< Advanced V.G. 2 | Miranda
(Created page with "{{AVG2 Character Subnav|char=miranda|short=mir|sub=1}} == Combos == Just do whatever you want, dude. You're the final boss. === Midscreen Combos === {|class="wikitable" |5HP...") |
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|4HK 2HP xx {236PP}xN | |4HK 2HP xx {236PP}xN | ||
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Midscreen loop starter from an overhead. | Midscreen loop starter from an overhead. | ||
Latest revision as of 09:19, 20 March 2023
Combos
Just do whatever you want, dude. You're the final boss.
Midscreen Combos
5HP xx {236PP}xN |
5HP xx 236PP 623P |
5HP xx 236PP sj.B>j.C {236PP}xN |
5HP xx 236PP j.B>j.D 236PP 214P/641236P |
Combos after 5HP. Timing of the loop is dependent on screen position.
2LP(1-3) xx 236LP 5HP xx {236PP}xN |
2LP(1-3) 5HP xx {236PP}xN |
Midscreen loops from a low starter.
4HK 2HP xx {236PP}xN |
Midscreen loop starter from an overhead.
Corner Combos
2LP(1-3) xx 236LP 5LP xx 236HP/5KK |
2LP(1-3) xx 236LP 5LP xx 236PP 641236P |
2LP(1-3) 5HP xx 236PP 5LP xx 214K |
Basic corner routes.
4HK 2HK xx 5KK |
4HK 2HP xx 236PP 4HK |
Routes for comboing after overhead in the corner.
Throw 2HP xx 236PP 5HP xx {236PP}xN |
For some reason, Miranda's 2HP will restand when hitting after her throw in the corner, which allows you to start her infinite from this position.