(FINISHED IM INSANE IM CRAZY IM ABSOLUTELY STUPID RAAAAAHHHH) |
(doktor dum) |
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Line 1: | Line 1: | ||
{{MVC2 Character Intro|char= | {{MVC2 Character Intro|char= doctordoom|full=DoctorDoom|short=DRD|content= | ||
== Introduction == | |||
== Story == | == Story == | ||
Victor von Doom, better known as Doctor Doom, is a character from the Fantastic Four series by Marvel. The archenemy of the Fantastic Four, Doom wears an iron mask and armor to hide his face after an accident scarred him for life. With genius level intellect and unparalleled skills in magic and sorcery, Doctor Doom is unrivaled in ability, ego, and will power. | |||
==Gameplay== | ==Gameplay== | ||
Doctor Doom is a keepaway and zoning character designed to frustrate and torment your opponent into making rash decisions that will get them killed. His j.HP and his Photon Shot are annoying projectiles to deal with, and his combo damage is extremely good if he has a bar. His normals are excellent and reach very far, while his movement is above average, possessing an 8-way air dash, a fast ground dash, a flight mode, and a few normals and special moves to halt or alter his air momentum. Doom isn't just good on point though. His Anti-Air assist, Molecular Shield, while not functioning as a traditional anti-air assist, is one of the best assists in the game. A massive wall of rocks that go everywhere in front of him, this assist allows nearly any character to have a much easier time making their way in and locking an opponent down with lots of chip damage to boot. His DHCs are also solid and highly damaging, with grounded Photon Array being hard to punish. Overall, Doom is a very very solid character in many regards. If you like to slowly chip your opponents patience away until they're grovelling at your feet, then rule with the iron hand of Doctor Doom. | |||
== Gameplay == | |||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= | ||
{{Content Box|content= | {{Content Box|content='''Doctor Doom''' is a keepaway and zoning character who can use his variety of projectiles and movement to slowly chip the opponent down from afar. His main strengths are his great movement options and chip damage output, but wavedashing under his projectiles is very difficult for him to stop. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | * Is in MvC2 | ||
|cons= | |cons= | ||
* | * Is in MvC2 | ||
}} | }} | ||
}} | }} | ||
|content2= | |||
{{Content Box|content= | |||
<center><youtube>6ulUMDpr4UQ</youtube></center> | |||
}} | }} | ||
}} | }} | ||
}} | }} | ||
== Character Summary == | == Character Summary == | ||
{{3 Column Flex | {{3 Column Flex | ||
|content1= | |content1= | ||
{{Content Box|header=Special Moves|content= | {{Content Box|header=Special Moves|content= | ||
; | ;Plasma Beam (Air OK) | ||
*{{qcf}} + {{lp}} or {{hp}} | *{{qcf}}+{{lp}} or {{hp}} | ||
; | ;Photon Shot (Air OK) | ||
*{{ | *{{hcb}}+{{p}} | ||
; | ;Molecular Shield | ||
*{{ | *{{hcb}}+{{k}} | ||
; | ;Flight | ||
* | *{{qcb}}+ {{lk}}{{hk}} | ||
}} | }} | ||
|content2= | |content2= | ||
{{Content Box|header= | {{Content Box|header=Hyper Combos|content= | ||
; | ;Electric Cage | ||
*{{qcf}} + {{lp}} + {{hp}} | *{{qcf}}+{{lp}}+{{hp}} | ||
; | ;Photon Array (Air OK) | ||
*{{ | *{{hcb}}+{{lp}}+{{hp}} | ||
;Sphere Flame | |||
*{{qcf}}+{{lk}}+{{hk}} | |||
}} | }} | ||
|content3= | |content3= | ||
{{Content Box|header=Assist Types|content= | {{Content Box|header=Assist Types|content= | ||
;Type α - | ;Type α - Variety Type | ||
*Assist: {{hp}} | *Assist: {{hp}} Photon Shot | ||
*Counter: {{hp}} | *Counter: {{hp}} Photon Shot | ||
*Combination: | *Combination: Photon Array | ||
;Type β - | ;Type β - Anti-Air Type | ||
*Assist: {{ | *Assist: {{hk}} Molecular Shield | ||
*Counter: {{ | *Counter: {{hk}} Molecular Shield | ||
*Combination: | *Combination: Sphere Flame | ||
;Type γ - | ;Type γ - Projectile Type | ||
*Assist: | *Assist: {{hp}} Plasma Beam | ||
*Counter: | *Counter: {{hp}} Plasma Beam | ||
*Combination: | *Combination: Electric Cage | ||
}} | }} | ||
}} | }} | ||
== | == Moves List == | ||
=== Variable Assists === | |||
{{MoveData | |||
= | |image= MVC2 DrDoom HCB P 01.png | ||
|caption= Type α | |||
|name= Variety Type | |||
|linkname= | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Variable Assist move. Variable Counter is HP Photon Shot. Variable Combination super is Photon Array. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 DrDoom DP K 01.png | |||
|caption= Type β | |||
|name= Anti-Air Type | |||
|linkname= | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Variable Assist move. Variable Counter is HK Molecular Shield. Variable Combination super is Sphere Flame. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= MVC2 DrDoom QCF P 01.png | |||
|caption= Type γ | |||
|name= Projectile Type | |||
|linkname= | |||
|input= A1 // A2 | |||
|data= | |||
{{AttackData-MVSC2 | |||
|Damage= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Guard= | |||
|Special Property= | |||
|Cancel= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|Adv. Pushblock= | |||
|description= Variable Assist move. Variable Counter is HP Plasma Beam. Variable Combination super is Electric Cage. | |||
}} | |||
}}<br> | |||
== Normal Moves == | === Normal Moves === | ||
==== Ground Normals ==== | ==== Ground Normals ==== | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 DrDoom 5LP 01.png | ||
|caption= | |caption= You gotta leeeean into it | ||
|name= Light Punch | |name= Light Punch | ||
|linkname= | |linkname= s.LP | ||
|input= {{ | |input= {{lp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 96: | Line 151: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Doctor Doom leans forward for a punch. Has some nice range for a light normal. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 DrDoom 5MP 01.png | ||
| | |caption= I mean I guess he's gotta have a few bad buttons | ||
|name= Medium Punch | |name= Medium Punch | ||
|linkname= | |linkname= s.MP | ||
|input= {{mp}} | |input= {{mp}} | ||
|data= | |data= | ||
Line 120: | Line 173: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Doom does an uppercut with glowing energy around his hand. Mostly just combo filler. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 DrDoom 5HP 01.png | ||
|caption= | |caption= Plasma Be- aw, just kidding | ||
|name= Heavy Punch | |name= Heavy Punch | ||
|linkname= | |linkname= s.HP | ||
|input= {{hp}} | |input= {{hp}} | ||
|data= | |data= | ||
Line 143: | Line 195: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Doom puts his hands together, wrapped in electric energy, and puts them in front of him. Causes the opponent to get sent flying away, but not knocked down. Ok as a chain ender, but you can do better, generally speaking. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Dr. Doom 5LK 01.png | ||
|caption= | |caption= Steppin' on ya jays | ||
|name= Light Kick | |name= Light Kick | ||
|linkname= | |linkname= s.LK | ||
|input= {{lk}} | |input= {{lk}} | ||
|data= | |data= | ||
Line 166: | Line 217: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Doom stomps just in front of him. Generally just a very useless normal, as his other lights either have more range, are faster, recover sooner, or have better combo options available. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 DrDoom 5MK 01.png | ||
|caption= | |caption= Hey, it's Hard Kick! | ||
|name= Medium Kick | |name= Medium Kick | ||
|linkname= | |linkname= s.MK | ||
|input= {{mk}} | |input= {{mk}} | ||
|data= | |data= | ||
Line 189: | Line 239: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Doom kicks straight upward. This is a launcher, but not one used very often as you have a better one. (which is a bit further down the page) | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 DrDoom 5HK 01.png | ||
| | |image2= MVC2 Dr. Doom 5HK 02.png | ||
|caption2= BIG steppies | |||
|name= Heavy Kick | |name= Heavy Kick | ||
|linkname= | |linkname= s.HK | ||
|input= {{hk}} | |input= {{hk}} | ||
|data= | |data= | ||
Line 212: | Line 262: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Doom does a big overhead stomp. This move hits twice, and the first hit has enough hitstun to cancel to some of his specials. Not a normal used that often. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 DrDoom 2LP 01.png | ||
|caption= | |caption= Right in the balls, huh? | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
|linkname= | |linkname= cr.LP | ||
|input= {{d}}+{{lp}} | |input= {{d}}+{{lp}} | ||
|data= | |data= | ||
Line 235: | Line 284: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Doom does his 5LP, but crouching. Has much less range, but a smaller hurtbox for the same speed. Could be used for defensive scrambles. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 DrDoom 2MP 01.png | ||
| | |caption= I know it looks the same trust me it's different ok | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
|linkname= | |linkname= cr.MP | ||
|input= {{d}}+{{mp}} | |input= {{d}}+{{mp}} | ||
|data= | |data= | ||
Line 259: | Line 306: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Doom does another punch like 5LP. The exact same animation, except it's a tiny bit slower and does more damage. Once again more combo filler. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 Dr. Doom 2HP 01.png | ||
| | |caption= Can you tell that Doom used to be a boss character? | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
|linkname= | |linkname= cr.HP | ||
|input= {{d}}+{{hp}} | |input= {{d}}+{{hp}} | ||
|data= | |data= | ||
Line 283: | Line 328: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Doom slams his hand into the ground, sending up a massive shockwave around him. Very important for his combo game, as it launches for a combo and combos of a two hit confirm. Absolutely COLOSSAL hitbox, covering the entirety of his body and plenty more space in front of, above, and behind him. It's a bit slow though, only being able to combo off mediums, but it has incredible coverage. Can be cancelled with flight to somewhat shorten the massive recovery. While it only has 4 active frames, if it had more this would easily be the most broken anti-air normal in the game. | ||
}} | }} | ||
}} | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 DrDoom 2LK 01.png | ||
|caption= | |caption= The voiceline plays twice if this hits | ||
|name= Crouching Light Kick | |name= Crouching Light Kick | ||
|linkname= | |linkname= cr.LK | ||
|input= {{d}}+{{lk}} | |input= {{d}}+{{lk}} | ||
|data= | |data= | ||
Line 306: | Line 350: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Doom does a low kick. Very important because it's a low, otherwise it's not really anything special. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 DrDoom 2MK 01.png | ||
|caption= | |caption= I PROMISE it's a different move again | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
|linkname= | |linkname= cr.MK | ||
|input= {{d}}+{{mk}} | |input= {{d}}+{{mk}} | ||
|data= | |data= | ||
Line 329: | Line 372: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Doom does another low kick. Combo filler, but important combo filler as it combos to his 2HP and is a second low. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= MVC2 | |image= MVC2 DrDoom 2HK 01.png | ||
|caption= | |caption= A sweep... with a dirty little secret | ||
|name= Crouching Heavy Kick | |name= Crouching Heavy Kick | ||
|linkname= | |linkname= cr.HK | ||
|input= {{d}}+{{hk}} | |input= {{d}}+{{hk}} | ||
|data= | |data= | ||
Line 352: | Line 394: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Doom sweeps the opponent, knocking them down. Overall a very uninteresting sweep... until you know that you can superjump cancel during the STARTUP of this move. This can allow for sneaky double low into tridash overhead sequences to open up opponents or reset pressure. Blockstringing into a superjump is unheard of in this game, and for Doom, superjumping is pretty useful. Not a bad tool to have. | ||
}} | }} | ||
}}<br> | |||
==== Air Normals ==== | ==== Air Normals ==== | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Air Light Punch | ||
|linkname= j.LP | |linkname= j.LP | ||
|input= j.{{lp}} | |input= j.{{lp}} | ||
Line 376: | Line 417: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
| | |caption= | ||
|name= Air Medium Punch | |||
|name= | |||
|linkname= j.MP | |linkname= j.MP | ||
|input= j.{{mp}} | |input= j.{{mp}} | ||
Line 400: | Line 439: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Air Heavy Punch | ||
|linkname= j.HP | |linkname= j.HP | ||
|input= j.{{hp}} | |input= j.{{hp}} | ||
Line 423: | Line 461: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Air Light Kick | ||
|linkname= j.LK | |linkname= j.LK | ||
|input= j.{{lk}} | |input= j.{{lk}} | ||
Line 446: | Line 483: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Air Medium Kick | ||
|linkname= j.MK | |linkname= j.MK | ||
|input= j.{{mk}} | |input= j.{{mk}} | ||
Line 469: | Line 505: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Air Heavy Kick | ||
|linkname= j.HK | |linkname= j.HK | ||
|input= j.{{hk}} | |input= j.{{hk}} | ||
Line 492: | Line 527: | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | |||
==== Command Normals ==== | |||
=== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Direction + Button Name | ||
|linkname= | |linkname= | ||
|input= | |input= Direction + Button Icon | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 515: | Line 549: | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= None | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | |||
== | === Universal Mechanics === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
| | |caption= | ||
|name= Universal Launcher (Punch) | |||
|name= | |linkname= Universal Launcher (Punch) | ||
|linkname= | |input= {{df}}+{{hp}} | ||
|input= {{ | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= Launcher (high) | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Universal Launcher (Kick) | ||
|linkname= | |linkname= Universal Launcher (Kick) | ||
|input= {{ | |input= {{df}}+{{hk}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= Launcher (away) | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. | ||
}} | }} | ||
}} | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Throw (Punch) | ||
|linkname= | |linkname= Throw (Punch) | ||
|input= {{ | |input= {{f}}+{{hp}} | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
| | |caption= | ||
|name= Throw (Kick) | |||
|linkname= Throw (Kick) | |||
|name= | |input= {{f}}+{{hk}} | ||
|linkname= | |||
|input= {{ | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |||
|name= Air Throw (Punch) | |||
| | |linkname= Air Throw (Punch) | ||
|name= | |input= j.{{f}}+{{hp}} | ||
|linkname= | |||
|input= {{ | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. Unless you're Thanos. | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |||
| | |name= Air Throw (Kick) | ||
|name= | |linkname= Air Throw (Kick) | ||
|linkname= | |input= j.{{f}}+{{hk}} | ||
|input= | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= Every character has at least one of the two, sometimes both. Unless you're Thanos. | ||
}} | }} | ||
}} | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
| | |caption= | ||
|name= Variable Attack (raw tag) | |||
|name= | |linkname= Variable Attack | ||
|linkname= | |input= {{lp}}+{{lk}} // {{hp}}+{{hk}} | ||
|input= | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Snapback | ||
|linkname= QCF+ | |linkname= QCF+A1/A2 | ||
|input= {{qcf}} + | |input= {{qcf}} + A1 / A2 | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= . | ||
}} | }} | ||
}} | }} | ||
=== Special Moves === | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
| | |caption= | ||
|name= Special Move Name | |||
|name= | |linkname= Special Move Name | ||
|linkname= | |input= Motion + Button Icon | ||
|input= | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= - | |Adv. Hit= - | ||
|Adv. Guard= - | |Adv. Guard= - | ||
|Adv. Pushblock= - | |Adv. Pushblock= - | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | |||
=== Hyper Combos === | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Hyper Combo Name | ||
|linkname= | |linkname= Hyper Combo Name | ||
|input= | |input= Motion + Button Icon | ||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
|Damage= | |Damage= | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | |||
== Other == | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
| | |caption= | ||
|name= Direction + Button Name | |||
|name= | |linkname= | ||
|linkname= | |input= Direction + Button Icon | ||
|input= | |||
|data= | |data= | ||
{{AttackData-MVSC2 | {{AttackData-MVSC2 | ||
Line 804: | Line 802: | ||
|Guard= | |Guard= | ||
|Special Property= | |Special Property= | ||
|Cancel= | |Cancel= None | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|Adv. Pushblock= | |Adv. Pushblock= | ||
|description= | |description= | ||
}} | }} | ||
}}<br> | |||
=== Taunt === | |||
static image goes here, unless youre jin or something | |||
=== Colors === | |||
First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2. | |||
[[Image:Mvc2-drdoom.png]] | |||
{{Navbox-MVC2}} | {{Navbox-MVC2}} | ||
[[Category:Marvel Vs. Capcom 2]] | [[Category: Marvel Vs. Capcom 2]] |
Revision as of 03:24, 7 July 2024
Introduction
Story
Victor von Doom, better known as Doctor Doom, is a character from the Fantastic Four series by Marvel. The archenemy of the Fantastic Four, Doom wears an iron mask and armor to hide his face after an accident scarred him for life. With genius level intellect and unparalleled skills in magic and sorcery, Doctor Doom is unrivaled in ability, ego, and will power.
Gameplay
Doctor Doom is a keepaway and zoning character designed to frustrate and torment your opponent into making rash decisions that will get them killed. His j.HP and his Photon Shot are annoying projectiles to deal with, and his combo damage is extremely good if he has a bar. His normals are excellent and reach very far, while his movement is above average, possessing an 8-way air dash, a fast ground dash, a flight mode, and a few normals and special moves to halt or alter his air momentum. Doom isn't just good on point though. His Anti-Air assist, Molecular Shield, while not functioning as a traditional anti-air assist, is one of the best assists in the game. A massive wall of rocks that go everywhere in front of him, this assist allows nearly any character to have a much easier time making their way in and locking an opponent down with lots of chip damage to boot. His DHCs are also solid and highly damaging, with grounded Photon Array being hard to punish. Overall, Doom is a very very solid character in many regards. If you like to slowly chip your opponents patience away until they're grovelling at your feet, then rule with the iron hand of Doctor Doom.
Gameplay
Doctor Doom is a keepaway and zoning character who can use his variety of projectiles and movement to slowly chip the opponent down from afar. His main strengths are his great movement options and chip damage output, but wavedashing under his projectiles is very difficult for him to stop.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Plasma Beam (Air OK)
+
or
- Photon Shot (Air OK)
+
- Molecular Shield
+
- Flight
+
- Electric Cage
+
+
- Photon Array (Air OK)
+
+
- Sphere Flame
+
+
- Type α - Variety Type
- Assist:
Photon Shot
- Counter:
Photon Shot
- Combination: Photon Array
- Type β - Anti-Air Type
- Assist:
Molecular Shield
- Counter:
Molecular Shield
- Combination: Sphere Flame
- Type γ - Projectile Type
- Assist:
Plasma Beam
- Counter:
Plasma Beam
- Combination: Electric Cage
Moves List
Variable Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is HP Photon Shot. Variable Combination super is Photon Array. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is HK Molecular Shield. Variable Combination super is Sphere Flame. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is HP Plasma Beam. Variable Combination super is Electric Cage. |
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Doctor Doom leans forward for a punch. Has some nice range for a light normal. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Doom does an uppercut with glowing energy around his hand. Mostly just combo filler. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Doom puts his hands together, wrapped in electric energy, and puts them in front of him. Causes the opponent to get sent flying away, but not knocked down. Ok as a chain ender, but you can do better, generally speaking. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Doom stomps just in front of him. Generally just a very useless normal, as his other lights either have more range, are faster, recover sooner, or have better combo options available. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Doom kicks straight upward. This is a launcher, but not one used very often as you have a better one. (which is a bit further down the page) |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Doom does a big overhead stomp. This move hits twice, and the first hit has enough hitstun to cancel to some of his specials. Not a normal used that often. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Doom does his 5LP, but crouching. Has much less range, but a smaller hurtbox for the same speed. Could be used for defensive scrambles. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Doom does another punch like 5LP. The exact same animation, except it's a tiny bit slower and does more damage. Once again more combo filler. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Doom slams his hand into the ground, sending up a massive shockwave around him. Very important for his combo game, as it launches for a combo and combos of a two hit confirm. Absolutely COLOSSAL hitbox, covering the entirety of his body and plenty more space in front of, above, and behind him. It's a bit slow though, only being able to combo off mediums, but it has incredible coverage. Can be cancelled with flight to somewhat shorten the massive recovery. While it only has 4 active frames, if it had more this would easily be the most broken anti-air normal in the game. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Doom does a low kick. Very important because it's a low, otherwise it's not really anything special. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Doom does another low kick. Combo filler, but important combo filler as it combos to his 2HP and is a second low. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Doom sweeps the opponent, knocking them down. Overall a very uninteresting sweep... until you know that you can superjump cancel during the STARTUP of this move. This can allow for sneaky double low into tridash overhead sequences to open up opponents or reset pressure. Blockstringing into a superjump is unheard of in this game, and for Doom, superjumping is pretty useful. Not a bad tool to have. |
Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
. |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Taunt
static image goes here, unless youre jin or something
Colors
First row: ,
, A1. Second row:
,
, A2.