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Claw isn't good. In fact, he's tied for dead last. In his race to the bottom, Vega has lost just about everything that made him so scary in Street Fighter II. I'd argue you could double his damage and he'd still lose. | Claw isn't good. In fact, he's tied for dead last. In his race to the bottom, Vega has lost just about everything that made him so scary in Street Fighter II. I'd argue you could double his damage and he'd still lose. | ||
Claw runs a humble strike/throw game in a Street Fighter with OS Throw | Claw runs a humble strike/throw game in a Street Fighter with OS Throw Tech and '''Triple Overhead Mixups'''. He can play a slippery ground game thanks to his walkspeed, but a charge requirement means he can't convert many stray hits into damage. Risking a jump lets him route into Scarlet Terror and Air-Throw... But anything saucier is EXCEL exclusive. | ||
If you like to work for nothing, or you're playing punching bag for a new EX2+ player, Claw's your guy. | If you like to work for nothing, or you're playing punching bag for a new EX2+ player, Claw's your guy. |
Revision as of 03:04, 22 October 2023
Introduction
Poor Claw.
Five years removed from Super Street Fighter II Turbo, Vega has only just begun paying for his walldive crimes.
Claw isn't good. In fact, he's tied for dead last. In his race to the bottom, Vega has lost just about everything that made him so scary in Street Fighter II. I'd argue you could double his damage and he'd still lose.
Claw runs a humble strike/throw game in a Street Fighter with OS Throw Tech and Triple Overhead Mixups. He can play a slippery ground game thanks to his walkspeed, but a charge requirement means he can't convert many stray hits into damage. Risking a jump lets him route into Scarlet Terror and Air-Throw... But anything saucier is EXCEL exclusive.
If you like to work for nothing, or you're playing punching bag for a new EX2+ player, Claw's your guy.
Movelist
Command Moves
Backslash: Press KKK
Throws
Wire Smash: When close, b / f + MP / HP
Whirlwind Suplex: In air, any direction but u + MP / HP
Special Moves
Rolling Crystal Flash: Charge b,f + P
Sky High Claw: Charge d,ub~uf + P
Advancing Wire: Charge d,ub~uf + K, move b / f...
Flying Barcelona Attack: ...then press P while in air during Advancing Wire
Izuna Drop: ...when close, any dir. but u + P in air during Advancing Wire
Attaching Claw: f,d,df + P
Super Combos
Ground Crystal Flash: Charge b,f,b,f + P
Scarlet Terror: Charge b,f,b,f + K
Sky High Illusion: Charge db,df,db,ub~uf + P
Meteor Combo
Advancing Wire SP: Charge db,df,db,ub~uf + K, move b / f...
Rolling Barcelona Attack: ...then press P while in air during Advancing Wire SP
Rolling Izuna Drop: ...when close, any dir. but u + P in air during Advancing Wire SP
Combos
Without Excel
- j.HP > cr.MK > cr.MP
- st.HK > cr.LP
- j.HK > st.HK XX Scarlet Terror > Air Throw (1 bar)
- j.HP > cr.MK > cr.MP XX Scarlet Terror > Air Throw (1 bar)
- j.HP > cr.MK > cr.MP XX Ground Crystal Flash XX Scarlet Terror (2 bar)
- cr.LP XX Rolling Crystal Flash SC Ground Crystal Flash (1 bar)
With Excel
- (Activate Excel) > cr.MK > cr.MP > cr.HP > st.MP > st.HP > Rolling Crystal Flash > (Excel Ends) SC Ground Crystal Flash (2 bar)
- (Air Excel Activate) > j.MK > j.HP > j.HK > st.HP > cr.HP > cr.HK > st.MK > st.HK > st.LP > (Excel Ends) > st.LP > st.HK (2 bar)
- (Excel Activate) > st.LP > st.MP > cr.HK > st.MK > st.HK > st.LP > cr.HK > st.LP > st.LP > st.LP > (Excel Ends) > st.LP > st.HK XX Scarlet Terror > Air Throw (2 bar)