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==Gameplay==
==Gameplay==
Psylocke is best known for being one of the best anti-air assists in the game, if not the best. However, that's not all to this martial arts master. Psylocke on point is a fast paced rushdown character with flexible normals, specials, and supers for any situation. Her combo game is very freeform, as she has a completely free magic series, and her specials are very solid for ending combos. Her Psy-Blast is a fireball that recovers very quickly, while her Psy-Blade is an invincible uppercut type move that can lead into super for incredible damage off an extremely quick reversal. Psylocke on her own isn't that great, but as part of a team she's a force to be reckoned with that can make or break teams. If you want a fast paced character that can do a bit of everything and look super stylish while doing it, then float like a butterfly with Psylocke.
Psylocke is best known for being one of the best anti-air assists in the game, if not the best. However, that's not all to this martial arts master. Psylocke on point is a fast paced rushdown character with flexible normals and specials for any situation. Her movement is very solid, with a fast ground dash and a triple jump which allows her to press her way in. Her combo game is very freeform, as she has a completely free magic series, and her specials are very solid for ending combos. Her Psy-Blast is a fireball that recovers very quickly, while her Psy-Blade is an invincible uppercut type move that can lead into super for incredible damage off an extremely quick reversal. Psylocke on her own isn't that great, but as part of a team she's a force to be reckoned with that can make or break teams. If you want a fast paced character that can do a bit of everything and look super stylish while doing it, then float like a butterfly with Psylocke.


'''TO-DO''': Add frame data, as well as missing sprites
'''TO-DO''': Add frame data, as well as missing sprites
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
{{Content Box|content='''Psylocke''' is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].
{{Content Box|content='''Psylocke''' is a rushdown character who can use her array of fast normals and powerful specials to control the opponent before opening them up with her stagger pressure. Her main strengths are a great fireball, great normals, and fast movement, but her weaknesses are her low health and her trouble with characters running away.
{{ProConTable
{{ProConTable
|pros=
|pros=

Revision as of 02:26, 17 July 2024

Introduction

Story

Elizabeth "Betsy" Braddock - or Kwannon, depending on who you really mean - better known as Psylocke, is a character from the X-Men series by Marvel. A powerful telepath and telekinetic, Psylocke battles for the X-Men with precision and graceful power thanks to her mastery in martial arts.

Gameplay

Psylocke is best known for being one of the best anti-air assists in the game, if not the best. However, that's not all to this martial arts master. Psylocke on point is a fast paced rushdown character with flexible normals and specials for any situation. Her movement is very solid, with a fast ground dash and a triple jump which allows her to press her way in. Her combo game is very freeform, as she has a completely free magic series, and her specials are very solid for ending combos. Her Psy-Blast is a fireball that recovers very quickly, while her Psy-Blade is an invincible uppercut type move that can lead into super for incredible damage off an extremely quick reversal. Psylocke on her own isn't that great, but as part of a team she's a force to be reckoned with that can make or break teams. If you want a fast paced character that can do a bit of everything and look super stylish while doing it, then float like a butterfly with Psylocke.

TO-DO: Add frame data, as well as missing sprites

Psylocke is a rushdown character who can use her array of fast normals and powerful specials to control the opponent before opening them up with her stagger pressure. Her main strengths are a great fireball, great normals, and fast movement, but her weaknesses are her low health and her trouble with characters running away.

Strengths Weaknesses
  • Is in MvC2
  • Is in MvC2
MVC2 psylocke art.png

Character Summary

Special Moves

Psy-Blast (Air OK)
  • Qcf.png+Lp.png or Hp.png
Psy-Blade (Air OK)
  • Qcf.png+Lk.png or Hk.png
Ninjutsu (Air OK)
  • Hcb.png+P.png or K.png
  • Press a direction and any attack button after teleporting for a followup attack
Hyper Combos

Psy-Thrust (Air OK)
  • Qcf.png+Lp.png+Hp.png
  • Press a direction and a punch to redirect one time
Psy-Maelstrom
  • Qcf.png+Lk.png+Hk.png
Kocho-Gakure (Air OK)
  • Qcb.png+Lk.png+Hk.png
Assist Types

Type α - Anti-Air Type
  • Assist: Hk.png Psy-Blade
  • Counter: Hk.png Psy-Blade
  • Combination: Psy-Maelstrom
Type β - Projectile Type
  • Assist: Hp.png Psy-Blast
  • Counter: Hp.png Psy-Blast
  • Combination: Kocho-Gakure
Type γ - Balance Type
  • Assist: Hp.png Psy-Blast
  • Counter: Hk.png Psy-Blade
  • Combination: Psy-Thrust

Moves List

Variable Assists

Anti-Air Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is HK Psy-Blade. Variable Combination super is Psy-Maelstrom.


Projectile Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is HP Psy-Blast. Variable Combination super is Kocho-Gakure.


Balance Type
A1 // A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Variable Assist move. Variable Counter is HK Psy-Blade. Variable Combination super is Psy-Thrust.


Normal Moves

-When grounded, Psylocke has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.


Ground Normals

Light Punch
5Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Punch
5Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Punch
5Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Light Kick
5Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Medium Kick
5Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Heavy Kick
5Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Punch
2Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Punch
2Lp.png after a Lp.png or Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Punch
2Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Light Kick
2Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Medium Kick
2Lk.png after a Lp.png, Lk.png, or Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Crouching Heavy Kick
2Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Normals

-When in the Normal Jump state, Psylocke has the Hunter type Magic Series, meaning they can follow the Lp.png > Lk.png > Mp.png > Mk.png > Hp.png > Hk.png cancel tree.


Air Light Punch
j.Lp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Punch
Lp.png after a j.Lp.png or j.Lk.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Punch
j.Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Light Kick
j.Lk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Medium Kick
Lk.png after a j.Lp.png, j.Lk.png, or j.Mp.png connects
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Air Heavy Kick
j.Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Command Normals

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -


Universal Mechanics

Universal Launcher (Punch)
3Hp.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (high) - - - -

Every character has at least one of the two, sometimes both.


Universal Launcher (Kick)
3Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Launcher (away) - - - -

Every character has at least one of the two, sometimes both.


Throw (Punch)
6Hp.png // 4Hp.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Throw (Kick)
6Hk.png // 4Hk.png near opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both.


Air Throw (Punch)
j.6Hp.png // j.4Hp.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Air Throw (Kick)
j.6Hk.png // j.4Hk.png near airborne opponent
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Every character has at least one of the two, sometimes both. Unless you're Thanos.


Raw Tag
Lp.png+Lk.png // Hp.png+Hk.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Snap Back
Qcf.png + A1 / A2
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Special Moves

Special Move Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -


Hyper Combos

Hyper Combo Name
Motion + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -



Other

Direction + Button Name
Direction + Button Icon
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- None - - -

aaa


Taunt


Psylocke's taunt is one of the few taunts in the game to have a hitbox. It deals 1 damage, cannot kill, and can be cancelled into supers.


Colors

First row: Lp.png, Hp.png, A1. Second row: Lk.png, Hk.png, A2.

Mvc2-psylocke.png



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