User:Speedmccool25/sandbox: Difference between revisions

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|cons=
|cons=
* '''Stubby:''' Many of Psylocke's pokes are pretty small, and those that aren't can usually be ducked.
* '''Stubby:''' Many of Psylocke's pokes are pretty small, and those that aren't can usually be ducked.
* '''Hard to Stay Safe:''' Many of her specials and supers aren't that safe on block, so it can be hard to not get punished.
* '''Average Damage:''' This isn't that bad of a weakness. Her damage is not bad, but against top tiers who can kill you in one or two touches, having just average damage doesn't look good.
* '''Low Health:''' Psylocke takes 12% more damage than normal characters, meaning she will die faster with less mistakes.
* '''Low Health:''' Psylocke takes 12% more damage than normal characters, meaning she will die faster with less mistakes.
}}
}}
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  |Adv. Guard= -
  |Adv. Guard= -
  |Adv. Pushblock= -
  |Adv. Pushblock= -
  |description= Psylocke throws out a butterfly shaped psychic blast. The LP version travels downward at an angle, the HP version flies straight ahead. This is not a bad fireball, as fireballs go. Very quick recovery, nice damage, good travel speed, two different angles, and good hitstun and projectile priority. Really solid move overall.
  |description= Psylocke throws out a butterfly shaped psychic blast. The LP version travels downward at an angle, the HP version flies straight ahead. This is a pretty good fireball, as fireballs go. Very quick recovery, nice damage, large size, good travel speed, two different angles, and good hitstun and projectile priority. Tiger Knee Psy-Blasts have a good amount of screen presence, and can snipe people out of certain moves (Storm's Hail Storm being a notable example.) Combined with her dash, this allows her to pester people from afar. One of the best non-beam projectile specials, and a really solid move overall.
  }}
  }}
  }}<br>
  }}<br>

Revision as of 12:47, 18 July 2024

Introduction

Story

Elizabeth "Betsy" Braddock - or Kwannon, depending on who you really mean - better known as Psylocke, is a character from the X-Men series by Marvel. A powerful telepath and telekinetic, Psylocke battles for the X-Men with precision and graceful power thanks to her mastery in martial arts.

Gameplay

Psylocke is best known for being one of the best anti-air assists in the game, if not the best. However, that's not all to this martial arts master. Psylocke on point is a fast paced rushdown character with flexible normals for any situation, and a nice fireball and uppercut. Her movement is very solid, with a fast ground dash and a triple jump which allows her to press her way in. Her combo game is very freeform, as she has a completely free magic series, and her specials are very solid for ending combos. Her Psy-Blast is a fireball that recovers very quickly, while her Psy-Blade is an invincible uppercut type move that can lead into super for incredible damage off an extremely quick reversal. Psylocke on her own isn't that great, but as part of a team she's a force to be reckoned with that can make or break teams. If you want a fast paced character that can do a bit of everything and look super stylish while doing it, then float like a butterfly with Psylocke.

Psylocke is a rushdown character who can use her array of fast normals and powerful specials to control the opponent before opening them up with her stagger pressure. Her main strengths are a great fireball, great normals, and fast movement, but her weaknesses are her low health and her trouble with characters running away.

Strengths Weaknesses
  • Fast Movement: Psylocke has a good ground dash, allowing her to wavedash to close space effectively.
  • Stagger Pressure: Having a freeflowing magic series makes her stagger pressure very good, especially when combined with assists.
  • Fantastic Assist: Her anti-air assist is one of the best in the game, making her a solid assist choice.
  • Good Mixup: Her instant overhead j.8HK allows for her to have some good mixups against turtling characters.
  • Triple Jump: Having a triple jump allows for her to maneuver around the screen in a more careful way.
  • Stubby: Many of Psylocke's pokes are pretty small, and those that aren't can usually be ducked.
  • Average Damage: This isn't that bad of a weakness. Her damage is not bad, but against top tiers who can kill you in one or two touches, having just average damage doesn't look good.
  • Low Health: Psylocke takes 12% more damage than normal characters, meaning she will die faster with less mistakes.
MVC2 psylocke art.png

Character Summary

Special Moves

Psy-Blast (Air OK)
  • Qcf.png+Lp.png or Hp.png
Psy-Blade (Air OK)
  • Qcf.png+Lk.png or Hk.png
Ninjutsu (Air OK)
  • Hcb.png+P.png or K.png
  • Press a direction and any attack button after teleporting for a followup attack
Hyper Combos

Psy-Thrust (Air OK)
  • Qcf.png+Lp.png+Hp.png
  • Aimable, press a direction and a punch to redirect one time
Psy-Maelstrom
  • Qcf.png+Lk.png+Hk.png
Kocho-Gakure (Air OK)
  • Qcb.png+Lk.png+Hk.png
Assist Types

Type α - Anti-Air Type
  • Assist: Hk.png Psy-Blade
  • Counter: Hk.png Psy-Blade
  • Combination: Psy-Maelstrom
Type β - Projectile Type
  • Assist: Hp.png Psy-Blast
  • Counter: Hp.png Psy-Blast
  • Combination: Kocho-Gakure
Type γ - Balance Type
  • Assist: Hp.png Psy-Blast
  • Counter: Hk.png Psy-Blade
  • Combination: Psy-Thrust

Moves List

Variable Assists

Anti-Air Type
A1 // A2
MVC2 Psylocke QCF K 02.png
Type α
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is HK Psy-Blade. Variable Combination super is Psy-Maelstrom. Her best assist, fast, invincible, good damage, sets up nicely for combos from the point character, breaks combos, and more. Most of the time, you'll be picking this assist, and it's what she's known for.


Projectile Type
A1 // A2
MVC2 Psylocke QCF P 01.png
Type β
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is HP Psy-Blast. Variable Combination super is Kocho-Gakure. Psylocke's projectile assist is fine, but nothing special. The team super is Kocho-Gakure, which could be useful for some teams. Her anti-air assist is better, so this doesn't see much use.


Balance Type
A1 // A2
MVC2 Psylocke QCF P 01.png
Type γ
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is HK Psy-Blade. Variable Combination super is Psy-Thrust. Basically a better projectile assist, because the alpha counter is an actual invincible move. Still, the actual anti-air assist is better, so once again this doesn't see much use either.


Normal Moves

-When grounded, Psylocke has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
MVC2 Psylocke 5LP 01.png
Talk to the hand
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a fast palm strike. This normal has a sneaky hitbox on her knee, meaning that even though it looks pretty high hitting, no character can crouch underneath this. Solid fast button for scrambles up close with nice range.


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
MVC2 Psylocke 5MP 02.png
Punch 'em
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a body punch. Combo filler medium, doesn't really have a defined use.


Heavy Punch
5Hp.png
MVC2 Psylocke 5HP 01.png
That long thang
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a high punch coated in psychic energy. This move causes a recoverable knockdown on hit. Unfortunately, due to its high hitbox placement, many shorter characters can duck underneath this normal. Gets the job done, but there are better ways to finish a string.


Light Kick
5Lk.png
MVC2 Psylocke 5LK 01.png
Toe tap
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a vertical kick. Could be used as a non committal anti-air, and covers a nice angle, but it doesn't last for that long and the hitbox isn't as great as it looks for that.


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Psylocke s.forward(2).png
Gut kick
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a body kick. Another combo filler medium.


Heavy Kick
5Hk.png
MVC2 Psylocke 5HK 01.png
These hitboxes last for two frames
MVC2 Psylocke 5HK 02.png
These ones last two more
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a reverse kick over her head. Has a lot of hitstun, so can be cancelled into special moves. Shifts her hurtboxes very far forward, but takes a bit to do so.


Crouching Light Punch
2Lp.png
MVC2 Psylocke 2LP 01.png
Backhander to the junk
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a backhand strike while crouching. Tied for your fastest normal, and has a bit less recovery than 5LP. Will generally be the normal you default to in scrambles due to its fast startup and small hurtbox.


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
MVC2 Psylocke 2MP 01.png
Would you believe it's more combo filler
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a lunging palm strike to the body. Yet more combo filler.


Crouching Heavy Punch
2Hp.png
MVC2 Psylocke 2HP 01.png
MVC2 Psylocke 2HP 02.png
Pick em up!
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke's launcher. Has fast startup and not terrible range, and thanks to her flexible magic series allows for two or even three hit confirms into this. Will lead to nice damage with air chains and supers.


Crouching Light Kick
2Lk.png
MVC2 Psylocke 2LK 01.png
It's definitely a low
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a low kick. Crucial because it's a low, otherwise just a combo starter.


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
MVC2 Psylocke 2MK 01.png
Weird half launch thing
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a diagonal kick upward. Puts the opponent into an airborne state, but does not launch. More combo filler, for the most part.


Crouching Heavy Kick
2Hk.png
MVC2 Psylocke 2HK 01.png
It's a sweep! Shocking.
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a sweeping low. It sure is a sweep. Can be cancelled into a LP Psy-Blast to catch people who don't tech roll the knockdown, and that confirms to super. Gimmicky thing to rely on though, so be careful.


Air Normals

-When in the Normal Jump state, Psylocke has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.


Air Light Punch
j.Lp.png
MVC2 Psylocke j.LP 01.png
Bonk
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a small punch in the air. Air chain starter for most launches. Can potentially be used as an instant overhead on bigger characters, but you have a better option coming up.


Air Medium Punch
Lp.png after a j.Lp.png or j.Lk.png connects
MVC2 Psylocke j.MP 01.png
Up punch
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a vertical punch. Combo filler medium. Has short enough recovery to link back into j.LP for some damaging air combos.


Air Heavy Punch
j.Hp.png
MVC2 Psylocke j.HP 01.png
Back to earth
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke swings down with psychic energy. Air combo finisher, good for when you don't have a bar to do DP into super for the ender.


Air Light Kick
j.Lk.png
MVC2 Psylocke j.LK 01.png
MVC2 Psylocke j.LK 02.png
Up kick
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does an upward kick. Combo filler, not going to be used much outside of air chains.


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
MVC2 Psylocke j.MK 01.png
Filler buttons, anyone?
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does a flying side kick. More combo filler mediums.


Air Heavy Kick
j.Hk.png
MVC2 Psylocke j.HK 01.png
MVC2 Psylocke j.HK 02.png
Nice chunky hitbox
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke does an axe kick. Has a nice hurtbox on the first active frame that changes to the second image on the next. Good jump-in on that frame, pretty average otherwise. Air combo finisher.


Command Normals

Forward + Heavy Kick
6Hk.png
MVC2 Psylocke 6HK 01.png
Open up button- wait, what??
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Psylocke does a jumping axe kick. Despite having slow startup and it's animation, this move is not an overhead. It can be cancelled into special moves however, even on startup. Psylocke is considered grounded for the whole animation.


Back + Heavy Kick
4Hk.png, press 6 to roll
MVC2 Psylocke 4HK 01.png
Hop to it
MVC2 Psylocke 5HK 01.png
MVC2 Psylocke 4HK 02.png
Roll hurtboxes
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Psylocke jumps backward, going over lows, before doing her 5HK. After the move comes out, on hit, block, or whiff, by holding forward, she will do a vulnerable roll toward the opponent. This can cross up, so can be used as a very telegraphed way to swap sides. Special cancellable on startup. Psylocke is considered grounded for the whole animation.


Air Up + Heavy Kick
j.8Hk.png
MVC2 Psylocke j8.HK 01.png
Psylocke ju.hk(2).png
MVC2 Psylocke j8.HK 03.png
The REAL open up button
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

Psylocke does a double hitting backflip kick. This move is IMPRESSIVELY fast, at only 3 frames. The hitbox is so low that on most characters, this can hit as an instant overhead. Because it launches upward, with double jump or triple jump, Psylocke can convert this into a damaging combo. Can also be used as combo extensions in the air, as it has short enough recovery to double jump and hit with another normal after a super jump. Overall, this is a very nice button for Psylocke. Just mind it's range, as you need to be basically POINT BLANK for this to hit as an iOH.


Stand Light Punch, Back + Heavy Kick
Lp.png, 4Hk.png
MVC2 Psylocke 5P, 4+HK 01.png
MVC2 Psylocke j8.HK 03.png
What the hell is this move
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

An incredibly bizarre command normal, Psylocke does a backflip kick after her 5LP. This can be performed on hit, block, or whiff. The first hit of this move can be cancelled to supers, the second hit cannot be cancelled at all. Technically, this means the game is counting this as a special move. While falling, you are completely defenseless. This is absolutely death on block, and has almost no reward on hit. At least it causes a knockdown so you can't be punished on hit. One of the weirdest and worst normals in the game. Do not press this.


Universal Mechanics

Universal Launcher (Punch)
3Hp.png
MVC2 Psylocke 2HP 01.png
MVC2 Psylocke 3HP 02.png
Little difference, but good one!
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Psylocke's universal launcher. The second hitbox is slightly more chunky than regular 2HP, but at the cost of it not being as active. Otherwise, pretty much the same as 2HP.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
MVC2 Psylocke P Throw 01.png
Roundabout
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke grabs the opponent, flips them around, and throws them away. Generally a bit better than kick throw because of it's corner carry.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
MVC2 Psylocke K Throw 01.png
Pose!
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke grabs and kicks the opponent into the air. Interchangable with punch throw.


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
MVC2 Psylocke P Throw 01.png
Roundabout, in the air!
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke grabs the opponent, and flips them around before throwing them away. Being an air throw, it can be used for some resets and air-to-airs, otherwise it's pretty normal.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
MVC2 Psylocke Raw Tag 01.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

It's certainly a raw tag. Average recovery time and hitbox.


Snap Back
Qcf.png + A1 / A2
MVC2 Psylocke Snapback 01.png
The SECOND thing she's known for
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke's snapback is the fastest one in the game at just 2 frames, and has a great hitbox. Can function as a reversal because of just how fast it is and how much it covers. Overall a really nice snapback, and worth throwing a bar or two at to see if you can land a double snap combo.

Special Moves

Psy-Blast
Qcf.png + Lp.png or Hp.png (Air OK)
MVC2 Psylocke QCF P 01.png
A good fireball
MVC2 Psylocke QCF LP Projectile 01.png
Light punch projectile
MVC2 Psylocke QCF HP Projectile 01.png
Heavy punch projectile
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke throws out a butterfly shaped psychic blast. The LP version travels downward at an angle, the HP version flies straight ahead. This is a pretty good fireball, as fireballs go. Very quick recovery, nice damage, large size, good travel speed, two different angles, and good hitstun and projectile priority. Tiger Knee Psy-Blasts have a good amount of screen presence, and can snipe people out of certain moves (Storm's Hail Storm being a notable example.) Combined with her dash, this allows her to pester people from afar. One of the best non-beam projectile specials, and a really solid move overall.


Psy-Blade
Qcf.png + Lk.png or Hk.png (Air OK, mashable)
MVC2 Psylocke QCF K 01.png
Fully invul on startup
MVC2 Psylocke QCF K 02.png
MVC2 Psylocke QCF K 03.png
The thing she's really known for
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke spins into the air. A fully invulnerable DP. The LK version travels more forward, while the HK version travels more vertically. Mashable for additional hits. Can be cancelled into super on any hit. Has nice priority, fantastic speed, and a knockdown. This is a really solid DP, but do take care as there's no real way to keep yourself safe if it whiffs or it's blocked, outside of spending a couple meters on a safe DHC.


Ninjutsu
Hcb.png + P.png or K.png (Air OK, press a direction and button for followup attack)
MVC2 Psylocke HCB P or K 01.png
Not invul on frame 1
MVC2 Psylocke HCB P or K 02.png
Creates four of these around the screen
MVC2 Psylocke HCB P or K 03.png
Attacking hitbox
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke's teleport. Creates four illusions around the screen. Depending on what button you press, Psylocke will teleport to that location (LP for top left, LK for bottom left, HP for top right, and HK for bottom right.) Once the teleport has fully completed, you can press a button and a direction for a mini Psy-Thrust. This move doesn't really have a lot of uses. It's slow, not invulnerable, has a lot of recovery, and the attack is a gimmick that can be HEAVILY punished due to how unsafe it is on block. Can potentially get you out of messed up guard breaks? Other than that, try not to use this.


Hyper Combos

Psy-Thrust
Qcf.png + Lp.png + Hp.png (Air OK, aimable, press punch and direction to angle a second time)
MVC2 Psylocke QCF PP 01.png
Comin' in
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke rushes forward surrounded in psychic energy. This is an OK super as they go, good for chip damage and for some grounded confirms, but it's not invulnerable. Also, by pressing a button and a direction, she can do the super again, and even change directions from the initial direction she chose, without the cost of another super meter. Generally, this super is best used if trying to chip. The damage on hit isn't worthwhile, and isn't really versatile compared to her other supers.


Psy-Maelstrom
Qcf.png + Lk.png + Hk.png (Mashable)
MVC2 Psylocke QCF KK 01.png
Looks cool, but it sucks
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke spins into the air like her Psy-Blade. It's fast and has good priority. The drawback is that it does nearly no damage and it's pretty much a waste of a super. The most damaging hits come out at the end up of the super, and if you wish to DHC into another super, you lose that damage. Even as an anti-air, this is just straight worse than Psy-Blade XX Kocho-Gakure. The most damaging hits can even fall out against some characters, doing pitiful damage (somewhere in the realm of 14-17). Just don't do this.


Kocho-Gakure
Qcb.png + Lk.png + Hk.png (Air OK)
MVC2 Psylocke QCB KK 01.png
THIS is the one
MVC2 Psylocke QCB KK Projectile 01.png
A bunch of these fly around in a circle
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Psylocke summons a bunch of butterflies which circle around her. She spreads her arms, and the butterflies fly off. Her most versatile super. It can be followed by an air magic series combo, can be canceled from a number of her moves, does decent damage, and is rather helpful for linking DHCs with other characters such as Magneto, Storm, and even Iron Man. It is also somewhat safe on block depending on the position of both characters. This is Psylocke's best super by far, so anytime you want to use a super out of a combo, this is the one to go with. If performing this move during a super jump, you'll be put into a normal jump state and can call an assist.



Other

Taunt

MVC2 Psylocke Taunt 01.png Psylocke's taunt is one of the few taunts in the game to have a hitbox. It deals 1 damage, cannot kill, and can be cancelled into supers.


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-psylocke.png



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