m (Fixed wrong label on color gallery) |
(Added hidden color to color gallery, adjusted width of gallery columns to fit all in one row) |
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== Color Options == | == Color Options == | ||
{{ColorGallery | filePrefix=AVG2_Saki_Color_| imageWidths= | {{ColorGallery | filePrefix=AVG2_Saki_Color_| imageWidths=187| colors= | ||
{{ColorGallery/Color|Circle| text=Circle (Default) }} | {{ColorGallery/Color|Circle| text=Circle (Default) }} | ||
{{ColorGallery/Color|Triangle| text=Triangle }} | {{ColorGallery/Color|Triangle| text=Triangle }} | ||
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{{ColorGallery/Color|R1| text=R1 }} | {{ColorGallery/Color|R1| text=R1 }} | ||
{{ColorGallery/Color|R2| text=R2 }} | {{ColorGallery/Color|R2| text=R2 }} | ||
{{ColorGallery/Color|Start| text=Start (Hidden) }} | |||
}} | }} | ||
Latest revision as of 14:50, 8 May 2023
Introduction
Saki will cut you.
Saki is a simple character with a simple gameplan: make you explode. Sporting solid aerial normals and a HK button that almost plays footsies for you, Saki is able to turn a good number of errant pokes she'll land during neutral into incredible damage with her Mizuchi super, leading to combos that often deal upwards of 50% damage in one shot. This simplicity is both a blessing and a curse, however -- her lack of solid pokes not attached to the HK button leaves her ground game feeling fairly linear, and her reliance on two-bar combo conversions for her damage makes resource management a very important question for her.
Stats
Attack | Defense | Dash Jump | Dash Brake | Backdash | Wakeup Speed |
---|---|---|---|---|---|
B | A | Yes | Yes | 47F (None) | 16F |
Color Options