m (discord updates) |
(beginning work on Ruby, midway save so I don't lose anything) |
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Line 1: | Line 1: | ||
{{MVC2 Character Intro|char= | {{MVC2 Character Intro|char= ruby heart|full=Ruby Heart|short=RBY|content= | ||
== Introduction == | == Introduction == | ||
== Story == | == Story == | ||
Ruby Heart is an original character created for Marvel vs. Capcom 2 by Capcom. A French-speaking pirate captain, Ruby Heart travels the world with her crew on the Partenaire, looking for magical artifacts with hidden power to steal. | |||
== Gameplay == | |||
==Gameplay== | Ruby Heart is a trap based character, utilizing her projectiles like Fantôme and Sublimation to keep the opponent locked in place. Her normals are pretty good for the most part; many of the ones that use her anchor have great priority, and her 2HK sweep has excellent range and sets up for traps. Her specials and supers are the star of the show though. Sublimation is a 3 hit pillar projectile with an enormous vertical hitbox that's also incredibly plus on block. Her Schwarzaile can be used as a movement tool, and her Fantôme drains the opponents meter when it hits. Rafale Cannon is either a combo ender hitgrab with good range, damage, and speed, or a projectile that puts the opponent into a capture state, allowing for a followup combo. Her supers are also no slouch either. While Pare-tonn're is pretty alright, her Flammeile super is a fantastic movement and damage tool, while also being one of the safest supers in the game. Mille Fantômes is one of the only supers in the game that continues after a DHC, making safe DHCs much more common. Tour De Magie, while a gimmicky super by itself, works extremely well as a DHC, giving unscaling to the followup combo she can perform. Overall, Ruby Heart is a very solid character, with tons of tricks to explore. If you want a tricky trap based character and have a thing for pirates, then sail the seven seas with Ruby Heart. | ||
'''TO-DO''': Add frame data, as well as missing sprites | |||
== Gameplay == | |||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= | ||
{{Content Box|content=''' | {{Content Box|content='''Ruby Heart''' is a trap based character who can use her good normals and specials such as Sublimation to lock the opponent down and make it difficult for them to move. Her main strengths are her lockdown and ability to zone well but her weaknesses are her specials having a longer amount of startup time and her lack of mobility, especially in the air. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | * Is in MvC2 | ||
|cons= | |cons= | ||
* | * Is in MvC2 | ||
}} | }} | ||
}} | }} | ||
|content2= | |content2= | ||
{{Content Box|content= | {{Content Box|content= | ||
<center><youtube> | <center><youtube>W2sdXyU7TNk</youtube></center> | ||
}} | }} | ||
}} | }} | ||
Line 34: | Line 29: | ||
|content1= | |content1= | ||
{{Content Box|header=Special Moves|content= | {{Content Box|header=Special Moves|content= | ||
; | ;Schwarzaile (Air OK) | ||
*{{qcf}}+{{lp}} or {{hp}} | *{{qcf}} + {{lp}} or {{hp}} | ||
; | * After first attack, press a direction and a punch button to redirect up to two times | ||
*{{qcf}}+{{lk}} or {{hk}} | ;Fantôme | ||
; | *{{qcb}} + {{lk}} or {{hk}} | ||
*{{hcb}}+{{ | ;Sublimation | ||
*{{qcf}} + {{lk}} or {{hk}} | |||
;Rafale Cannon | |||
*{{hcb}} + {{lp}} or {{hp}} | |||
}} | }} | ||
|content2= | |content2= | ||
{{Content Box|header=Hyper Combos|content= | {{Content Box|header=Hyper Combos|content= | ||
; | ;Flammeile (Air OK) | ||
*{{qcf}}+{{lp}}+{{hp}} | *{{qcf}} + {{lp}}+{{hp}} | ||
* | * After first attack, press a direction and a punch button to redirect up to four times | ||
; | ;Pare-tonn're | ||
*{{qcf}}+{{lk}}+{{hk}} | *{{qcf}} + {{lk}}+{{hk}} | ||
; | ;Mille Fantômes | ||
*{{qcb}}+{{lk}}+{{hk}} | *{{qcb}} + {{lk}}+{{hk}} | ||
;Tour De Magie | |||
* {{hk}}, {{lp}}, {{d}}, {{lk}}, {{hp}} | |||
* After barrel connects, press {{lp}} or {{lk}} to throw swords | |||
}} | }} | ||
|content3= | |content3= | ||
{{Content Box|header=Assist Types|content= | {{Content Box|header=Assist Types|content= | ||
;Type α - Anti-Air Type | ;Type α - Anti-Air Type | ||
*Assist: {{ | *Assist: {{lk}} Sublimation | ||
*Counter: {{ | *Counter: {{lk}} Sublimation | ||
*Combination: | *Combination: Pare-tonn're | ||
;Type β - | ;Type β - Capture Type | ||
*Assist: {{hp}} | *Assist: {{hp}} Rafale Cannon | ||
*Counter: {{hp}} | *Counter: {{hp}} Schwarzaile | ||
*Combination: | *Combination: Mille Fantômes | ||
;Type γ - | ;Type γ - Enhance Type | ||
*Assist: | *Assist: Power Up Orb | ||
*Counter: {{ | *Counter: {{lk}} Sublimation | ||
*Combination: | *Combination: Hyper Schwarzaile | ||
}} | }} | ||
}} | }} | ||
Line 71: | Line 71: | ||
== Moves List == | == Moves List == | ||
=== | === Assists === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= Type α | |caption= Type α | ||
|name= Anti-Air Type | |name= Anti-Air Type | ||
Line 90: | Line 90: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Crossover Assist move. Alpha Counter is LK Sublimation. Team Hyper Combo super is Pare-tonn're. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= Type β | |caption= Type β | ||
|name= | |name= Capture Type | ||
|linkname= | |linkname= | ||
|input= A1 // A2 | |input= A1 // A2 | ||
Line 112: | Line 112: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Crossover Assist move. Alpha Counter is HP Schwarzaile. Team Hyper Combo super is Mille Fantômes. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= Type γ | |caption= Type γ | ||
|name= | |name= Enhance Type | ||
|linkname= | |linkname= | ||
|input= A1 // A2 | |input= A1 // A2 | ||
Line 134: | Line 134: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Crossover Assist move. Alpha Counter is LK Sublimation. Team Hyper Combo super is Hyper Schwarzaile. | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Normal Moves === | === Normal Moves === | ||
-When grounded, Ruby Heart has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree. | |||
-When grounded, | |||
==== Ground Normals ==== | ==== Ground Normals ==== | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart 5LP 01.png | ||
|caption= | |caption= | ||
|name= Light Punch | |name= Light Punch | ||
|linkname= 5LP | |linkname= 5LP | ||
Line 163: | Line 161: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart 5MP 01.png | ||
|caption= | |caption= | ||
|name= Medium Punch | |name= Medium Punch | ||
|linkname= 5MP | |linkname= 5MP | ||
Line 185: | Line 183: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart 5HP 01.png | ||
|caption= | |caption= | ||
|name= Heavy Punch | |name= Heavy Punch | ||
|linkname= 5HP | |linkname= 5HP | ||
Line 207: | Line 205: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart 5LK 01.png | ||
|caption= | |caption= | ||
|name= Light Kick | |name= Light Kick | ||
|linkname= 5LK | |linkname= 5LK | ||
Line 229: | Line 227: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= MVC2 Ruby Heart 5MK 01.png | ||
|caption= | |image2= MVC2 Ruby Heart 5MK 02.png | ||
|caption= | |||
|name= Medium Kick | |name= Medium Kick | ||
|linkname= 5MK | |linkname= 5MK | ||
Line 251: | Line 250: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart 5HK 01.png | ||
|caption= | |||
|caption= | |||
|name= Heavy Kick | |name= Heavy Kick | ||
|linkname= 5HK | |linkname= 5HK | ||
Line 275: | Line 272: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart 2LP 01.png | ||
|caption= | |caption= | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
|linkname= 2LP | |linkname= 2LP | ||
Line 297: | Line 294: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart 2MP 01.png | ||
|caption= | |caption= | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
|linkname= 2MP | |linkname= 2MP | ||
Line 319: | Line 316: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart 2HP 01.png | ||
| | |caption= | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
|linkname= 2HP | |linkname= 2HP | ||
Line 342: | Line 338: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart 2LK 01.png | ||
|caption= | |caption= | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
|linkname= 2LK | |linkname= 2LK | ||
Line 364: | Line 360: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart 2MK 01.png | ||
|caption= | |caption= | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
|linkname= 2MK | |linkname= 2MK | ||
Line 386: | Line 382: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart 2HK 01.png | ||
|caption= | |caption= | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
|linkname= 2HK | |linkname= 2HK | ||
Line 408: | Line 404: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
==== Air Normals ==== | ==== Air Normals ==== | ||
-When in the Normal Jump state, Ruby Heart has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree. | |||
-When in the Normal Jump state, | |||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart j.LP 01.png | ||
|caption= | |caption= | ||
|name= Air Light Punch | |name= Air Light Punch | ||
|linkname= j.LP | |linkname= j.LP | ||
Line 435: | Line 429: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart j.MP 01.png | ||
|caption= | |caption= | ||
|name= Air Medium Punch | |name= Air Medium Punch | ||
|linkname= j.MP | |linkname= j.MP | ||
|input= {{lp}} after a | |input= {{lp}} after a {{lp}} or {{lk}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 457: | Line 451: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart j.HP 01.png | ||
|caption= | |caption= | ||
|name= Air Heavy Punch | |name= Air Heavy Punch | ||
|linkname= j.HP | |linkname= j.HP | ||
Line 479: | Line 473: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart j.LK 01.png | ||
| | |caption= | ||
|name= Air Light Kick | |name= Air Light Kick | ||
|linkname= j.LK | |linkname= j.LK | ||
Line 502: | Line 495: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart j.MK 01.png | ||
|caption= | |caption= | ||
|name= Air Medium Kick | |name= Air Medium Kick | ||
|linkname= j.MK | |linkname= j.MK | ||
Line 524: | Line 517: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart j.HK 01.png | ||
| | |caption= | ||
|name= Air Heavy Kick | |name= Air Heavy Kick | ||
|linkname= j.HK | |linkname= j.HK | ||
Line 547: | Line 539: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
==== Command Normals ==== | ==== Command Normals ==== | ||
Ruby Heart has no command normals. | |||
=== Universal Mechanics === | === Universal Mechanics === | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart 3HK 01.png | ||
| | |caption= | ||
|name= Universal Launcher (Kick) | |||
|name= Universal Launcher ( | |linkname= Universal Launcher (Kick) | ||
|linkname= Universal Launcher ( | |input= 3{{hk}} | ||
|input= 3{{ | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 661: | Line 562: | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= Launcher ( | |Special Property= Launcher (away) | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart P Throw 01.png | ||
|caption= | |caption= | ||
|name= Throw (Punch) | |name= Throw (Punch) | ||
|linkname= Throw (Punch) | |linkname= Throw (Punch) | ||
Line 688: | Line 589: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart Air P Throw 01.png | ||
|caption= | |||
|name= Air Throw (Punch) | |||
|linkname= Air Throw (Punch) | |||
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent | |||
|caption= | |||
|name= Air Throw ( | |||
|linkname= Air Throw ( | |||
|input= j.6{{ | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 732: | Line 611: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. Unless you're Thanos. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart Raw Tag 01.png | ||
|caption= | |caption= | ||
|name= Raw Tag | |name= Raw Tag | ||
Line 754: | Line 633: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Ruby Heart Snapback 01.png | ||
|caption= | |caption= | ||
|name= Snap Back | |name= Snap Back | ||
|linkname= Snap Back | |linkname= Snap Back | ||
Line 776: | Line 655: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 782: | Line 661: | ||
=== Special Moves === | === Special Moves === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |||
|name= Special Move Name | |||
|caption= | |linkname= Special Move Name | ||
|input= Motion + Button Icon | |||
|name= | |||
|linkname= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 854: | Line 678: | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 861: | Line 685: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Hyper Combo Name | ||
|linkname= | |linkname= Hyper Combo Name | ||
|input= | |input= Motion + Button Icon | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 878: | Line 702: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
== Other == | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |||
|caption= | |name= Direction + Button Name | ||
|linkname= | |||
|name= | |input= Direction + Button Icon | ||
|linkname= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= None | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= aaa | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Taunt === | === Taunt === | ||
static image goes here, unless youre jin or something | |||
Line 941: | Line 740: | ||
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | ||
[[Image:Mvc2- | [[Image:Mvc2-rubyheart.png]] | ||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category: Marvel Vs. Capcom 2]] | [[Category: Marvel Vs. Capcom 2]] |
Revision as of 19:23, 18 July 2024
Introduction
Story
Ruby Heart is an original character created for Marvel vs. Capcom 2 by Capcom. A French-speaking pirate captain, Ruby Heart travels the world with her crew on the Partenaire, looking for magical artifacts with hidden power to steal.
Gameplay
Ruby Heart is a trap based character, utilizing her projectiles like Fantôme and Sublimation to keep the opponent locked in place. Her normals are pretty good for the most part; many of the ones that use her anchor have great priority, and her 2HK sweep has excellent range and sets up for traps. Her specials and supers are the star of the show though. Sublimation is a 3 hit pillar projectile with an enormous vertical hitbox that's also incredibly plus on block. Her Schwarzaile can be used as a movement tool, and her Fantôme drains the opponents meter when it hits. Rafale Cannon is either a combo ender hitgrab with good range, damage, and speed, or a projectile that puts the opponent into a capture state, allowing for a followup combo. Her supers are also no slouch either. While Pare-tonn're is pretty alright, her Flammeile super is a fantastic movement and damage tool, while also being one of the safest supers in the game. Mille Fantômes is one of the only supers in the game that continues after a DHC, making safe DHCs much more common. Tour De Magie, while a gimmicky super by itself, works extremely well as a DHC, giving unscaling to the followup combo she can perform. Overall, Ruby Heart is a very solid character, with tons of tricks to explore. If you want a tricky trap based character and have a thing for pirates, then sail the seven seas with Ruby Heart.
TO-DO: Add frame data, as well as missing sprites
Gameplay
Ruby Heart is a trap based character who can use her good normals and specials such as Sublimation to lock the opponent down and make it difficult for them to move. Her main strengths are her lockdown and ability to zone well but her weaknesses are her specials having a longer amount of startup time and her lack of mobility, especially in the air.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Schwarzaile (Air OK)
+
or
- After first attack, press a direction and a punch button to redirect up to two times
- Fantôme
+
or
- Sublimation
+
or
- Rafale Cannon
+
or
- Flammeile (Air OK)
+
+
- After first attack, press a direction and a punch button to redirect up to four times
- Pare-tonn're
+
+
- Mille Fantômes
+
+
- Tour De Magie
,
,
,
,
- After barrel connects, press
or
to throw swords
- Type α - Anti-Air Type
- Assist:
Sublimation
- Counter:
Sublimation
- Combination: Pare-tonn're
- Type β - Capture Type
- Assist:
Rafale Cannon
- Counter:
Schwarzaile
- Combination: Mille Fantômes
- Type γ - Enhance Type
- Assist: Power Up Orb
- Counter:
Sublimation
- Combination: Hyper Schwarzaile
Moves List
Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Crossover Assist move. Alpha Counter is LK Sublimation. Team Hyper Combo super is Pare-tonn're. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Crossover Assist move. Alpha Counter is HP Schwarzaile. Team Hyper Combo super is Mille Fantômes. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Crossover Assist move. Alpha Counter is LK Sublimation. Team Hyper Combo super is Hyper Schwarzaile. |
Normal Moves
-When grounded, Ruby Heart has the Hunter type Magic Series, meaning they can follow the >
>
>
>
>
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
-When in the Normal Jump state, Ruby Heart has the Hunter type Magic Series, meaning they can follow the >
>
>
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Ruby Heart has no command normals.
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
aaa |
Taunt
static image goes here, unless youre jin or something
Colors
First row: ,
, A1. Second row:
,
, A2.