mNo edit summary |
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Line 134: | Line 134: | ||
=== Normal Moves === | === Normal Moves === | ||
-When grounded, Psylocke has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree. | |||
==== Ground Normals ==== | ==== Ground Normals ==== | ||
Line 141: | Line 144: | ||
|caption= | |caption= | ||
|name= Light Punch | |name= Light Punch | ||
|linkname= | |linkname= 5LP | ||
|input= | |input= 5{{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 155: | Line 158: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 163: | Line 166: | ||
|caption= | |caption= | ||
|name= Medium Punch | |name= Medium Punch | ||
|linkname= | |linkname= 5MP | ||
|input= | |input= 5{{lp}} after a {{lp}} or {{lk}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 177: | Line 180: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 185: | Line 188: | ||
|caption= | |caption= | ||
|name= Heavy Punch | |name= Heavy Punch | ||
|linkname= | |linkname= 5HP | ||
|input= | |input= 5{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 199: | Line 202: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 207: | Line 210: | ||
|caption= | |caption= | ||
|name= Light Kick | |name= Light Kick | ||
|linkname= | |linkname= 5LK | ||
|input= | |input= 5{{lk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 221: | Line 224: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 229: | Line 232: | ||
|caption= | |caption= | ||
|name= Medium Kick | |name= Medium Kick | ||
|linkname= | |linkname= 5MK | ||
|input= | |input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 243: | Line 246: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 251: | Line 254: | ||
|caption= | |caption= | ||
|name= Heavy Kick | |name= Heavy Kick | ||
|linkname= | |linkname= 5HK | ||
|input= | |input= 5{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 265: | Line 268: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 273: | Line 276: | ||
|caption= | |caption= | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
|linkname= | |linkname= 2LP | ||
|input= | |input= 2{{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 287: | Line 290: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 295: | Line 298: | ||
|caption= | |caption= | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
|linkname= | |linkname= 2MP | ||
|input= | |input= 2{{lp}} after a {{lp}} or {{lk}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 309: | Line 312: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 317: | Line 320: | ||
|caption= | |caption= | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
|linkname= | |linkname= 2HP | ||
|input= | |input= 2{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 331: | Line 334: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 339: | Line 342: | ||
|caption= | |caption= | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
|linkname= | |linkname= 2LK | ||
|input= | |input= 2{{lk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 353: | Line 356: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 361: | Line 364: | ||
|caption= | |caption= | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
|linkname= | |linkname= 2MK | ||
|input= | |input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 375: | Line 378: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 383: | Line 386: | ||
|caption= | |caption= | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
|linkname= | |linkname= 2HK | ||
|input= | |input= 2{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 397: | Line 400: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
==== Air Normals ==== | ==== Air Normals ==== | ||
-When in the Normal Jump state, Psylocke has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree. | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 420: | Line 427: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 429: | Line 436: | ||
|name= Air Medium Punch | |name= Air Medium Punch | ||
|linkname= j.MP | |linkname= j.MP | ||
|input= j.{{ | |input= {{lp}} after a j.{{lp}} or j.{{lk}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 442: | Line 449: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 464: | Line 471: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 486: | Line 493: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 495: | Line 502: | ||
|name= Air Medium Kick | |name= Air Medium Kick | ||
|linkname= j.MK | |linkname= j.MK | ||
|input= j.{{ | |input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 508: | Line 515: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 530: | Line 537: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 556: | Line 563: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Universal Mechanics === | === Universal Mechanics === | ||
Line 565: | Line 571: | ||
|name= Universal Launcher (Punch) | |name= Universal Launcher (Punch) | ||
|linkname= Universal Launcher (Punch) | |linkname= Universal Launcher (Punch) | ||
|input= | |input= 3{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 587: | Line 593: | ||
|name= Universal Launcher (Kick) | |name= Universal Launcher (Kick) | ||
|linkname= Universal Launcher (Kick) | |linkname= Universal Launcher (Kick) | ||
|input= | |input= 3{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 609: | Line 615: | ||
|name= Throw (Punch) | |name= Throw (Punch) | ||
|linkname= Throw (Punch) | |linkname= Throw (Punch) | ||
|input= {{ | |input= 6{{hp}} // 4{{hp}} near opponent | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 631: | Line 637: | ||
|name= Throw (Kick) | |name= Throw (Kick) | ||
|linkname= Throw (Kick) | |linkname= Throw (Kick) | ||
|input= {{ | |input= 6{{hk}} // 4{{hk}} near opponent | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 653: | Line 659: | ||
|name= Air Throw (Punch) | |name= Air Throw (Punch) | ||
|linkname= Air Throw (Punch) | |linkname= Air Throw (Punch) | ||
|input= j.{{ | |input= j.6{{hp}} // j.4{{hp}} near airborne opponent | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 675: | Line 681: | ||
|name= Air Throw (Kick) | |name= Air Throw (Kick) | ||
|linkname= Air Throw (Kick) | |linkname= Air Throw (Kick) | ||
|input= j.{{ | |input= j.6{{hk}} // j.4{{hk}} near airborne opponent | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 695: | Line 701: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Raw Tag | ||
|linkname= | |linkname= Raw Tag | ||
|input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | |input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | ||
|data= | |data= | ||
Line 717: | Line 723: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Snap Back | ||
|linkname= | |linkname= Snap Back | ||
|input= {{qcf}} + A1 / A2 | |input= {{qcf}} + A1 / A2 | ||
|data= | |data= | ||
Line 732: | Line 738: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 779: | Line 785: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | }}<br> | ||
== Other == | == Other == | ||
Line 806: | Line 810: | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= aaa | ||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 02:16, 17 July 2024
Introduction
Story
Elizabeth "Betsy" Braddock - or Kwannon, depending on who you really mean - better known as Psylocke, is a character from the X-Men series by Marvel. A powerful telepath and telekinetic, Psylocke battles for the X-Men with precision and graceful power thanks to her mastery in martial arts.
Gameplay
Psylocke is best known for being one of the best anti-air assists in the game, if not the best. However, that's not all to this martial arts master. Psylocke on point is a fast paced rushdown character with flexible normals, specials, and supers for any situation. Her combo game is very freeform, as she has a completely free magic series, and her specials are very solid for ending combos. Her Psy-Blast is a fireball that recovers very quickly, while her Psy-Blade is an invincible uppercut type move that can lead into super for incredible damage off an extremely quick reversal. Psylocke on her own isn't that great, but as part of a team she's a force to be reckoned with that can make or break teams. If you want a fast paced character that can do a bit of everything and look super stylish while doing it, then float like a butterfly with Psylocke.
TO-DO: Add frame data, as well as missing sprites
Psylocke is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Psy-Blast (Air OK)
+
or
- Psy-Blade (Air OK)
+
or
- Ninjutsu (Air OK)
+
or
- Press a direction and any attack button after teleporting for a followup attack
- Psy-Thrust (Air OK)
+
+
- Press a direction and a punch to redirect one time
- Psy-Maelstrom
+
+
- Kocho-Gakure (Air OK)
+
+
- Type α - Anti-Air Type
- Assist:
Psy-Blade
- Counter:
Psy-Blade
- Combination: Psy-Maelstrom
- Type β - Projectile Type
- Assist:
Psy-Blast
- Counter:
Psy-Blast
- Combination: Kocho-Gakure
- Type γ - Balance Type
- Assist:
Psy-Blast
- Counter:
Psy-Blade
- Combination: Psy-Thrust
Moves List
Variable Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is HK Psy-Blade. Variable Combination super is Psy-Maelstrom. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is HP Psy-Blast. Variable Combination super is Kocho-Gakure. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is HK Psy-Blade. Variable Combination super is Psy-Thrust. |
Normal Moves
-When grounded, Psylocke has the Hunter type Magic Series, meaning they can follow the >
>
>
>
>
cancel tree.
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
-When in the Normal Jump state, Psylocke has the Hunter type Magic Series, meaning they can follow the >
>
>
>
>
cancel tree.
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | None | - | - | - | |
aaa |
Taunt
Psylocke's taunt is one of the few taunts in the game to have a hitbox. It deals 1 damage, cannot kill, and can be cancelled into supers.
Colors
First row: ,
, A1. Second row:
,
, A2.