(Created page with "{{AVG2 Character Subnav|char=jun|short=jun|sub=1}} == Combos == '''Basic Combos'''<br> cr.LK > cr.HK xx Kubota Lariat, OTG~<br> (corner) cr.LK > cr.HK xx HP Earth Shaker, cl....") |
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== Combos == | == Combos == | ||
' | Jun's combos revolve primarily around scoring OTG follow-ups from Kubota Lariat or Kubota Buster. Finding either of these is how you get started with the big damage. | ||
=== Basic Combos === | |||
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|2LP>2HK xx [4]6HP, OTG~<br> | |||
|} | |||
Basic confirm into Kubota Lariat, opening up OTG follow-ups. The side you end up on after landing Lariat can be semi-random, so get used to taking a second to confirm what side you're on before going for the OTG extensionl. | |||
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|- | |||
|2LP>2HK xx 214HP, cl.HK xx [4]6HP, OTG~<br> | |||
|} | |||
Corner BNB. Be wary of the semi-random side switching after Lariat. | |||
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|6HP, sj.LK>j.HK, cl.HK xx 214HP/[4]6HP | |||
|} | |||
Best way to convert off 6HP if you ever land it as a counter-poke or anti-air. | |||
==== OTG Follow-ups ==== | |||
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|~2LK xx 214HP (xx 641236HK) | |||
|} | |||
Easiest ender, with potential to cancel into Kubota Shuttle for tremendous damage. | |||
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|- | |||
|~2LK 2HK xx [4]6HP | |||
|} | |||
Extension into Lariat, which is better for oki than Earth Shaker since it's a hard knockdown that leaves the opponent very close to you. | |||
=== Throw Combos === | |||
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|HP throw/641236P dash 2LK xx 214HP (xx 641236HP) | |||
|} | |||
Applying the basic Earth Shaker OTG extension after HP throw and Kubota Buster. | |||
{|class="wikitable | |||
|- | |||
|641236P 214PP sj.LK>j.HK cl.HK xx [4]6HP | |||
|} | |||
Full juggle combo after Kubota Buster when near the corner. Do the EX Earth Shaker as quickly as possible, otherwise you won't get the launch. | |||
{{Navbox-AVG2}} | {{Navbox-AVG2}} | ||
[[Category:Advanced V.G. 2]] | [[Category:Advanced V.G. 2]] |
Latest revision as of 10:44, 14 October 2022
Combos
Jun's combos revolve primarily around scoring OTG follow-ups from Kubota Lariat or Kubota Buster. Finding either of these is how you get started with the big damage.
Basic Combos
2LP>2HK xx [4]6HP, OTG~ |
Basic confirm into Kubota Lariat, opening up OTG follow-ups. The side you end up on after landing Lariat can be semi-random, so get used to taking a second to confirm what side you're on before going for the OTG extensionl.
2LP>2HK xx 214HP, cl.HK xx [4]6HP, OTG~ |
Corner BNB. Be wary of the semi-random side switching after Lariat.
6HP, sj.LK>j.HK, cl.HK xx 214HP/[4]6HP |
Best way to convert off 6HP if you ever land it as a counter-poke or anti-air.
OTG Follow-ups
~2LK xx 214HP (xx 641236HK) |
Easiest ender, with potential to cancel into Kubota Shuttle for tremendous damage.
~2LK 2HK xx [4]6HP |
Extension into Lariat, which is better for oki than Earth Shaker since it's a hard knockdown that leaves the opponent very close to you.
Throw Combos
HP throw/641236P dash 2LK xx 214HP (xx 641236HP) |
Applying the basic Earth Shaker OTG extension after HP throw and Kubota Buster.
641236P 214PP sj.LK>j.HK cl.HK xx [4]6HP |
Full juggle combo after Kubota Buster when near the corner. Do the EX Earth Shaker as quickly as possible, otherwise you won't get the launch.