mNo edit summary |
SeenConnroy (talk | contribs) m (Added her run as a pro. Or at least having it down somewhere to be moved later, as it's noteworthy.) |
||
Line 12: | Line 12: | ||
* '''Bag of Tricks:''' With LK Kusenkyaku giving her a tricky burst movement option, Tamao can advance on opponents in unexpected ways to set up funky grab mixups, which is helped by her command grab, {{Tooltip|text=Pokopoko Midare Uchi|hovertext=63214HP}}. | * '''Bag of Tricks:''' With LK Kusenkyaku giving her a tricky burst movement option, Tamao can advance on opponents in unexpected ways to set up funky grab mixups, which is helped by her command grab, {{Tooltip|text=Pokopoko Midare Uchi|hovertext=63214HP}}. | ||
* '''Solid Metered Options:''' Tamao can put her meter to good use, thanks to tools like the 0F Unblockable {{Tooltip|text=EX Soryugeki|hovertext=623PP}} and the shockingly powerful Lightning Crash giving her plenty of opportunities to back up her gameplan. | * '''Solid Metered Options:''' Tamao can put her meter to good use, thanks to tools like the 0F Unblockable {{Tooltip|text=EX Soryugeki|hovertext=623PP}} and the shockingly powerful Lightning Crash giving her plenty of opportunities to back up her gameplan. | ||
* '''Run:''' Tamao has a run instead of a dash, unlike the rest of the cast. This applies to her backdash, that she can dash brake by tapping forward, which lets her make quick minor adjustments on her spacing as needed. | |||
| cons = | | cons = | ||
* '''Weak Offense:''' While not completely helpless, Tamao certainly struggles in neutral thanks to set of usable, but underwhelming normals. Those normals also lack many useful chain routes, which only compounds Tamao's already middling combo game, leaving her offense overall fairly unrewarding and unremarkable. | * '''Weak Offense:''' While not completely helpless, Tamao certainly struggles in neutral thanks to set of usable, but underwhelming normals. Those normals also lack many useful chain routes, which only compounds Tamao's already middling combo game, leaving her offense overall fairly unrewarding and unremarkable. |
Revision as of 15:50, 6 September 2024
Introduction
Tamao learned to fight by watching Yuka on TV until she could throw lasers out of her hands. She's not sure how that works, either, but you don't see her complaining.
Filling the role of plucky admirer-turned-copycat-fighter, Tamao is the Shingo Yabuki to Yuka's Kyo Kusanagi -- but regrettably, with no critical hits. While she's hardly a joke character or even the worst character in the game, Tamao suffers from having largely the same kit as her inspiration, but with most of the good bits shaved off. She's far from unworkable, though, thanks to some repsectable buttons and some fun tricks thanks to LK Kusenkyaku and Lightning Crash, though her lack of good chains and combos means your work will be cut out for you. That said, if you want a more traditional, but weakened, shoto that has some funky tools like a laser beam and command grab, you can do worse than Tamao.
Stats
Attack | Defense | Dash Jump | Dash Brake | Backdash | Wakeup Speed |
---|---|---|---|---|---|
C | D | Yes | Yes | 11~33F (None) | 12F |
Color Options