User:Speedmccool25/sandbox: Difference between revisions

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m (discord updates)
(beginning work on Ruby, midway save so I don't lose anything)
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{{MVC2 Character Intro|char= psylocke|full=Psylocke|short=PSY|content=
{{MVC2 Character Intro|char= ruby heart|full=Ruby Heart|short=RBY|content=
== Introduction ==
== Introduction ==
== Story ==
== Story ==
Elizabeth "Betsy" Braddock - or Kwannon, depending on who you really mean - better known as Psylocke, is a character from the X-Men series by Marvel. A powerful telepath and telekinetic, Psylocke battles for the X-Men with precision and graceful power thanks to her mastery in martial arts.
Ruby Heart is an original character created for Marvel vs. Capcom 2 by Capcom. A French-speaking pirate captain, Ruby Heart travels the world with her crew on the Partenaire, looking for magical artifacts with hidden power to steal.
 
== Gameplay ==
==Gameplay==
Ruby Heart is a trap based character, utilizing her projectiles like Fantôme and Sublimation to keep the opponent locked in place. Her normals are pretty good for the most part; many of the ones that use her anchor have great priority, and her 2HK sweep has excellent range and sets up for traps. Her specials and supers are the star of the show though. Sublimation is a 3 hit pillar projectile with an enormous vertical hitbox that's also incredibly plus on block. Her Schwarzaile can be used as a movement tool, and her Fantôme drains the opponents meter when it hits. Rafale Cannon is either a combo ender hitgrab with good range, damage, and speed, or a projectile that puts the opponent into a capture state, allowing for a followup combo. Her supers are also no slouch either. While Pare-tonn're is pretty alright, her Flammeile super is a fantastic movement and damage tool, while also being one of the safest supers in the game. Mille Fantômes is one of the only supers in the game that continues after a DHC, making safe DHCs much more common. Tour De Magie, while a gimmicky super by itself, works extremely well as a DHC, giving unscaling to the followup combo she can perform. Overall, Ruby Heart is a very solid character, with tons of tricks to explore. If you want a tricky trap based character and have a thing for pirates, then sail the seven seas with Ruby Heart.
Psylocke is best known for being one of the best anti-air assists in the game, if not the best. However, that's not all to this martial arts master. Psylocke on point is a fast paced rushdown character with flexible normals for any situation, and a nice fireball and uppercut. Her movement is very solid, with a fast ground dash and a triple jump which allows her to press her way in. Her combo game is very freeform, as she has a completely free magic series, and her specials are very solid for ending combos. Her Psy-Blast is a fireball that recovers very quickly, while her Psy-Blade is an invincible uppercut type move that can lead into super for incredible damage off an extremely quick reversal. Psylocke on her own isn't that great, but as part of a team she's a force to be reckoned with that can make or break teams. If you want a fast paced character that can do a bit of everything and look super stylish while doing it, then float like a butterfly with Psylocke.


'''TO-DO''': Add frame data, as well as missing sprites
== Gameplay ==
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Psylocke''' is a rushdown character who can use her array of fast normals and powerful specials to control the opponent before opening them up with her stagger pressure. Her main strengths are a great fireball, great normals, and fast movement, but her weaknesses are her low health and her trouble with characters running away.
{{Content Box|content='''Ruby Heart''' is a trap based character who can use her good normals and specials such as Sublimation to lock the opponent down and make it difficult for them to move. Her main strengths are her lockdown and ability to zone well but her weaknesses are her specials having a longer amount of startup time and her lack of mobility, especially in the air.
{{ProConTable
{{ProConTable
|pros=
|pros=
* '''Fast Movement:''' Psylocke has a good ground dash, allowing her to wavedash to close space effectively.
* Is in MvC2
* '''Stagger Pressure:''' Having a freeflowing magic series makes her stagger pressure very good, especially when combined with assists.
* '''Fantastic Assist:''' Her anti-air assist is one of the best in the game, making her a solid assist choice.
* '''Good Mixup:''' Her instant overhead j.8HK allows for her to have some good mixups against turtling characters.
* '''Triple Jump:''' Having a triple jump allows for her to maneuver around the screen in a more careful way.
|cons=
|cons=
* '''Stubby:''' Many of Psylocke's pokes are pretty small, and those that aren't can usually be ducked.
* Is in MvC2
* '''Average Damage:''' This isn't that bad of a weakness. Her damage is not bad, but against top tiers who can kill you in one or two touches, having just average damage doesn't look good.
* '''Low Health:''' Psylocke takes 12% more damage than normal characters, meaning she will die faster with less mistakes.
}}
}}
}}
}}
|content2=
|content2=
{{Content Box|content=
{{Content Box|content=
<center><youtube>Kdn0ZQZpUsY</youtube></center>
<center><youtube>W2sdXyU7TNk</youtube></center>
}}
}}
}}
}}
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|content1=
|content1=
{{Content Box|header=Special Moves|content=
{{Content Box|header=Special Moves|content=
;Psy-Blast (Air OK)
;Schwarzaile (Air OK)
*{{qcf}}+{{lp}} or {{hp}}
*{{qcf}} + {{lp}} or {{hp}}
;Psy-Blade (Air OK)
* After first attack, press a direction and a punch button to redirect up to two times
*{{qcf}}+{{lk}} or {{hk}}
;Fantôme
;Ninjutsu (Air OK)
*{{qcb}} + {{lk}} or {{hk}}
*{{hcb}}+{{p}} or {{k}}
;Sublimation
*Press a direction and any attack button after teleporting for a followup attack
*{{qcf}} + {{lk}} or {{hk}}
;Rafale Cannon
*{{hcb}} + {{lp}} or {{hp}}
}}
}}
|content2=
|content2=
{{Content Box|header=Hyper Combos|content=
{{Content Box|header=Hyper Combos|content=
;Psy-Thrust (Air OK)
;Flammeile (Air OK)
*{{qcf}}+{{lp}}+{{hp}}
*{{qcf}} + {{lp}}+{{hp}}
*Aimable, press a direction and a punch to redirect one time
* After first attack, press a direction and a punch button to redirect up to four times
;Psy-Maelstrom
;Pare-tonn're
*{{qcf}}+{{lk}}+{{hk}}  
*{{qcf}} + {{lk}}+{{hk}}  
;Kocho-Gakure (Air OK)
;Mille Fantômes
*{{qcb}}+{{lk}}+{{hk}}
*{{qcb}} + {{lk}}+{{hk}}
;Tour De Magie
* {{hk}}, {{lp}}, {{d}}, {{lk}}, {{hp}}
* After barrel connects, press {{lp}} or {{lk}} to throw swords
}}
}}
|content3=
|content3=
{{Content Box|header=Assist Types|content=
{{Content Box|header=Assist Types|content=
;Type α - Anti-Air Type
;Type α - Anti-Air Type
*Assist: {{hk}} Psy-Blade
*Assist: {{lk}} Sublimation
*Counter: {{hk}} Psy-Blade
*Counter: {{lk}} Sublimation
*Combination: Psy-Maelstrom
*Combination: Pare-tonn're
;Type β - Projectile Type
;Type β - Capture Type
*Assist: {{hp}} Psy-Blast
*Assist: {{hp}} Rafale Cannon
*Counter: {{hp}} Psy-Blast
*Counter: {{hp}} Schwarzaile
*Combination: Kocho-Gakure
*Combination: Mille Fantômes
;Type γ - Balance Type
;Type γ - Enhance Type
*Assist: {{hp}} Psy-Blast
*Assist: Power Up Orb
*Counter: {{hk}} Psy-Blade
*Counter: {{lk}} Sublimation
*Combination: Psy-Thrust
*Combination: Hyper Schwarzaile
}}
}}
}}
}}
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== Moves List ==
== Moves List ==


=== Variable Assists ===
=== Assists ===
  {{MoveData
  {{MoveData
|image= MVC2 Psylocke QCF K 02.png
|image=  
|caption= Type α
|caption= Type α
|name= Anti-Air Type
|name= Anti-Air Type
Line 90: Line 90:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Variable Assist move. Variable Counter is HK Psy-Blade. Variable Combination super is Psy-Maelstrom. Her best assist, fast, invincible, good damage, sets up nicely for combos from the point character, breaks combos, and more. Most of the time, you'll be picking this assist, and it's what she's known for.
  |description= Crossover Assist move. Alpha Counter is LK Sublimation. Team Hyper Combo super is Pare-tonn're.
  }}
  }}
  }}<br>
  }}<br>
   
   
  {{MoveData
  {{MoveData
|image= MVC2 Psylocke QCF P 01.png
|image=  
|caption= Type β
|caption= Type β
|name= Projectile Type
|name= Capture Type
|linkname=   
|linkname=   
|input= A1 // A2
|input= A1 // A2
Line 112: Line 112:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Variable Assist move. Variable Counter is HP Psy-Blast. Variable Combination super is Kocho-Gakure. Psylocke's projectile assist is fine, but nothing special. The team super is Kocho-Gakure, which could be useful for some teams. Her anti-air assist is better, so this doesn't see much use.
  |description= Crossover Assist move. Alpha Counter is HP Schwarzaile. Team Hyper Combo super is Mille Fantômes.
  }}
  }}
  }}<br>
  }}<br>
   
   
  {{MoveData
  {{MoveData
|image= MVC2 Psylocke QCF P 01.png
|image=  
|caption= Type γ
|caption= Type γ
|name= Balance Type
|name= Enhance Type
|linkname=   
|linkname=   
|input= A1 // A2
|input= A1 // A2
Line 134: Line 134:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Variable Assist move. Variable Counter is HK Psy-Blade. Variable Combination super is Psy-Thrust. Basically a better projectile assist, because the alpha counter is an actual invincible move. Still, the actual anti-air assist is better, so once again this doesn't see much use either.
  |description= Crossover Assist move. Alpha Counter is LK Sublimation. Team Hyper Combo super is Hyper Schwarzaile.
  }}
  }}
  }}<br>
  }}<br>


=== Normal Moves ===
=== Normal Moves ===
 
-When grounded, Ruby Heart has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
-When grounded, Psylocke has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 


==== Ground Normals ====
==== Ground Normals ====


{{MoveData
{{MoveData
|image= MVC2 Psylocke 5LP 01.png
|image= MVC2 Ruby Heart 5LP 01.png
|caption= Talk to the hand
|caption=  
|name= Light Punch
|name= Light Punch
|linkname= 5LP
|linkname= 5LP
Line 163: Line 161:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a fast palm strike. This normal has a sneaky hitbox on her knee, meaning that even though it looks pretty high hitting, no character can crouch underneath this. Solid fast button for scrambles up close with nice range.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke 5MP 02.png
|image= MVC2 Ruby Heart 5MP 01.png
|caption= Punch 'em
|caption=  
|name= Medium Punch
|name= Medium Punch
|linkname= 5MP
|linkname= 5MP
Line 185: Line 183:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a body punch. Combo filler medium, doesn't really have a defined use.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke 5HP 01.png
|image= MVC2 Ruby Heart 5HP 01.png
|caption= That long thang
|caption=  
|name= Heavy Punch
|name= Heavy Punch
|linkname= 5HP
|linkname= 5HP
Line 207: Line 205:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a high punch coated in psychic energy. This move causes a recoverable knockdown on hit. Unfortunately, due to its high hitbox placement, many shorter characters can duck underneath this normal. Gets the job done, but there are better ways to finish a string.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
   
   
{{MoveData
{{MoveData
|image= MVC2 Psylocke 5LK 01.png
|image= MVC2 Ruby Heart 5LK 01.png
|caption= Toe tap
|caption=  
|name= Light Kick
|name= Light Kick
|linkname= 5LK
|linkname= 5LK
Line 229: Line 227:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a vertical kick. Could be used as a non committal anti-air, and covers a nice angle, but it doesn't last for that long and the hitbox isn't as great as it looks for that.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= Psylocke s.forward(2).png
|image= MVC2 Ruby Heart 5MK 01.png
|caption= Gut kick
|image2= MVC2 Ruby Heart 5MK 02.png
|caption=  
|name= Medium Kick
|name= Medium Kick
|linkname= 5MK
|linkname= 5MK
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a body kick. Another combo filler medium.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke 5HK 01.png
|image= MVC2 Ruby Heart 5HK 01.png
|image2= MVC2 Psylocke 5HK 02.png
|caption=  
|caption= These hitboxes last for two frames
|caption2= These ones last two more
|name= Heavy Kick
|name= Heavy Kick
|linkname= 5HK
|linkname= 5HK
Line 275: Line 272:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a reverse kick over her head. Has a lot of hitstun, so can be cancelled into special moves. Shifts her hurtboxes very far forward, but takes a bit to do so.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke 2LP 01.png
|image= MVC2 Ruby Heart 2LP 01.png
|caption= Backhander to the junk
|caption=  
|name= Crouching Light Punch
|name= Crouching Light Punch
|linkname= 2LP
|linkname= 2LP
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a backhand strike while crouching. Tied for your fastest normal, and has a bit less recovery than 5LP. Will generally be the normal you default to in scrambles due to its fast startup and small hurtbox.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke 2MP 01.png
|image= MVC2 Ruby Heart 2MP 01.png
|caption= Would you believe it's more combo filler
|caption=  
|name= Crouching Medium Punch
|name= Crouching Medium Punch
|linkname= 2MP
|linkname= 2MP
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  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a lunging palm strike to the body. Yet more combo filler.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke 2HP 01.png
|image= MVC2 Ruby Heart 2HP 01.png
|image2= MVC2 Psylocke 2HP 02.png
|caption=  
|caption2= Pick em up!
|name= Crouching Heavy Punch
|name= Crouching Heavy Punch
|linkname= 2HP
|linkname= 2HP
Line 342: Line 338:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke's launcher. Has fast startup and not terrible range, and thanks to her flexible magic series allows for two or even three hit confirms into this. Will lead to nice damage with air chains and supers.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
   
   
{{MoveData
{{MoveData
|image= MVC2 Psylocke 2LK 01.png
|image= MVC2 Ruby Heart 2LK 01.png
|caption= It's definitely a low
|caption=  
|name= Crouching Light Kick
|name= Crouching Light Kick
|linkname= 2LK
|linkname= 2LK
Line 364: Line 360:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a low kick. Crucial because it's a low, otherwise just a combo starter.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke 2MK 01.png
|image= MVC2 Ruby Heart 2MK 01.png
|caption= Weird half launch thing
|caption=  
|name= Crouching Medium Kick
|name= Crouching Medium Kick
|linkname= 2MK
|linkname= 2MK
Line 386: Line 382:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a diagonal kick upward. Puts the opponent into an airborne state, but does not launch. More combo filler, for the most part.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke 2HK 01.png
|image= MVC2 Ruby Heart 2HK 01.png
|caption= It's a sweep! Shocking.
|caption=  
|name= Crouching Heavy Kick
|name= Crouching Heavy Kick
|linkname= 2HK
|linkname= 2HK
Line 408: Line 404:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a sweeping low. It sure is a sweep. Can be cancelled into a LP Psy-Blast to catch people who don't tech roll the knockdown, and that confirms to super. Gimmicky thing to rely on though, so be careful.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


==== Air Normals ====
==== Air Normals ====
 
-When in the Normal Jump state, Ruby Heart has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
-When in the Normal Jump state, Psylocke has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
 


{{MoveData
{{MoveData
|image= MVC2 Psylocke j.LP 01.png
|image= MVC2 Ruby Heart j.LP 01.png
|caption= Bonk
|caption=  
|name= Air Light Punch
|name= Air Light Punch
|linkname= j.LP
|linkname= j.LP
Line 435: Line 429:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a small punch in the air. Air chain starter for most launches. Can potentially be used as an instant overhead on bigger characters, but you have a better option coming up.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke j.MP 01.png
|image= MVC2 Ruby Heart j.MP 01.png
|caption= Up punch
|caption=  
|name= Air Medium Punch
|name= Air Medium Punch
|linkname= j.MP
|linkname= j.MP
|input= {{lp}} after a j.{{lp}} or j.{{lk}} connects
|input= {{lp}} after a {{lp}} or {{lk}} connects
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 457: Line 451:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a vertical punch. Combo filler medium. Has short enough recovery to link back into j.LP for some damaging air combos.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke j.HP 01.png
|image= MVC2 Ruby Heart j.HP 01.png
|caption= Back to earth
|caption=  
|name= Air Heavy Punch
|name= Air Heavy Punch
|linkname= j.HP
|linkname= j.HP
Line 479: Line 473:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke swings down with psychic energy. Air combo finisher, good for when you don't have a bar to do DP into super for the ender.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke j.LK 01.png
|image= MVC2 Ruby Heart j.LK 01.png
|image2= MVC2 Psylocke j.LK 02.png
|caption=  
|caption2= Up kick
|name= Air Light Kick
|name= Air Light Kick
|linkname= j.LK
|linkname= j.LK
Line 502: Line 495:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does an upward kick. Combo filler, not going to be used much outside of air chains.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke j.MK 01.png
|image= MVC2 Ruby Heart j.MK 01.png
|caption= Filler buttons, anyone?
|caption=  
|name= Air Medium Kick
|name= Air Medium Kick
|linkname= j.MK
|linkname= j.MK
Line 524: Line 517:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does a flying side kick. More combo filler mediums.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke j.HK 01.png
|image= MVC2 Ruby Heart j.HK 01.png
|image2= MVC2 Psylocke j.HK 02.png
|caption=  
|caption2= Nice chunky hitbox
|name= Air Heavy Kick
|name= Air Heavy Kick
|linkname= j.HK
|linkname= j.HK
Line 547: Line 539:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke does an axe kick. Has a nice hurtbox on the first active frame that changes to the second image on the next. Good jump-in on that frame, pretty average otherwise. Air combo finisher.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


==== Command Normals ====
==== Command Normals ====
{{MoveData
|image= MVC2 Psylocke 6HK 01.png
|caption= Open up button- wait, what??
|name= Forward + Heavy Kick
|linkname=
|input= 6{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Psylocke does a jumping axe kick. Despite having slow startup and it's animation, this move is ''not'' an overhead. It can be cancelled into special moves however, even on startup. Psylocke is considered grounded for the whole animation.
}}
}}<br>


{{MoveData
Ruby Heart has no command normals.
|image= MVC2 Psylocke 4HK 01.png
|image2= MVC2 Psylocke 5HK 01.png
|image3= MVC2 Psylocke 4HK 02.png
|caption= Hop to it
|caption3= Roll hurtboxes
|name= Back + Heavy Kick
|linkname=
|input= 4{{hk}}, press 6 to roll
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Psylocke jumps backward, going over lows, before doing her 5HK. After the move comes out, on hit, block, or whiff, by holding forward, she will do a vulnerable roll toward the opponent. This can cross up, so can be used as a very telegraphed way to swap sides. Special cancellable on startup. Psylocke is considered grounded for the whole animation.
}}
}}<br>
 
{{MoveData
|image= MVC2 Psylocke j8.HK 01.png
|image2= Psylocke ju.hk(2).png
|image3= MVC2 Psylocke j8.HK 03.png
|caption3= The REAL open up button
|name= Air Up + Heavy Kick
|linkname=
|input= j.8{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Psylocke does a double hitting backflip kick. This move is IMPRESSIVELY fast, at only 3 frames. The hitbox is so low that on most characters, this can hit as an instant overhead. Because it launches upward, with double jump or triple jump, Psylocke can convert this into a damaging combo. Can also be used as combo extensions in the air, as it has short enough recovery to double jump and hit with another normal after a super jump. Overall, this is a very nice button for Psylocke. Just mind it's range, as you need to be basically POINT BLANK for this to hit as an iOH.
}}
}}<br>


{{MoveData
|image= MVC2 Psylocke 5P, 4+HK 01.png
|image2= MVC2 Psylocke j8.HK 03.png
|caption2= What the hell is this move
|name= Stand Light Punch, Back + Heavy Kick
|linkname=
|input= {{lp}}, 4{{hk}}
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel= None
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= An ''incredibly'' bizarre command normal, Psylocke does a backflip kick after her 5LP. This can be performed on hit, block, or whiff. The first hit of this move can be cancelled to supers, the second hit cannot be cancelled at all. Technically, this means the game is counting this as a ''special move.'' While falling, you are completely defenseless. This is absolutely death on block, and has almost no reward on hit. At least it causes a knockdown so you can't be punished on hit. One of the weirdest and worst normals in the game. ''Do not press this.''
}}
}}<br>
=== Universal Mechanics ===
=== Universal Mechanics ===


{{MoveData
{{MoveData
|image= MVC2 Psylocke 2HP 01.png
|image= MVC2 Ruby Heart 3HK 01.png
|image2= MVC2 Psylocke 3HP 02.png
|caption=  
|caption2= Little difference, but good one!
|name= Universal Launcher (Kick)
|name= Universal Launcher (Punch)
|linkname= Universal Launcher (Kick)
|linkname= Universal Launcher (Punch)
|input= 3{{hk}}
|input= 3{{hp}}
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 661: Line 562:
  |Recovery=  
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property= Launcher (high)
  |Special Property= Launcher (away)
  |Cancel=  
  |Cancel=  
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke's universal launcher. The second hitbox is slightly more chunky than regular 2HP, but at the cost of it not being as active. Otherwise, pretty much the same as 2HP.
  |description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke P Throw 01.png
|image= MVC2 Ruby Heart P Throw 01.png
|caption= Roundabout
|caption=  
|name= Throw (Punch)
|name= Throw (Punch)
|linkname= Throw (Punch)
|linkname= Throw (Punch)
Line 688: Line 589:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke grabs the opponent, flips them around, and throws them away. Generally a bit better than kick throw because of it's corner carry.
  |description= Every character has at least one of the two, sometimes both.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke K Throw 01.png
|image= MVC2 Ruby Heart Air P Throw 01.png
|caption= Pose!
|caption=  
|name= Throw (Kick)
|name= Air Throw (Punch)
|linkname= Throw (Kick)
|linkname= Air Throw (Punch)
|input= 6{{hk}} // 4{{hk}} near opponent
|input= j.6{{hp}} // j.4{{hp}} near airborne opponent
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Psylocke grabs and kicks the opponent into the air. Interchangable with punch throw.
}}
}}<br>
 
{{MoveData
|image= MVC2 Psylocke P Throw 01.png
|caption= Roundabout, in the air!
|name= Air Throw (Kick)
|linkname= Air Throw (Kick)
|input= j.6{{hk}} // j.4{{hk}} near airborne opponent
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 732: Line 611:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke grabs the opponent, and flips them around before throwing them away. Being an air throw, it can be used for some resets and air-to-airs, otherwise it's pretty normal.
  |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke Raw Tag 01.png
|image= MVC2 Ruby Heart Raw Tag 01.png
|caption=  
|caption=  
|name= Raw Tag
|name= Raw Tag
Line 754: Line 633:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= It's certainly a raw tag. Average recovery time and hitbox.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke Snapback 01.png
|image= MVC2 Ruby Heart Snapback 01.png
|caption= The SECOND thing she's known for
|caption=  
|name= Snap Back
|name= Snap Back
|linkname= Snap Back
|linkname= Snap Back
Line 776: Line 655:
  |Adv. Guard=  
  |Adv. Guard=  
  |Adv. Pushblock=  
  |Adv. Pushblock=  
  |description= Psylocke's snapback is the fastest one in the game at just 2 frames, and has a great hitbox. Can function as a reversal because of just how fast it is and how much it covers. Overall a really nice snapback, and worth throwing a bar or two at to see if you can land a double snap combo.
  |description=  
  }}
  }}
  }}
  }}
Line 782: Line 661:
=== Special Moves ===
=== Special Moves ===
{{MoveData
{{MoveData
|image= MVC2 Psylocke QCF P 01.png
|image=  
|image2= MVC2 Psylocke QCF LP Projectile 01.png
|caption=  
|image3= MVC2 Psylocke QCF HP Projectile 01.png
|name= Special Move Name
|caption= A good fireball
|linkname= Special Move Name
|caption2= Light punch projectile
|input= Motion + Button Icon
|caption3= Heavy punch projectile
|name= Psy-Blast
|linkname= Psy-Blast
|input= {{qcf}} + {{lp}} or {{hp}} (Air OK)
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Psylocke throws out a butterfly shaped psychic blast. The LP version travels downward at an angle, the HP version flies straight ahead. This is a pretty good fireball, as fireballs go. Very quick recovery, nice damage, large size, good travel speed, two different angles, and good hitstun and projectile priority. Tiger Knee Psy-Blasts have a good amount of screen presence, and can snipe people out of certain moves (Storm's Hail Storm being a notable example.) Combined with her dash, this allows her to pester people from afar. One of the best non-beam projectile specials, and a really solid move overall.
}}
}}<br>
 
{{MoveData
|image= MVC2 Psylocke QCF K 01.png
|image2= MVC2 Psylocke QCF K 02.png
|image3= MVC2 Psylocke QCF K 03.png
|caption= Fully invul on startup
|caption3= The thing she's really known for
|name= Psy-Blade
|linkname= Psy-Blade
|input= {{qcf}} + {{lk}} or {{hk}} (Air OK, mashable)
|data=
{{AttackData-MVSC2
|Damage=
|Startup=
|Active=
|Recovery=
|Guard=
|Special Property=
|Cancel=
|Adv. Hit= -
|Adv. Guard= -
|Adv. Pushblock= -
|description= Psylocke spins into the air. A fully invulnerable DP. The LK version travels more forward, while the HK version travels more vertically. Mashable for additional hits. Can be cancelled into super on any hit. Has nice priority, fantastic speed, and a knockdown. This is a really solid DP, but do take care as there's no real way to keep yourself safe if it whiffs or it's blocked, outside of spending a couple meters on a safe DHC.
}}
}}<br>
 
{{MoveData
|image= MVC2 Psylocke HCB P or K 01.png
|image2= MVC2 Psylocke HCB P or K 02.png
|image3= MVC2 Psylocke HCB P or K 03.png
|caption= Not invul on frame 1
|caption2= Creates four of these around the screen
|caption3= Attacking hitbox
|name= Ninjutsu
|linkname= Ninjutsu
|input= {{hcb}} + {{p}} or {{k}} (Air OK, press a direction and button for followup attack)
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 854: Line 678:
  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Psylocke's teleport. Creates four illusions around the screen. Depending on what button you press, Psylocke will teleport to that location (LP for top left, LK for bottom left, HP for top right, and HK for bottom right.) Once the teleport has fully completed, you can press a button and a direction for a mini Psy-Thrust. This move doesn't really have a lot of uses. It's slow, not invulnerable, has a lot of recovery, and the attack is a gimmick that can be HEAVILY punished due to how unsafe it is on block. Can potentially get you out of messed up guard breaks? Other than that, try not to use this.
  |description=  
  }}
  }}
  }}<br>
  }}<br>
Line 861: Line 685:


{{MoveData
{{MoveData
|image= MVC2 Psylocke QCF PP 01.png
|image=  
|caption= Comin' in
|caption=  
|name= Psy-Thrust
|name= Hyper Combo Name
|linkname= Psy-Thrust
|linkname= Hyper Combo Name
|input= {{qcf}} + {{lp}} + {{hp}} (Air OK, aimable, press punch and direction to angle a second time)
|input= Motion + Button Icon
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
Line 878: Line 702:
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke rushes forward surrounded in psychic energy. This is an OK super as they go, good for chip damage and for some grounded confirms, but it's not invulnerable. Also, by pressing a button and a direction, she can do the super again, and even change directions from the initial direction she chose, without the cost of another super meter. Generally, this super is best used if trying to chip. The damage on hit isn't worthwhile, and isn't really versatile compared to her other supers.
  |description=  
  }}
  }}
  }}<br>
  }}<br>


{{MoveData
== Other ==
|image= MVC2 Psylocke QCF KK 01.png
|caption= Looks cool, but it sucks
|name= Psy-Maelstrom
|linkname= Psy-Maelstrom
|input= {{qcf}} + {{lk}} + {{hk}} (Mashable)
|data=
{{AttackData-MVSC2
|Damage=
|Startup= 
|Active= 
|Recovery= 
|Guard=
|Special Property= 
|Cancel=
|Adv. Hit= 
|Adv. Guard= 
|Adv. Pushblock= 
|description= Psylocke spins into the air like her Psy-Blade. It's fast and has good priority. The drawback is that it does nearly no damage and it's pretty much a waste of a super. The most damaging hits come out at the end up of the super, and if you wish to DHC into another super, you lose that damage. Even as an anti-air, this is just straight worse than Psy-Blade XX Kocho-Gakure. The most damaging hits can even ''fall out'' against some characters, doing pitiful damage (somewhere in the realm of 14-17). Just don't do this.
}}
}}<br>


{{MoveData
{{MoveData
|image= MVC2 Psylocke QCB KK 01.png
|image=  
|image2= MVC2 Psylocke QCB KK Projectile 01.png
|caption=  
|caption= THIS is the one
|name= Direction + Button Name
|caption2= A bunch of these fly around in a circle
|linkname=  
|name= Kocho-Gakure
|input= Direction + Button Icon
|linkname= Kocho-Gakure
|input= {{qcb}} + {{lk}} + {{hk}} (Air OK)
|data=
|data=
  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage=  
  |Damage=  
  |Startup=
  |Startup=  
  |Active=
  |Active=  
  |Recovery=
  |Recovery=  
  |Guard=  
  |Guard=  
  |Special Property=
  |Special Property=  
  |Cancel=  
  |Cancel= None
  |Adv. Hit=   
  |Adv. Hit=   
  |Adv. Guard=   
  |Adv. Guard=   
  |Adv. Pushblock=   
  |Adv. Pushblock=   
  |description= Psylocke summons a bunch of butterflies which circle around her. She spreads her arms, and the butterflies fly off. Her most versatile super. It can be followed by an air magic series combo, can be canceled from a number of her moves, does decent damage, and is rather helpful for linking DHCs with other characters such as Magneto, Storm, and even Iron Man. It is also somewhat safe on block depending on the position of both characters. This is Psylocke's best super by far, so anytime you want to use a super out of a combo, this is the one to go with.
  |description= aaa
If performing this move during a super jump, you'll be put into a normal jump state and can call an assist.
  }}
  }}
  }}<br>
  }}<br>
== Other ==


=== Taunt ===
=== Taunt ===
 
static image goes here, unless youre jin or something
[[Image:MVC2 Psylocke Taunt 01.png]]
Psylocke's taunt is one of the few taunts in the game to have a hitbox. It deals 1 damage, cannot kill, and can be cancelled into supers.




Line 941: Line 740:
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.


[[Image:Mvc2-psylocke.png]]
[[Image:Mvc2-rubyheart.png]]




{{Navbox-MVC2}}
{{Navbox-MVC2}}
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Revision as of 19:23, 18 July 2024

Introduction

Story

Ruby Heart is an original character created for Marvel vs. Capcom 2 by Capcom. A French-speaking pirate captain, Ruby Heart travels the world with her crew on the Partenaire, looking for magical artifacts with hidden power to steal.

Gameplay

Ruby Heart is a trap based character, utilizing her projectiles like Fantôme and Sublimation to keep the opponent locked in place. Her normals are pretty good for the most part; many of the ones that use her anchor have great priority, and her 2HK sweep has excellent range and sets up for traps. Her specials and supers are the star of the show though. Sublimation is a 3 hit pillar projectile with an enormous vertical hitbox that's also incredibly plus on block. Her Schwarzaile can be used as a movement tool, and her Fantôme drains the opponents meter when it hits. Rafale Cannon is either a combo ender hitgrab with good range, damage, and speed, or a projectile that puts the opponent into a capture state, allowing for a followup combo. Her supers are also no slouch either. While Pare-tonn're is pretty alright, her Flammeile super is a fantastic movement and damage tool, while also being one of the safest supers in the game. Mille Fantômes is one of the only supers in the game that continues after a DHC, making safe DHCs much more common. Tour De Magie, while a gimmicky super by itself, works extremely well as a DHC, giving unscaling to the followup combo she can perform. Overall, Ruby Heart is a very solid character, with tons of tricks to explore. If you want a tricky trap based character and have a thing for pirates, then sail the seven seas with Ruby Heart.

TO-DO: Add frame data, as well as missing sprites

Gameplay

Ruby Heart is a trap based character who can use her good normals and specials such as Sublimation to lock the opponent down and make it difficult for them to move. Her main strengths are her lockdown and ability to zone well but her weaknesses are her specials having a longer amount of startup time and her lack of mobility, especially in the air.

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 ruby heart art.png

Character Summary

Special Moves

Schwarzaile (Air OK)
  • Qcf.png + Lp.png or Hp.png
  • After first attack, press a direction and a punch button to redirect up to two times
Fantôme
  • Qcb.png + Lk.png or Hk.png
Sublimation
  • Qcf.png + Lk.png or Hk.png
Rafale Cannon
  • Hcb.png + Lp.png or Hp.png
Hyper Combos

Flammeile (Air OK)
  • Qcf.png + Lp.png+Hp.png
  • After first attack, press a direction and a punch button to redirect up to four times
Pare-tonn're
  • Qcf.png + Lk.png+Hk.png
Mille Fantômes
  • Qcb.png + Lk.png+Hk.png
Tour De Magie
  • Hk.png, Lp.png, D.png, Lk.png, Hp.png
  • After barrel connects, press Lp.png or Lk.png to throw swords
Assist Types

Type α - Anti-Air Type
  • Assist: Lk.png Sublimation
  • Counter: Lk.png Sublimation
  • Combination: Pare-tonn're
Type β - Capture Type
  • Assist: Hp.png Rafale Cannon
  • Counter: Hp.png Schwarzaile
  • Combination: Mille Fantômes
Type γ - Enhance Type
  • Assist: Power Up Orb
  • Counter: Lk.png Sublimation
  • Combination: Hyper Schwarzaile

Moves List

Assists

Anti-Air Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is LK Sublimation. Team Hyper Combo super is Pare-tonn're.


Capture Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is HP Schwarzaile. Team Hyper Combo super is Mille Fantômes.


Enhance Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Crossover Assist move. Alpha Counter is LK Sublimation. Team Hyper Combo super is Hyper Schwarzaile.


Normal Moves

-When grounded, Ruby Heart has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

Ground Normals

Light Punch
5Lp.png
MVC2 Ruby Heart 5LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Ruby Heart 5MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
MVC2 Ruby Heart 5HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
MVC2 Ruby Heart 5LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Ruby Heart 5MK 01.png
MVC2 Ruby Heart 5MK 02.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
MVC2 Ruby Heart 5HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
MVC2 Ruby Heart 2LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Ruby Heart 2MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
MVC2 Ruby Heart 2HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
MVC2 Ruby Heart 2LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Ruby Heart 2MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
MVC2 Ruby Heart 2HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

-When in the Normal Jump state, Ruby Heart has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.

Air Light Punch
j.Lp.png
MVC2 Ruby Heart j.LP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a Lp.png or Lk.png connects
MVC2 Ruby Heart j.MP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
MVC2 Ruby Heart j.HP 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
MVC2 Ruby Heart j.LK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
MVC2 Ruby Heart j.MK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
MVC2 Ruby Heart j.HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Ruby Heart has no command normals.

Universal Mechanics

Universal Launcher (Kick)
3Hk.png
MVC2 Ruby Heart 3HK 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
MVC2 Ruby Heart P Throw 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
MVC2 Ruby Heart Air P Throw 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
MVC2 Ruby Heart Raw Tag 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
MVC2 Ruby Heart Snapback 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -




Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa


Taunt

static image goes here, unless youre jin or something


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-rubyheart.png



Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief