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== Stats == | |||
{{AVG2 Character Data | {{AVG2 Character Data | ||
| atk=B+ | | atk=B+ | ||
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| bd=27F (Throw Invul) | | bd=27F (Throw Invul) | ||
| wkup=16F | | wkup=16F | ||
}} | |||
== Color Options == | |||
{{ColorGallery | filePrefix=AVG2_Jun_Color_| imageWidths=220| colors= | |||
{{ColorGallery/Color|Circle| text=Circle (Default) }} | |||
{{ColorGallery/Color|Triangle| text=Square }} | |||
{{ColorGallery/Color|Square| text=Triangle }} | |||
{{ColorGallery/Color|R1| text=R1 }} | |||
{{ColorGallery/Color|R2| text=R2 }} | |||
}} | }} | ||
Revision as of 19:43, 7 May 2023
Introduction
At one point, Jun was actually considered for the Japanese Olympic wrestling team. Unfortunately, she was disqualified after the International Olympic Committee found that she had a history of blatant disregard for official damage scaling regulations.
If you've picked up AVG2 looking for a grappler, then girl, have you found one. While Jun quite dutifully fills the role that comes with the big damage command grab -- in her case, the mighty Kubota Buster -- prospective grappler mains will find a surprisingly versatile character with excellent neutral thanks to a fantastic set of pokes and, most importantly, a full suite of mobility options that other grapplers would be forced to go without. That's not to say she doesn't suffer from other archetype-standard weaknesses, though. While she isn't lacking in mobility, her normals are on the slower side, putting her at a disadvantage in some scramble situations, and her combos, while powerful, are difficult to confirm, meaning that her damage will require lots of conditioning and confidence. But that's why you picked the grappler anyway, right?
Stats
Attack | Defense | Dash Jump | Dash Brake | Backdash | Wakeup Speed |
---|---|---|---|---|---|
B+ | A | Yes | Yes | 27F (Throw Invul) | 16F |
Color Options