No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = | | intro = [[File:avg2 saki mini.jpg|20px]] '''Saki''' is an explosive midrange footsies character who can easily convert her strong pokes into enormous damage if she has the meter available. | ||
| pros = | | pros = | ||
* '''Not Overly Complicated:''' Saki isn't a particularly demanding character to pick up. Once you learn how to reliably super cancel {{Tooltip|text=Tetsu|hovertext=214P}} into Mizuchi, piloting the character becomes fairly straightforward, making her quite stable overall. | * '''Not Overly Complicated:''' Saki isn't a particularly demanding character to pick up. Once you learn how to reliably super cancel {{Tooltip|text=Tetsu|hovertext=214P}} into Mizuchi, piloting the character becomes fairly straightforward, making her quite stable overall. |
Revision as of 10:37, 15 March 2023
Introduction
Saki will cut you.
Saki is a simple character with a simple gameplan: make you explode. Sporting solid aerial normals and a HK button that almost plays footsies for you, Saki is able to turn a good number of errant pokes she'll land during neutral into incredible damage with her Mizuchi super, leading to combos that often deal upwards of 50% damage in one shot. This simplicity is both a blessing and a curse, however -- her lack of solid pokes not attached to the HK button leaves her ground game feeling fairly linear, and her reliance on two-bar combo conversions for her damage makes resource management a very important question for her.
File:Avg2 saki mini.jpg Saki is an explosive midrange footsies character who can easily convert her strong pokes into enormous damage if she has the meter available. | |
Pros | Cons |
|
|
Attack | Defense | Dash Jump | Dash Brake | Backdash | Wakeup Speed |
---|---|---|---|---|---|
B | A | Yes | Yes | 47F (None) | 16F |