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:{{p}} - '''Any punch''' | :{{p}} - '''Any punch''' | ||
:{{k}} - '''Any kick''' | :{{k}} - '''Any kick''' | ||
More information (for example, how medium attacks work, and additional controls regarding movement and system mechanics) is available on the [https://wiki.supercombo.gg/w/Marvel_vs_Capcom_2/System System] page. | |||
=== Common special move inputs === | === Common special move inputs === |
Revision as of 23:54, 21 June 2024


Notation
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Button layout
Most Marvel vs Capcom 2 moves and combo sequences are a bit older and thus notated with a combination of button letters and abreviated motions, known as Standard Notation.
First of all, the game has 4 attack buttons: LP, LK, HP and HK. the last 2 buttons are for your assists: A1 and A2.
- Button Notation
- Light punch
- Heavy punch
- Light kick
- Heavy kick
- A1 - Assist 1 : calls your second character out for their Crossover Assist
- A2 - Assist 2 : calls your third character out for their Crossover Assist
- Medium punch : press
after a
or
makes contact
- Medium kick : press
after a
,
or
(depending on the character) makes contact
- Any punch
- Any kick
More information (for example, how medium attacks work, and additional controls regarding movement and system mechanics) is available on the System page.
Common special move inputs
- quarter circle forward : down > down-forward > forward
- quarter circle back : down > down-back > back
- half circle forward : back > down-back > down > down-forward > forward
- half circle back : forward > down-forward > down > down-back > back
- dragon punch : forward > down > down-forward
- mashing the attack button alters the moves properties or extends the attack
- can be done while in the air