Street Fighter EX2 Plus/Guile: Difference between revisions

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* Sweep (2HK) has been reworked from SFII. In this game, both hits actually land! The first hit of 2HK is Super Cancelable.
* Sweep (2HK) has been reworked from SFII. In this game, both hits actually land! The first hit of 2HK is Super Cancelable.
* Traditionally, Kara-Cancel Windows in Arika Fighting Games are very large. This benefits most characters in SFEX2+, but not Guile. You may accidentally cancel the startup of 2LK into Sonic Boom or Flash Kick during his jump in combos.
* Traditionally, Kara-Cancel Windows in Arika Fighting Games are huge. This benefits most characters in SFEX2+. Learner EX players, however, may accidentally cancel the startup of 2LK into Sonic Boom or Flash Kick during Guile's jump in BNBs.


=Movelist=
=Movelist=

Revision as of 02:55, 22 October 2023

Introduction

(Mirrored from Mizuumi)

Guile is a Defensive Mid-Tier Character in Street Fighter EX2+. He has a good projectile and intuitive, damaging combos.

  • Sweep (2HK) has been reworked from SFII. In this game, both hits actually land! The first hit of 2HK is Super Cancelable.
  • Traditionally, Kara-Cancel Windows in Arika Fighting Games are huge. This benefits most characters in SFEX2+. Learner EX players, however, may accidentally cancel the startup of 2LK into Sonic Boom or Flash Kick during Guile's jump in BNBs.

Movelist

Command Moves

Heavy Stab Kick:   b / f + HK

Rolling Sobat:   b / f + MK

Spinning Back Knuckle:   f + HP


Throws

Judo Throw:   When close, b / f + MP / HP

Dragon Suplex:   When close, b / f + MK / HK

Flying Buster Drop:   In air, any direction but u + MP / HP


Special Moves

Sonic Boom:   Charge b,f + P

Somersault Kick:   Charge d,u + K

Super Combos

Double Somersault Kick:   Charge db,df,db,uf + K

Opening Gambit:   Charge b,f,b,f + P


Meteor Combo

Sonic Boom Typhoon:   Charge b,f,b,f + KKK

Combos

Without Excel

- j.HP > cr.MP > cr.LK XX Sonic Boom or Flash Kick

- j.HP > cr.MP XX Sonic Boom SC Opening Gambit   (1 bar)

- j.HP > cr.MP XX Flash Kick SC Double Somersault Kick   (1 bar)

- j.HK > s.MP XX Sonic Boom SC Sonic Boom Typhoon   (3 bar)

With Excel

- (Excel Activate) > cr.LK > cr.HK > cr.HP > st.HP > b.HK XX L Sonic Boom > st.LP > cr.HK > st.LP > (Excel Ends) > cr.MP > Flash Kick   (1 bar)

- (Excel Activate) > st.LP > st.HP > st.HK > b.MK XX L Sonic Boom > st.LP > cr.HK > st.LP > (Excel Ends) > cr.MP > Flash Kick   (1 bar)

- (Air Excel Activate) > j.MK > j.HP > j.MP > j.HK > st.HP > cr.HP > cr.HK > st.LP > st.LP > (Excel Ends) > cr.MP > Flash Kick   (1 bar)

- (Air Excel Activate) > j.MK > j.HP > j.MP > j.HK > st.MP > st.HP > cr.HP > cr.LP > (Excel Ends) > cr.MP > Flash Kick   (1 bar)

Strategies

Expert Challenge Mode

Maniac Challenge Mode

Street Fighter EX2 Plus Navigation

General
Controls and Notation
HUD
System
FAQ
Video Resources
Version Differences
Characters
Area
Blanka
Chun-Li
Cracker Jack
Darun Mister
Dhalsim
Doctrine Dark
Garuda
Guile
Hayate
Hokuto
Kairi
Ken
M. Bison
Nanase
Pullum Purna
Ryu
Sagat
Shadow Geist
Sharon
Skullomania
Vega
Vulcano Rosso
Zangief