Marvel vs Capcom 2/Shuma-Gorath: Difference between revisions

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[https://www.youtube.com/watch?v=dyHV-WRmWD4 Shuma-Gorath Infinite Explored]
[https://www.youtube.com/watch?v=dyHV-WRmWD4 Shuma-Gorath Infinite Explored]
- LK > MK /\ sj.LP > sj.u+HP > sj.u+HP ( \/ j.LP > j.MK > j.LP > j.u+HP )
[https://www.youtube.com/watch?v=FZ6y5aBgL7M Shuma-Gorath corner infinite on Sentinel]


== MikeZ Unblockable Setup ==
== MikeZ Unblockable Setup ==

Revision as of 16:24, 17 January 2024

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2shumagorath.png

Generally pretty terrible. Can be annoying with his eye blast.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-shumagorath.png

Moves List

Normal Moves

Command normals

Sekika (aironly) d + hk

Special Moves

Name
Command
Damage
Special Properties (glossary)
Mystic Stare
Charge B.png , F.png + p
Mystic Smash
Charge B.png , F.png + k
18
airok
Devitalization
Hcb.png + k
20

Super Moves

Name
Command
Damage
Special Properties (glossary)
Chaos Dimension
Qcf.png + Lp.png + hp
Unblockable. Level 3. Press Hp.png or Hk.png to touch them and activate it.
Hyper Mystic Smash
Qcf.png + Lk.png + hk

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Mystic Stare
Hyper Mystic Smash
Hp.png Mystic Stare
Beta.png Hk.png Mystic Smash*
Hyper Mystic Smash
Hk.png Mystic Smash*
Gamma.png Hp.png Mystic Stare
Hyper Mystic Smash
Hk.png Mystic Smash*
  • For whatever reasons, the three (B Variable Assist & B/Y assist Variable Counters) versions of Mystic Smash actually go farther and higher than the LK version, but also go less far and less high than the HK version. The damage however for all three is identical to the normal point-character versions.

The Basics

Shuma-Gorath tips

Beginner Overview

Combos

-Jump HK \/ d.s.LK XX hcb + K

-Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK

-Charge b,f + HP XX qcf + KK

-Jump LK > LP \/ d.s.LK > s.LK /\ sj.LP (charge b) > sj.LK > sj.LP XX f + HK

-Corner Jump LK (charge db) > LP \/ c.LK > c.LP XX f + HP XX qcf + KK

-Jump HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK, sj.LP > sj.LP > sj.u + HP

-Jump HK \/ d.c.LP > c.LP XX qcf + K

-qcf + PP. Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK

-qcf + PP. Jump LK > LP \/ d.s.LP > s.HP \/ s.LK XX qcf + KK

-Double Chaos Dimension combo using Doom as the extender.

Strategy

End all air combos with his mashed kick throw: this does tons of damage and gets you life back.

Advanced Strategy

Shuma-Gorath Infinite Explored

- LK > MK /\ sj.LP > sj.u+HP > sj.u+HP ( \/ j.LP > j.MK > j.LP > j.u+HP )

Shuma-Gorath corner infinite on Sentinel

MikeZ Unblockable Setup

Once Shuma's eyes from Mystic Stare stick to the opponent, they will detonate once he leaves the screen such as via a DHC, tag out, or Alpha counter. For example once an eye is glued to the opponent you can Hyper Mystic Smash and then DHC to your super of choice, like Proton Cannon. The eyes will blow up during the DHC rendering the super you DHC'd into unblockable. The Proton Cannon will connect. MikeZ's Shuma Gorath video showcasing this.

Quality Match Footage


Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (Marvel)
Blackheart
Cable
Colossus
Cyclops
Doctor Doom
Gambit
Hulk
Iceman
Iron Man
Juggernaut
Magneto
Marrow
Omega Red
Psylocke
Rogue
Sentinel
Silver Samurai
Spiral
Storm
Thanos
Venom
Wolverine - Claw
Characters (Capcom)
Akuma
Amingo
Anakaris
B.B.Hood
Cammy
Captain Commando
Dan
Dhalsim
Felicia
Guile
Hayato
Jill
Jin
Ken
Mega Man
Roll
Ruby Heart
Ryu
Sakura
Servbot
SonSon
Strider
Tron Bonne
Characters (Updating)
Morrigan
Characters (Old Pages)
Captain America
Sabretooth
Shuma-Gorath
Spiderman
War Machine
Wolverine - Bone
Charlie
Chun-Li
M.Bison
Zangief