Assist description.


Launcher Type
Gamma.png
A1.png // A2.png
MVC2 Cyclops QCB 01.png
Hk.png Cyclone Kick
Damage Startup Active Recovery Alpha Counter Team Hyper Combo
- - - - - -

Assist description.



Normal Moves

-When grounded, Colossus has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
MVC2 Colossus 5LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Colossus 5MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
MVC2 Colossus 5HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
MVC2 Colossus 5LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Colossus 5MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
MVC2 Colossus 5HK 01.png
MVC2 Colossus 5HK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
MVC2 Colossus 2LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Colossus 2MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
MVC2 Colossus 2HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
MVC2 Colossus 2LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Colossus 2MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
MVC2 Colossus 2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Air Normals

-When in the Normal Jump state, Colossus has the 2-Hit type Magic Series, meaning they can follow the Lp.png/Lk.png > Mp.png/Mk.png/Hp.png/Hk.png cancel tree.


Air Light Punch
j.Lp.png
MVC2 Colossus jLP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
MVC2 Colossus jMP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Command Normals

Air Forward Heavy Punch
j. F.png + Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -



Universal Mechanics

Universal Launcher (Kick)
3Hk.png
MVC2 Colossus 5HK 01.png
MVC2 Colossus 5HK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
MVC2 Colossus P Throw 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
MVC2 Colossus K Throw 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
MVC2 Colossus K Throw 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
MVC2 Colossus Raw Tag 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
MVC2 Colossus 5HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa



Taunt

static image goes here, unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-colossus.png image of character colors go here



Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
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Guile
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Jill
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Mega Man
Roll
Ruby Heart
Ryu
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Servbot
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Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
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Wolverine - Bone
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Zangief